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2D Props Concept Artist (Mid/Senior)

Industry: Games Metaverse
Job Type: Full Time
Medium: Digital 2D
Software: Blender ZBrush
2D Props Concept Artist (Mid/Senior)
2d props concept artist (mid/senior)

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Job Description

This job might no longer be available.

– Design original, imaginative & highly effective props concepts following Seedworld art style.

– Conduct research on various sources to create and inspire the props designs.

– Know how to tell a story with props to enhance their depth and believability within the fictional world.

– Maintain consistency in design style and visual language, matching the artistic style of Seedworld.

– Work closely with the Art Department team to explore ideas and develop props design of Seedworld.

– Work with Art Directors, Technical Artists and Game Designers and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.

– Active participation in technical and artistic discussions and problem solving.

– Ability to summarize own work, identify problems, and documentation to make internal and outsourcing communication better for the full team.

– Provide guidance, mentorship, and support to junior artists, sharing expertise and best practices in creature design, and assist training in the department if needed.

– Excellent props design portfolio and experience with designing props in stylized art and at various scope

– In-depth experience with technology, terminology, and techniques of weapon game art development

– Portfolio examples that show a strong understanding of traditional art principles including shape language, color theory, and visual storytelling

– Portfolio examples that show experience in stylized material and texture

– Fast, organized, collaborative and able to handle feedback.

– Good teamwork, strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.

– Eager to learn and apply new working pipeline to optimize production process.

– Experience with 3D production from sculpting weapons and props in Zbrush or Blender to texturing.

– Experience in the other area of expertise as a concept artist.

– 100% remote

– 21 days of holidays / year + local bank holidays.

– Sick days.

– Budget for training / courses.

– Budget towards purchasing work equipment such as laptop.

How to Apply

Apply via: https://jobs.lever.co/seedify-fund/86d0ab3f-25dc-4e42-acfc-83bd8585bf0e

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