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Junior Environment Artist

Junior Environment Artist
Junior environment artist

coldsymmetry.com

Job Description

This job might no longer be available.

Cold Symmetry, creators of the acclaimed indie title Mortal Shell, is expanding. As we grow and strive to produce even better games, we remain committed to a culture of autonomy, quality, creativity, and focus. We’re looking for like-minded individuals—ambitious, creative risk-takers who pour their heart and soul into crafting games they love and want to play.

As a fully remote studio, we welcome candidates from around the globe who are exceptional at what they do. Competence, resourcefulness, extreme ownership in your area of expertise, and a relentless drive to achieve are what we value.

Join us as we embark on an ambitious new project with a team of industry veterans aiming to create something incredible.

You will collaborate with our art and design teams to create detailed and realistic environments that enhance the player’s experience. This is an excellent opportunity for a creative individual with a keen eye for detail and a passion for game development.

You’ll Own

  • Assist in the creation of high-quality 3D environments using Unreal Engine.
  • Model, texture, and integrate assets into the game engine.
  • Work closely with the art director and lead environment artist to ensure visual consistency.
  • Participate in the development of level layouts, including terrain, buildings, props, and foliage.
  • Implement lighting and atmospheric effects to enhance realism and immersion.
  • Optimize assets and environments for performance without compromising visual quality.
  • Collaborate with the design team to ensure environments support gameplay and narrative objectives.
  • Stay current with industry trends and techniques in environment art and Unreal Engine.

Your XP and Skills

  • Passion for video games, especially Mortal Shell
  • Bachelor’s degree in Game Art, Computer Graphics, or a related field, or equivalent experience.
  • Proficiency in 3D modeling software such as Maya, 3ds Max, or Blender.
  • Strong texturing skills using tools like Substance Painter, Substance Designer, or Photoshop.
  • Basic knowledge of Unreal Engine and its environment creation tools.
  • Understanding of PBR (Physically Based Rendering) techniques.
  • Ability to create realistic, high-quality 3D assets from concept to final implementation.
  • Good communication and teamwork skills.
  • Strong attention to detail and a passion for creating immersive game environments.
  • A portfolio showcasing relevant environment art work.
  • Self motivated and able work independently as part of a fully distributed and, at times, a-sync team to meet deadlines and milestone requirements

How to Apply

Apply via: https://www.coldsymmetry.com/jobs

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