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Character Artist [Splinter Cell]

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Character artist [splinter cell]
Character artist [splinter cell]

toronto.ubisoft.com

Job Description

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what’s at the heart of the Splinter Cell experience.

The daily life of a Character Artist at Ubisoft Toronto:

  • Create highly detailed and photorealistic 3D character models and textures for use in-game, including heads, hair, and clothing.
  • Ensure characters are of the highest quality and follow proper industry standards, including efficient topology and UV’s.
  • Follow the project’s artistic direction set by the Art Director/Lead Character Artist;
  • Collaborate with other departments such as Concept Art, Animation, Rigging and Game Design to ensure characters fit within the title’s vision.
  • Prioritize and manage day-to-day tasks to ensure deliverables are completed on time, within budget, and with production constraints;
  • Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods
  • Perform any other related tasks.

Skills & Requirements

What it takes to make it:

  • 2+ years proven experience working on AAA titles as a character artist
  • Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
  • Strong understanding of scale, proportion, human anatomy, and material properties.
  • Proficiency in standard art packages such as Maya, Photoshop, Zbrush and Substance Painter.
  • Understanding of the character art production pipeline
  • Experience working with a game engine and implementing 3D work into engine.
  • Ability to both work independently and on a team
  • Possess strong time management and prioritization skills.
  • Must be proactive, team player, and constant learner.
  • Strong communication, organizational, time management and interpersonal skills

Nice to have:

  • Experience with Marvelous Designer
  • Experience with texture baking tools in Marmoset Toolbag.
  • Experience shipping AAA titles is an asset.

How to Apply

Follow this link to apply: https://smrtr.io/cgb5n

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

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