Job Description
As a Senior Technical Artist, you will be responsible for bridging the gap between art and technology, ensuring that the creative vision of our game is realised through cutting-edge technology. You will collaborate closely with the art, design, and engineering teams to develop and implement pipelines, materials, visual effects, and optimisations that support the creation of high-quality game worlds.
- Author visual effects and procedural art workflows that meet design expectations, and are optimised for performance and quality.
- Create and maintain tools and scripts that streamline the creation and implementation of art assets, animations, and visual effects.
- Identify and troubleshoot technical issues related to art asset creation, rendering, and optimisation.
- Create complex, well-optimised materials and shaders for high value game characters, props, and environments.
- Stay up-to-date with the latest developments in art and technology, and proactively identify opportunities for improving the visual quality and performance of our games.
- 3+ years of experience as a Technical Artist in the video game industry.
- Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya)
- Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle effects.
- Proficiency programming in C++ and common shader programming languages.
- Strong problem-solving and troubleshooting skills.
- Ability to work collaboratively in a team environment, as well as independently on assigned tasks.
- Excellent communication skills, with the ability to explain technical concepts to non-technical team members.
How to Apply
Apply via: https://jobs.lever.co/worldmakers/bf9a1145-ed5f-43ea-b28d-6967d33386a6