Job Description
We like to think of ourselves as more than just developers. We’re a friendly group of around 500 people with plenty of casual and hardcore gamers, tech heads and creative masterminds, organized planners, and nerdy game fans who make this industry so fun. And we’re all together on a mission to open windows to amazing worlds. We’ve been making games for over 30 years, crafting and publishing unique experiences that have put us on the path to becoming a leader in Online Worlds.
We’ve got five studios spread across Norway, the USA, Portugal, Sweden, and Romania, and we’re always on the lookout for more dedicated people to join our ranks.
We’re all about creating a relaxed and equal workspace where flat communication and our agile structure are key to delivering world-class games.
So, if you’re ready to make your mark, we’re ready to welcome you!
As a Senior Technical Animator, you will be working closely with the animators, designers, and programmers to define, design, and implement animation systems, animations, and character state systems in Unreal. You will support the animation pipeline, as well as rigging and skinning characters.
- Design and implementation of animation systems, character state systems, and how they talk with each other
- Closely work with designers to find ways to define/design combat systems and how animations interact with them
- Work directly with the programming team to achieve a better character state system that will support animations and combat requirements
- Analyze improve and design for the animation/model pipelines
- Help to create and work with facial animation pipelines and rigs
- Work with character artists and animators helping skinning and rigging of characters
- Analyze, troubleshoot and solve animation-related technical challenges
- Give input and guidance to animators, designers, and programmers to achieve an excellent animation system that can support our game
- Additional duties include assisting with content creation for game development and assisting with quality control of all products
- 5+ years of Animation; preferably within the video game development industry
- Solid and recent experience as a technical animator, gameplay animator, or animation programmer
- Work with cloth, hair, and other bone-driven physics
- Proven expertise with Maya, or equivalent animation software
- Experience with UE5 animation state machines and blend systems
- Team-driven, able to share and take work and information from peers
- To be able to talk with animators, programmers, and designers
- Able to adapt to new technologies and technical challenges
- Scripting knowledge
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Please apply in English.
At Funcom we’re all about creating a relaxed, equal workspace where you can be yourself and really make a difference in what we do. More so, we’re big believers in work-life balance.
In our Lisbon studio, over 130 people from 28 nationalities come together to work, play, and live their best life in the European city that’s the undisputed champion when it comes to most hours of sunshine per year.
Our studio is located right next to the Tagus River, in an area with famous cafés and beautiful city landmarks.
Joining our Lisbon studio means that you’ll be greeted with open arms into a community of video game enthusiasts who are eager to help you thrive. Funcom Lisbon offers a flexible work schedule, relocation assistance, health insurance, meal allowance, gym discounts, social events, plus a long list of other benefits. Oh, and did we mention our epic table tennis tournaments?
How to Apply
Apply via: https://jobs.funcom.com/jobs/4497558-senior-technical-animator-dune-awakening