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Technical Animator [Splinter Cell]

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Tags: Animation
Technical animator [splinter cell]
Technical animator [splinter cell]

toronto.ubisoft.com

Job Description

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a beloved franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay while preserving what’s at the heart of the Splinter Cell experience.

On being a Technical Animator at Ubisoft Toronto:
As a Technical Animator, you will be supporting while innovating animation systems and activities. Working closely with animators, riggers, designers and programmers, you will be handling mocap data, lip sync and facial animation systems, animation rigs, physics rigs, animation trees and dynamic objects. In this role, you will follow, refine or establish pipelines for both conventional and innovative features.

Type of Position: Permanent, full-time.

Responsibilities:
The main and routine tasks of the Technical Animator include:

  • Create and document the technical charter of the animation based on the creative, artistic, and technical direction (documents, reference games, new development requests) while being able to explain technical aspects to Animators, animation aspects to engineers, and all aspects to game designers;
  • Master the engine and animation tools in terms of knowing the limits and propagating the corresponding changes to pipelines;
  • Improve or create pipelines for special features;
  • Create plug-ins and / or scripts to automate tasks;
  • Oversee smooth cross-software development (i.e. 3dsmax-Maya-Motionbuilder transition of skinned mesh);
  • Test work in-game to provide feedback and suggestions;
  • Work with physics systems for rigid/soft bodies, hair, and cloth;
  • Work with animation graphs, scripted game events, etc.

Skills & Requirements

Training:
College diploma in 3D animation techniques for video games or equivalent.

Experience:
Minimum 3 years of experience in video game technical animation, or any other relevant experience.

Other Skills:

  • Scripting skills (MEL/Python/Lua, etc.);
  • Understanding of object oriented programming;
  • Understanding of fundamental animation principles;
  • Understanding of fundamental Rigging principles;
  • Ability to communicate and collaborate with Artists and Software Engineers;
  • Relevant software experience – Motionbuilder, 3DSMax or Maya, and game engines;
  • Strong problem solving mindset;
  • Adaptability, suppleness, flexibility, open mind;
  • Open to constructive criticism;
  • Good collaboration with members of the animation team and other team members on the project.

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

What to send our way:

  • Your CV, highlighting your background, skills, and any games shipped
  • A strong portfolio or demo reel

How to Apply

Follow this link to apply: https://smrtr.io/btLwp

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Technical Director – Characters [Splinter Cell](Opens in a new browser tab)

Technical Animator [Splinter Cell](Opens in a new browser tab)

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Technical Animator – Immersive

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