Job Description
Responsibilities:
As a visual designer, your responsibility is to make sure the game is playable. How do you ensure this? Well, this should not come as a surprise for you – but obviously, the game design and gameplay must harmonize. You will make this happen through your fantastic communication skills, working closely with game designers, creative directors, character artists, animators, everyone that needs to be involved making sure you can build a user interface that works with the game!
We have three games in the making. There will be a lot of opportunities to explore and push the boundaries for what is possible within UI for all the games. You will either be a part of a brand new UI team or an established one. Exciting, right?
What is it like to work at Sharkmob?
Skills & Requirements
Requirements
- Exceptional grasp of color, form, and function as well as visual hierarchy.
- Excellent skills in Adobe Creative Suite.
- Experience within motion graphics.
- Up to date portfolio.
- Unhindered in English, both written and spoken.
That little extra
- Unreal or 3D
- Experience within the gaming industry.
How to Apply
Sounds good? Send in your CV and your portfolio. We are really looking forward to meet you!
Remote work environment.
About the Company
Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming. Our studios are working on three new titles, the first being a battle royal twist to Vampire: The Masquerade. We are looking for people who want to have fun at work, share ownership, and make smart decisions. Responsible people who have a positive attitude, are passionate, and value professionalism. People that follow our guiding principle, “don’t be an asshole.”
Have fun making games
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.
Share the ownership
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people – we own them together. Everyone’s contributions, opinion, and feedback matters. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
Make smart decisions
We embrace a system of “disagree and commit”. This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!
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