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Rigger [Splinter Cell]

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Software: 3ds Max Maya
Rigger [splinter cell]
Rigger [splinter cell]

toronto.ubisoft.com

Job Description

On being a Rigger at Ubisoft Toronto:
As a Rigger at UbiTO, you make it possible for characters and objects to come to life and move realistically within our worlds. From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

Type of Position: Permanent, full-time.

What You’ll do

  • Collaborate with the art team to understand the overall game vision + rigging and skinning needs.
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

Skills & Requirements

What You’ll Bring

  • A college diploma in 3D Animation or equivalent (undergraduate degree an asset)
  • At least 1-3 years of experience in rigging, modelling, animating, or other related experience
  • Knowledge of 3D software such as Maya, 3DS Max, and MotionBuilder
  • Knowledge of scripting languages such as Python, MAXscript, and JSON
  • Knowledge of game engines
  • Solid understanding of anatomy and cloth
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills
  • A highly collaborative, creative, and innovative spirit
  • Flexibility and resourcefulness
  • Motivation to reach out for feedback and adapt to it

What to send our way

  • Your CV, highlighting your education, experience, and skills
  • A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above. 

How to Apply

Follow this link to apply: https://smrtr.io/cP9x-

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Character Riggers(Opens in a new browser tab)

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Senior Character Rigger(Opens in a new browser tab)

Technical Director – Characters [Splinter Cell](Opens in a new browser tab)

Technical Director – Animation [Splinter Cell]

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