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Level Artist [Splinter Cell]

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Level artist [splinter cell]
Level artist [splinter cell]

toronto.ubisoft.com

Job Description

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what’s at the heart of the Splinter Cell experience.

On being a Level Artist at Ubisoft Toronto
As a Level Artist at Ubisoft Toronto, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience.

Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood. Even within a given framework, you can push creative boundaries and you have the artistic ability to do so. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.

Type of Position: Permanent, full-time.

What you’ll do:

  • Collaborate with level designers and the art director to discuss and understand game intentions and vision;
  • Perform artistic research (find written descriptions and visual references);
  • Set up placeholders and submit modelling and texturing requests to artists, follow up on the progress and quality of the work with the Project leader – Graphic;
  • Find balance between artistic aspects and technical constraints;
  • Integrate and build assets into the game engine to set and dress a polished scene;
  • Ensure integrated work is aligned with the artistic direction and makes sense gameplay-wise (test and improve);
  • Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
  • Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
  • Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
  • Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved.

Skills & Requirements

What it takes to make it

  • College diploma in 3D Art techniques for video games or equivalent training or experience;
  • Minimum 5+ years’ experience in modelling, texture, lighting and image processing or other relevant experience;
  • Experience in an art role on 1-3 AAA game production cycles;
  • Knowledge of image composition, lighting, colour theory;
  • Strong storytelling and observation skills;
  • Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
  • Basic gameplay and level design knowledge;
  • Knowledge of ways to create atmospheres (lighting, artistic composition, etc.).

Nice to have

  • Ability to accept feedback and adapt to change;
  • Sense of initiative;
  • Strong interpersonal and communication skills;
  • Ability to work as part of a team;
  • Curiosity, flexibility, and resourcefulness;
  • Creativity and a keen eye for detail!

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above

How to Apply

Follow this link to apply: https://smrtr.io/chvYk

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Modeler [Splinter Cell](Opens in a new browser tab)

Senior VFX Artist [Splinter Cell](Opens in a new browser tab)

Texture Artist [Splinter Cell](Opens in a new browser tab)

Concept Artist [Splinter Cell](Opens in a new browser tab)

Technical Director – Characters [Splinter Cell]

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