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Modeler [Splinter Cell]

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Modeler [splinter cell]
Modeler [splinter cell]

toronto.ubisoft.com

Job Description

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what’s at the heart of the Splinter Cell experience.

The daily life of a Modeler at Ubisoft Toronto:

  • Work with the Art team (including Art Lead and Art Director) to create high-quality 3d game assets;
  • Follow a project’s artistic direction set by the Art Director/Lead;
  • Adhere to specific pipelines and adapt to constraints, implement and maintain 3d game assets;
  • Be proactive and work closely with other teams to adapt assets to their needs and constraints;
  • Use good judgment and expertise to optimize the assets that are produced and their uses;
  • Prioritize and manage day-to-day tasks to ensure deliverables are completed on time, within budget, and with production constraints;
  • Prepare and communicate asset planning based on the requirement;
  • Researching tools and techniques to create more efficient and visually appealing assets;
  • Proactively help to troubleshoot problematic contents;
  • Perform any other related tasks.

Skills & Requirements

What it takes to make it:

  • Experience in game asset creation or equivalent;
  • Experience in 3ds Max, Zbrush, Substance Designer, Substance Painter, Photoshop, and Unreal or equivalent;
  • Solid understanding of PBR rendering, texture, material, its relationship with lighting, and UV unwrapping and layout;
  • Strong artistic sense with an eye for detail, composition, and value/color theory;
  • Ability to accept feedback and adapt to change;
  • Must be proactive, team player, and constant learner.

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

How to Apply

Follow this link to apply: https://smrtr.io/cg9Gm

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Model Artist (Biomes) [Far Cry Project](Opens in a new browser tab)

VFX Artist [FAR CRY Project](Opens in a new browser tab)

Senior VFX Artist [Splinter Cell](Opens in a new browser tab)

Concept Artist [Splinter Cell](Opens in a new browser tab)

Technical Animator [Splinter Cell]

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