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Lead Technical Artist

Industry: Games
Job Type: Full Time
Job Location: United Kingdom
Medium: Other
Software: Unity
Lead Technical Artist
Lead technical artist

tripledotstudios.com

Job Description

Department: Creative

Employment Type: Permanent – Full Time

Location: London, UK

Reporting To: Ugis Brekis

We are now a 400 person mobile games studio, headquartered in London, with offices in Warsaw, Barcelona, Minsk, Jakarta and Melbourne.

  • The Financial Times awarded Tripledot the Fastest Growing Business in Europe in 2022
  • Tripledot won Tech Growth Business of the Year 2021 and 2023
  • PocketGamer just awarded us Best Mobile Developer 2023

We are a record breaking, chart-topping mobile games studio that is currently leading in the Casual mobile gaming space.

Our guiding principle as a team is that when people love what they do, what they do will be loved by others.

This position requires a strong technical background, collaboration across various departments, and team mentoring to ensure optimal game performance and excellent visuals.

  • Technical:

    • Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase

    • Construct new game features within Unity, including Unity UI, following internal technical workflow

    • Write custom C# components for complex visual elements

    • Optimise new and existing features

    • Create animations, particle effects, and custom shaders

  • Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase

  • Construct new game features within Unity, including Unity UI, following internal technical workflow

  • Write custom C# components for complex visual elements

  • Optimise new and existing features

  • Create animations, particle effects, and custom shaders

  • Managerial:

    • Lead and mentor a team of 3 experienced Technical Artists

    • Take a proactive role in product development according to company goals

    • Communicate and collaborate effectively with cross-functional teams

    • Contribute to task planning and estimation with other Leads
  • Lead and mentor a team of 3 experienced Technical Artists

  • Take a proactive role in product development according to company goals

  • Communicate and collaborate effectively with cross-functional teams

  • Contribute to task planning and estimation with other Leads
  • Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase

  • Construct new game features within Unity, including Unity UI, following internal technical workflow

  • Write custom C# components for complex visual elements

  • Optimise new and existing features

  • Create animations, particle effects, and custom shaders

  • Lead and mentor a team of 3 experienced Technical Artists

  • Take a proactive role in product development according to company goals

  • Communicate and collaborate effectively with cross-functional teams

  • Contribute to task planning and estimation with other Leads
  • Technical:

    • Expertise in the Unity engine, especially Unity UI

    • Experience with different architectural approaches to game development

    • Ability to write clean, performant C# code

    • Experience working with Git and knowledge of its best practices

    • Ability to create animations, particle effects and custom shaders

    • Experience optimising games for smooth performance on various devices

  • Expertise in the Unity engine, especially Unity UI

  • Experience with different architectural approaches to game development

  • Ability to write clean, performant C# code

  • Experience working with Git and knowledge of its best practices

  • Ability to create animations, particle effects and custom shaders

  • Experience optimising games for smooth performance on various devices

  • Managerial:

    • Proven experience in leading a team, with the ability to mentor and guide team members

    • Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives

    • Drive to proactively optimise technical art workflows to enhance team efficiency and performance
  • Proven experience in leading a team, with the ability to mentor and guide team members

  • Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives

  • Drive to proactively optimise technical art workflows to enhance team efficiency and performance
  • Expertise in the Unity engine, especially Unity UI

  • Experience with different architectural approaches to game development

  • Ability to write clean, performant C# code

  • Experience working with Git and knowledge of its best practices

  • Ability to create animations, particle effects and custom shaders

  • Experience optimising games for smooth performance on various devices

  • Proven experience in leading a team, with the ability to mentor and guide team members

  • Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives

  • Drive to proactively optimise technical art workflows to enhance team efficiency and performance
  • 25 days holiday in addition to bank holidays

  • Hybrid Working: we work in the office 3 days a week, Tuesdays and Wednesdays, and a third day of your choice.

  • 20 days fully remote working

  • Regular company events and rewards (recent highlights: Thames River Cruise, London Dungeon and Summer Parties in Regents Park)

  • Continuous Professional Development

  • Private Medical Cover

  • Life Assurance & Critical Illness Cover

  • Health Cash Plan

  • Dental Cover

  • Family Forming Support

  • Employee Assistance Program

  • Cycle to Work Scheme

  • Pension Plan

How to Apply

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