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VFX and Lighting Artist – Unannounced Project

Industry: Games
Job Type: Full Time
Job Location: Portugal
Scopely job senior animator senior vfx artist marketing designer unity artist senior technical capture artist art outsource manager senior 2d artist liveops artist vfx and lighting artist
Vfx and lighting artist - unannounced project

www.scopely.com

VFX and Lighting Artist Job Description

Scopely is looking for a talented and experienced VFX and Lighting Artist to join our team in the UK, Spain, Ireland or Portugal on a remote/hybrid basis. 

At Scopely, we care deeply about what we do and want to inspire play, every day – whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.  

We are in the early stages of development on an ambitious, unannounced, Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!  

What You’ll Do as a VFX and Lighting Artist

As a VFX and Lighting Artist and a valued member of the art team you will play an integral part in communicating the Art Director’s vision through the creation of captivating visual effects and beautiful lighting that add depth, tone and enjoyment to the player experience. You will bring both creative and technical viewpoints that enable you to bridge the gap between disciplines, playing a vital role in delivering a high quality game. The ideal candidate is passionate about Visual Effects, processes and has a strong artistic eye.  

  • Create and implement high-quality visual effects that align with the artistic vision and technical requirements of the project
  • Work closely with both art and design to create stylised VFX that support gameplay needs
  • Working with Level Designers/Directors to identify VFX requirements across the game
  • Creating and implementing a wide variety of VFX for both Characters and environments
  • Creation and implement of in-game lighting for levels and 3D menu scenes
  • Ensure that the VFX are valid for gameplay and optimized for performance
  • Create documents and knowledge share

What We’re Looking For in a VFX and Lighting Artist

  • You will be able to demonstrate a portfolio/showreel detailing your experience with real time VFX and lighting for game development in Unity
  • Robust understanding of VFX principals with a skilled sense of timing and staging
  • Strong understanding of physical shaders and their interaction with lighting and post FX
  • Excellent working knowledge of VFX tools including Houdini and Maya, as well as an appreciation and understanding of the technical constraints within a game engine
  • A comprehension of shaders and rendering pipelines as they relate to games VFX
  • Strong understanding of lighting and colour theory
  • Experience working in real-time lighting workflows using a combination of baked and real-time lighting models
  • Working knowledge of digital content creations tools (ie. Maya, Photoshop, Substance)
  • Working knowledge of asset management tools (ie. GIT & Perforce)
  • Experience with PBR materials and shader creation

VFX and Lighting Artist Bonus Points  

  • Familiarity working and developing on a multi-platform project
  • Experience of developing games or game prototypes in Unity
  • Enjoy Sci-fi
  • A passion for games

Please include a portfolio or PDF/links to examples of your work in the application.  

Skills & Requirements

  • You will be able to demonstrate a portfolio/showreel detailing your experience with real time VFX and lighting for game development in Unity
  • Robust understanding of VFX principals with a skilled sense of timing and staging
  • Strong understanding of physical shaders and their interaction with lighting and post FX
  • Excellent working knowledge of VFX tools including Houdini and Maya, as well as an appreciation and understanding of the technical constraints within a game engine
  • A comprehension of shaders and rendering pipelines as they relate to games VFX
  • Strong understanding of lighting and colour theory
  • Experience working in real-time lighting workflows using a combination of baked and real-time lighting models
  • Working knowledge of digital content creations tools (ie. Maya, Photoshop, Substance)
  • Working knowledge of asset management tools (ie. GIT & Perforce)
  • Experience with PBR materials and shader creation

How to Apply

https://www.scopely.com/en/careers?jobviteiframe=job%2FoZy7qfwO

Remote work environment.

About the Company

Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports an extremely diverse portfolio of experiences. With expertise in game design and development, live operations, marketing, analytics and more, our team is dedicated to empowering players to play their own way by creating deep experiences that inspire play, every day.

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