Job Description
What you’ll do as a Character Artist:
- Create highly detailed and photorealistic 3D character models and textures for use in-game, including heads, hair, and clothing;
- Ensure characters are of the highest quality and follow proper industry standards, including efficient topology and UV’s;
- Follow the project’s artistic direction set by the Art Director/Lead Character Artist;
- Collaborate with other departments such as Concept Art, Animation, Rigging and Game Design to ensure characters fit within the title’s vision;
- Serve as mentor for other character artists;
- Prioritize and manage day-to-day tasks to ensure deliverables are completed on time, within budget, and with production constraints;
- Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods;
- Perform any other related tasks.
Skills & Requirements
We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
- Strong understanding of scale, proportion, human anatomy, and material properties;
- Proficiency in standard art packages such as Maya, Photoshop, Zbrush and Substance Painter;
- Understanding of the character art production pipeline;
- Experience working with a game engine and implementing 3D work into engine;
- Ability to both work independently and on a team;
- Possess strong time management and prioritization skills;
- Must be proactive, team player, and constant learner;
- Strong communication, organizational, time management and interpersonal skills;
- Strong artistic sense with an eye for detail, composition, and value/color theory;
- Experience with Marvelous Designer is an asset to this role;
- Experience with texture baking tools in Marmoset Toolbag is an asset to this role;
- Experience shipping AAA titles is an asset to this role;
- 4+ years proven experience working on AAA titles as a character artist;
- Diploma/degree in 3D Art techniques for video games or equivalent training or experience;
What to send our way
- Your CV, highlighting your education, experience, and skills
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
- Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
- Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
- Portfolio of realistic, highly detailed, 3D character models, with highly realistic textures (skin, hair, fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
How to Apply
Follow this link to apply: https://smrtr.io/gYvfT
Remote work environment.
About the Company
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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