fbpx

Senior Technical Animator 技术动画-绑定方向

Industry: Games
Job Type: Full Time
Job Location: China
Medium: Digital 3D
Software: Blender Max Maya
Senior Technical Animator 技术动画-绑定方向

keywordsstudios.com

Job Description

As a Technical Animator, you will work alongside and support the Animation Team creating character, vehicle, weapon rigs and tools needed to support a creative and efficient production pipeline.
作为技术动画,需要与动画团队合作并支持动画团队制作人物、载具、武器的绑定和工具,用于支持有创意且高效的制作流程。

Requirements

  • Creating/debugging character/prop rigs for various projects.为各个项目制作角色和道具绑定,并解决绑定的问题。
  • Character skinning or skinning direction.角色权重制作或权重方向工作。
  • Coordinating with character artists and animators, taking feedback on rigs and identifying areas to improve the creation of animation content.与角色设计师和动画师沟通,获取反馈意见,并做出修改,提升动画内容质量。
  • Collaborating with technical team for scripting/plugin help when needed.在有需要的时候,就脚本和插件等方面,与技术团队合作。
  • Character/animation project planning; identifying rigging requirements and how they will affect modelling/animation.参与角色和动画项目的计划,确认绑定需求,以及绑定对于模型、动画制作的影响。
  • Staying up to date on latest rigging/animation methods/workflow, and animator efficiency.实时了解最新的绑定/动画方法和工作流程,以及动画师效率。
  • Helping develop and maintain character facial rigs to support facial animation pipelines.帮助开发并维护角色面部绑定,支持面部动画制作流程。
  • Participating in and supervising integration of the animation assets into the game engine.参与并检查游戏引擎中的动画资源整合。

Required Skills

  • Must be proficient in Maya & Max. 必须熟练使用Maya和Max。
  • IK/FK blending, spline controls, expressions, animator-friendly control setups.IK/FK切换、IK链(线性IK)、表情绑骨、适合动画师使用的控制器设置。
  • Facial Rigging (Joint based & blendshapes). 面部绑定(以骨骼为基础& blendshape)。
  • Animation clip & pose library creation/sharing. 创建并分享动画片段和pose库。
  • Passion for animation, organized, team player. 热爱动画;为人有条理、有团队合作精神。
  • Excellent in communication and resourcefulness in problem solving.擅于沟通,有解决问题的思路方法。

Additional Preferred Skills

  • Proficient in Blender. 熟练使用Blender。
  • Experience with MotionBuilder 有MotionBuilder的经验。
  • Houdini KineFX. 有Houdini KineFX的经验。
  • Animation experience. 有动画经验。
  • English (Written and/or spoken). 英语能力(书面及/或口语)。
  • Game engine (Unreal, Unity, etc) experience. 有游戏引擎(Unreal、Unity等)经验。

Benefits

Role Information: EN

Studio: Keywords Studios

Location: Asia Pacific, China

Area of Work: Art Services

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: In-Office

Privacy Notice
声明:

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

通过在此申请中提供你的信息,即表示你了解我们将根据《申请人隐私声明》收集和处理你的信息。如需了解更多信息,请参阅我们的《申请人隐私声明》,网址为: https://www.keywordsstudios.com/en/applicant-privacy-notice

How to Apply

Apply via: https://apply.workable.com/j/D6079F4897

Share to friends ( open in new tab )