Job Description
Responsibilities :
Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.
Research visual materials to help develop the contents of the game.
Work closely with the Art Director to work on the visual style of the game.
Work closely with the development team to help define and visualise the details within the characters/props and level
Conceptualize stylized design to give best representation of the game and utilize 2D illustration skills to create mood paintings, character, environment and prop concepts.
Research visual materials to help develop the contents of the game.
Work closely with the Art Director to work on the visual style of the game.
Work closely with the development team to help define and visualise the details within the characters/props and level
Skills & Requirements
Essential Skills and Experience :
Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.
Sharp sense of form, shape, silhouette, scale and surface materials.
Able to work with individuals on the content creation team, to help shape in game assets.
Effective communication skills with a teamwork oriented mindset.
Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.
Ability to use research and reference material, in support of idea generation, and problem solving.
Knowledge of game development pipelines, and technical constraints related to art asset creation.
Proficient in illustration and storytelling and demonstrates a strong eye for perspective, colour, lighting, mood and composition.
Sharp sense of form, shape, silhouette, scale and surface materials.
Able to work with individuals on the content creation team, to help shape in game assets.
Effective communication skills with a teamwork oriented mindset.
Able to create line sketches, paint-over, photobashing, where appropriate to efficiently deliver the ideas.
Ability to use research and reference material, in support of idea generation, and problem solving.
Knowledge of game development pipelines, and technical constraints related to art asset creation.
Additional Skills Preferred:
Basic knowledge of 3D software packages
Basic knowledge of 3D software packages
How to Apply
Please send your CV and portfolio to info@acgnrecruit.com, title as”Cruelman Studio-Senior EnvironmentConcept Artist”.
Remote work environment.
About the Company
About employer:
Cruel Man Studio is founded in 2019 by its creator Michael Chang, who has participated in several AAA game titles as lead concept artist, such as Ninjia Blade,Dark Souls,Dark Souls II,Phantom Blade: Zero,Stella Saga,Phantom Blade: Executioners,Stella Saga (Origin),The Drifter,Project Hell。
About recruiter:
ACGNrecruit is a professional gaming industry talent recruitment service provider in China. We recruit Chinese and foreign designers including UI designers, VFX Artist,2D&3D geocoding, concept artists, 2D& 3D action designers , graphic designers and visual designers for leading game companies in China. Our employers are based in Shanghai, Beijing, Hangzhou, Shenzhen, Guangzhou, Chengdu. We are a young and energetic consulting firm, we want to find people, change world. Becasue we believe, to change the world, people are the most important power.
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