Job Description
This job might no longer be available.
We’re currently looking for a Lead Environment Artist to join our new studio in Boston and help us develop Project Orion – the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. As a Lead Environment Artist you will be in charge of building and leading a team in order to create truly breathtaking worlds for our upcoming game. Sounds interesting?
(This position requires working in Boston. Hybrid working mode available ).
Daily Responsibilities
- Leading a team, pushing for quality and consistency and meeting project artistic needs.
- Cooperating with the Art Directors to maintain artistic consistency and vision for the game while building incredible worlds.
- Partnering with the production team to build plans and help team members to deliver work on schedule.
- Motivating, mentoring and feedbacking the team members.
- Cultivating the team culture in line with the company’s values and goals.
- Participating in the creation of concepts and plans for locations/environments.
- Creating high quality 3D models fitting Project Orion aesthetic.
- Creating high quality, photorealistic textures using various tools and middleware.
- Cooperating with the tech art team, setting up pipelines, working on new tools needed to fulfill projects needs.
- Creating immersive lighting & environmental effects.
- Cooperating effectively with Level Designers, Concept Artists, Environment Artists and every team involved in creating locations.
- Putting finishing touches on locations and cutscenes with existing meshes and decals.
- Being a knowledge base for other artists.
- Making Employment Decisions.
- Min. 8 years of experience in the video games industry and at least 1 shipped AAA title.
- Experience in leading a team.
- Excellent skills in one of the leading modeling packages (3DS Max, Maya, Blender etc.) and Photoshop.
- Great sense of scale, proportions and composition.
- Good knowledge about color theory and basic lighting techniques.
- Knowledge of physically based rendering (PBR).
- Experience with procedural content creation packages is a plus (Substance, Houdini, World Machine).
- Creativity and an excellent eye for detail.
- Strong problem-solving skills.
- Excellent communication and teamwork skills.
- Passion for games.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental, vision & mental).
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
- No dress-code — we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
Life in the Office
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
If you’ve observed any irregularities in our recruitment process please click here to report them.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
How to Apply
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