fbpx

Senior Technical Artist – Characters – skate.(Hybrid/Remote)

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Senior technical artist - characters - skate. (hybrid/remote)

ea.com

Job Description

This job might no longer be available.

Pour visualiser la description de poste en français, veuillez sélectionner le français (Select Language) dans le menu déroulant au haut de la page

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN…FUNNER.

We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.

We are looking for an experienced character Technical Artist to join the Skate team. You will report to the Technical Art Director of Characters within the project.

Responsibilities:

As a character focused Senior Technical Artist at Full Circle, you will join a team of character specialists to bring to life the joy of skateboarding. You will work with others from all the major character disciplines within Full Circle to build and assemble character content in the Frostbite engine. You will focus on content creation support from digital content creation platforms (DCC) all the way through into game. You should expect to work with artists, engineers, and animators to build, setup, and maintain the systems required for Skate’s complex create a skater feature. Your will use your experience with models, materials, deformation, and animation to complete your daily task work.

Your role will partner with the rigging team and thus a knowledge and understanding of rigging is required. However, expertise with skinning is not a requirement as our rigging team will handle skinning and rig duties.

Qualifications:

Experience:

You should have at least 5 years of experience or have experience shipping at least one title from preproduction through post launch support, and you directly supported character development.

Coding skills:

You should have mastery of general Python coding development and be able to demonstrate experience using it within Maya. Knowledge and ability with C# is a major plus.

DCC experience:

You must show ability and experience in Maya, Photoshop, Perforce (Helix), and at least one major IDE. Experience and ability with Houdini or Adobe Painter is a major plus.

Other considerations:

Your experience with licensed content, wardrobe production, cloth simulation, deformers, LOD generation, or procedural workflows will be highly desired.

How to Apply

Apply via: https://ea.gr8people.com/jobs/183628/senior-technical-artist-characters-skatehybridremote

Share to friends ( open in new tab )