Job Description
This job might no longer be available.
We’re a remote-first company, but we believe people should be able to work where they can be most productive. Currently, we can employ in the United States and Canada. We also have offices in Los Angeles and Seattle for those interested in hybrid or full-time office work.
We are looking for a Technical Artist with experience in rigging to join our growing AAA studio. As a Technical Artist in rigging, you’ll work within the rigging and animation pipelines. You will collaborate closely with artists, animators, and programmers to ensure the seamless integration of high-quality animations into the game. A working knowledge of Python is desirable, as it will enable you to develop tools and streamline workflows, enhancing our production efficiency. If you enjoy collaborating with fellow riggers and tech artists who help bring characters, creatures, and weapons to life, we’d love to work with you!
- Ability to rig and paint skin weights on humans, creatures, and weapons.
- Demonstrate a willingness to learn and work with our custom rigging toolset to improve efficiency.
- Work closely with animators to troubleshoot and resolve issues on existing and new rigs, ensuring a smooth animation workflow.
- Work with character and prop artists to enhance models, identify problem areas, and ensure optimal animation rig setups.
- 2+ years of experience in character and object rigging and animation.
- 2+ years of hands-on experience using Maya for rigging and animation tasks.
- Basic knowledge of Python scripting for tool development and automation.
- Strong eye for character deformation, especially within the face.
- Strong problem-solving skills to address animator needs.
- Ability to adapt to new tools, workflows, and technologies as they emerge in the industry.
- Ability to work well within a team, offering and receiving constructive feedback to improve the overall output.
- A demo reel that showcases your rigging skills and understanding of animation techniques.
- Experience working with Unreal Engine.
- Experience painting skin weights using NGSkinTools.
- Experience working with stylized character designs.
- At least one shipped game title.
- Facial rigging and animation experience.
- Experience developing Maya tools that demonstrate rigging automation, such as auto-rigging tools or component-based rig setups.
- Experience working with motion capture and integrating it into the animation pipeline.
How to Apply
Apply via: https://jobs.lever.co/wildlight/42a6a8c4-73e0-49af-8085-cbc7f4fab590