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Senior Body Rigger

Industry: Games
Job Type: Full Time
Software: Maya
Live motion capture operator senior body rigger
Senior body rigger

www.quanticdream.com

Senior Body Rigger Job Description

Senior Body Rigger for ambitious new projects under development in our company, as part of the Characters team in the Artistic Department and in close collaboration with the team’s Setup officer, you will be responsible for complex subjects associated with the creation and management of Rigs on several projects.

You will be in direct contact with the artists/graphic designers and animators in order to meet their needs, and you will be proactive in improving existing processes. In addition to creating Rigs, you will be in charge of prototyping tools and drawing up specifications.

The Characters team is dedicated to the development and creation of high-quality real-time 3D characters, and brings together the following specialist areas: Modeling/Textures, Skinning, Setup, Rig, Dynamic real-time simulation.

We offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

Skills & Requirements

Required skills

  • 10 years’ experience in CG and/or AAA video games essential;
  • Experience in keyframe/anim highly desirable;
  • In-depth and up-to-date knowledge of industry methods;
  • Excellent standard of spoken and written communication: explain clearly, rally, persuade;
  • Can handle very complex subjects (organic and mechanical);
  • Ability to write concise reports;
  • Perfect knowledge of Maya;
  • Have a vision of pipeline-oriented production;
  • Perfect proficiency in Python;
  • You are an organized self-starter with real interpersonal skills;
  • You are meticulous and flexible in the performance of your role;
  • Methodical and responsive;
  • Curious, open to others;
  • You have a strong desire to learn and be involved in large-scale projects.

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

How to Apply

Please apply at https://jobs.eu.lever.co/quanticdream/d0f04e36-5b58-42a6-a8cb-e3960a677a4f?lever-origin=applied&lever-source%5B%5D=Artstation

Please provide us with an up-to-date portfolio demonstrating your skills and creations.

Remote work environment.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

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