Job Description
This job might no longer be available.
As a Senior Weapon Concept Artist, you will show your expertise and be responsible for creating new weapons or items that Seedworld characters will carry, wear, and interact with in stylized art.
– Design original, imaginative & highly effective weapon concepts following Seedworld art style.
– Conduct research on various sources to create and inspire the weapon designs.
– Know how to tell a story with weapons to enhance their depth and believability within the fictional world.
– Maintain consistency in design style and visual language, matching the artistic style of Seedworld.
– Work closely with the Art Department team to explore ideas and develop weapons design of Seedworld.
– Work with Art Directors, Technical Artists and Game Designers and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
– Active participation in technical and artistic discussions and problem solving.
– Ability to summarize own work, identify problems, and documentation to make internal and outsourcing communication better for the full team.
– Provide guidance, mentorship, and support to junior artists, sharing expertise and best practices in creature design, and assist training in the department if needed.
– Strong weapon design portfolio and experience with designing weapons and props in stylized art and at various scope
– 5+ years as a weapon concept artist in the gaming industry with at least one AAA game shipped in the last 5 years.
– 5+ years of experience using Photoshop.
– In-depth experience with technology, terminology, and techniques of weapon game art development
– Portfolio examples that show a strong understanding of traditional art principles including shape language, color theory, and visual storytelling
– Portfolio examples that show experience in stylized material and texture
– Fast, organized, collaborative and able to handle feedback.
– Good teamwork, strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
– Eager to learn and apply new working pipeline to optimize production process.
– Experience with 3D production from sculpting weapons and props in Zbrush or Blender to texturing.
– Experience in the other area of expertise as a concept artist.
– 100% remote
– 21 days of holidays / year + local bank holidays.
– Sick days.
– Budget for training / courses.
– Budget towards purchasing work equipment such as laptop.
How to Apply
Apply via: https://jobs.lever.co/seedify-fund/7a8026e0-d6d8-4024-86f8-50f538cf3b91