Job Description
This job might no longer be available.
We are seeking Senior/Middle 3D Creature Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+.
As a 3D Creature Artist you will create stylized creatures, possess a strong understanding of anatomy, and be adept at hand-painted techniques within a Physically Based Rendering (PBR) workflow. The role involves collaborating closely with the Art Director and Lead Artist to bring captivating creatures to life in our projects.
Develop high-quality 3D models of creatures in the Semi Realistic/Stylized art style, adhering to established artistic and technical guidelines.
Utilize hand-painted textures and materials within a PBR workflow to achieve visually appealing results.
Ensure accuracy in anatomy, proportions, and overall design while infusing creativity and personality into creature creations.
Collaborate with the Art Director and Lead Artist to understand project requirements and maintain consistency with the artistic vision.
Iterate on designs based on feedback from the team, incorporating adjustments and improvements as needed.
Optimize models and textures for performance without sacrificing visual quality.
Stay updated on industry trends and techniques to continually enhance skills and workflows.
Ability to summarize work and documentation to make internal and outsourcing communication better for the full team.
3+ years of professional experience as a 3D Character/Creature Artist in the gaming industry with at least one AAA game shipped on PC or console in the last 3 to 5 years.
3+ years of experience using Maya, Photoshop, Z-Brush, Substance Painter & Designer.
Strong ability to give life to a creature, taking in great interest its shape and feel.
Expertise in hand-painted texturing techniques and experience working within a PBR pipeline.
Solid understanding of creature anatomy, including anatomy variations for stylized designs.
Fast, organized, collaborative and able to handle feedback.
Strong organizational, communication skills and a fluent level in English along with understanding production values, deadlines and priorities.
Familiarity with rigging and animation principles, particularly as they relate to creature models
100% remote
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training / courses.
Budget towards purchasing work equipment such as laptop.
How to Apply
Apply via: https://jobs.lever.co/seedify-fund/b52ae07c-e321-4c6a-98da-ff31b074ab1e