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Capture Artist

Industry: Games
Job Type: Full Time
Medium: Digital 3D
Software: Unreal Engine
Capture Artist

splitgate.com

Job Description

This job might no longer be available.

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What we’re looking for:

Capture Artists in the game industry combine their gamer instincts alongside the foundations of cinematic storytelling to create compelling visual narratives within a game engine.

The gameplay capture artist will compose scenes dedicated to showcasing gameplay content in the most compelling and resonating way possible. This individual has a strong understanding of cinematography and storytelling, and has experience in planning and executing on a creative vision. They are passionate about choreographing, directing, performing, and filming moments within a game that resonate with players and open possibilities. Their experience will aid them in articulating creative camera choices as well as executing them. They are also experts in the FPS genre, ensuring the scenes are authentic and skillful.

They thrive well in a fast paced environment and are able to handle multiple projects with tight deadlines. A self-starter with a collaborative spirit, this individual is open to accepting and providing constructive feedback, while also trusted to take initiative when the need rises. In working with other video professionals on the team, this individual is also detail oriented and organized, ensuring their work is up to quality standards.

Responsibilities

  • Be involved from pre-production to post. They will collaborate with video professionals in creating shot lists, storyboards, compose choreography, lead sessions, and capture industry leading gameplay. Capable of envisioning cinematography and executing scenes in first person and third person.
  • Compose scenes within Unreal Engine 5 and Sequencer and collaborate with devs to discover creative solutions.
  • Able to efficiently help teams navigate limitations of the game system during sessions and articulate constraints and creative decisions.
  • Collaborate with cross-functional teams, including game developers, designers, writers, and marketers, to ensure cohesive and impactful gameplay content.
  • With the Video Lead and other video professional colleagues, improve the craft and standard of filmmaking within games.

Requirements:

  • A minimum three years of experience creating gameplay content for a studio, creative agency, or channel.
  • 3+ years experience in creating animations and scenes in UE and Unreal Sequencer.
  • 3+ years experience using first- and third-person cameras, camera tools within a game engine.
  • Strong understanding of capture software and hardware such as OBS, FRAPS, Elgato, or Shogun.
  • Strong understanding of current production and capture workflows.
  • Familiarity with creating storyboards, previz, and shot lists for marketing content.
  • Proficiency in scripting during in-game capture
  • Mastery in tactical shooter games

Portfolio required: Videos that best showcase storytelling and capture capabilities.

How to Apply

Apply via: https://boards.greenhouse.io/1047games/jobs/5140287004

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