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Facial Blendshape Artist

Industry: Games
Job Type: Full Time
Medium: Digital 3D
Live motion capture operator senior body rigger 3d scan technical artist lead environment artist facial blendshape artist
Facial blendshape artist

www.quanticdream.com

Facial Blendshape Artist Job Description

As part of the development for Star Wars Eclipse™, QUANTIC DREAM is recruiting a Facial Blendshape Artist. Within the Character 3D team, and in close collaboration with the Character Art Director, you will be in charge of creating facial blendshapes for all the characters of the project. 

As the Facial Blendshape Artist you will be in direct contact with the team’s artists and technicians, as well as the facial animators, in order to meet their needs. You will be a driving force in improving the existing processes and the quality of the data produced. 

The Characters 3D team is dedicated to the development and creation of high quality real time 3D characters and includes the following departments Modeling & Textures, Skinning, Rig, Real-time dynamic simulation. 

We offer you the opportunity to join experienced and passionate teams and to work in a creative and innovative environment. 

Skills & Requirements

  • Varied profiles considered: from experienced facial specialists to senior artists with a solid understanding of the subject ; 
  • 4 years experience in CG and/or AAA games is a must; 
  • You have a strong artistic and visual fibre, and a perfect knowledge of facial anatomy; 
  • Knowledge of Maya ; 
  • Knowledge of R3DS Wrap; 
  • Knowledge of Zbrush; 
  • Creation of realistic facial blendshapes, on humans, animals and other creatures; 
  • Creation of facial blendshapes from 3D scans of FACS expressions; 
  • You have already worked on wrinkle systems, blood-flow, etc. to accompany blendshapes; 
  • In-depth and up-to-date knowledge of industry methods; 
  • You are willing to improve and evolve the project to meet the increasing quality demands; 
  • You are a good communicator with good interpersonal skills to interact and collaborate with a variety of people; 
  • You will be able to take the initiative and make proposals. 

Please include a portfolio with your application for the Facial Blendshape Artist position demonstrating your skills and style/sensitivity

How to Apply

To apply for the Facial Blendshape Artist position visit : https://jobs.eu.lever.co/quanticdream/0e5ff396-72ad-48b8-b69e-4e206e107e6a?lever-origin=applied&lever-source%5B%5D=Artstation

Remote work environment.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

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