Job Description
On being a Technical Lead (3D) at Ubisoft Toronto
We are hiring a Technical Lead – 3D/Rendering role for a FAR CRY Project. As a Technical Lead (3D) at Ubisoft Toronto, you’re an established leader, an expert in 3D, who relies on past learnings to guide decisions in the present and proactively plan for the future.
Working together with the Team Lead, steer a team of programmers towards a technical vision. While navigating constraints to turn it into reality, the Technical Lead and team will be producing high-quality code.
With a responsibility to help your team of programmers develop their technical skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills, and knowledge to create striking work, and are able to provide technical expertise.
On a typical day, you note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them, identify risks and deliver on time.
The daily life of a Technical Lead (3D) at Ubisoft Toronto
- Define the technical vision within the project’s 3D team + plan its technical roadmap.
- Regularly meet with the 3D programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.) and empowering them to innovate.
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Improve existing graphical features and inspire the development of new ones.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Sync up with other technical leads to remove blockers and keep production moving forward.
- In conjunction with the Team Lead, communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
- Explore new hardware and deal with the interesting challenges and opportunities it poses.
- Encourage knowledge sharing and facilitate information flow (e.g. produce modular code for colleagues from other projects and studios, host and attend 3D tech talks and other presentations, write about your work, etc.).
Skills & Requirements
We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
What it takes to make it
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant experience
- Around 7 years of programming experience + 2 years of technical leadership
- A deep understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues
- Proficiency in C++
- Knowledge of GPUs, HLSL/GLSL, and graphics APIs (e.g. DirectX and Vulkan) + understanding of game engines and their limitations
- A thorough grasp of memory management & multithreaded programming techniques
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills
- Willingness to continue learning – new technologies, engines, rendering techniques, programming languages, you name it
Nice to have
- Previous experience managing a team of game programmers is an asset
We Offer:
- A hybrid, flexible work model
- Six weeks of vacation
- An enhanced parental leave program
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
How to Apply
Follow this link to apply: https://smrtr.io/gk5SB
Remote work environment.
About the Company
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+. Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft’s Mission
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Recommended
Junior Technical Artist(Opens in a new browser tab)
Technical Director (UI Programming) [Far Cry Project](Opens in a new browser tab)
Lead VFX Artist [Far Cry Project](Opens in a new browser tab)