Job Description
On being a Technical Artist at Ubisoft Toronto
As a Technical Artist at UbiTO, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.
To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.
You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards. As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.
The daily life of a Technical Artist at Ubisoft Toronto:
- In the early stages of production, you will:
- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
- During production and its later stages, you will also:
- Ensure coworkers adhere to procedures and standards you’ve established;
- Update documentation;
- Fix performance bugs and polish your feature.
- Ensure coworkers adhere to procedures and standards you’ve established;
- Update documentation;
- Fix performance bugs and polish your feature.
- Train coworkers and support them.
- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
- Ensure coworkers adhere to procedures and standards you’ve established;
- Update documentation;
- Fix performance bugs and polish your feature.
Skills & Requirements
What it takes to make it:
- A college diploma in videogame modelling or equivalent
- 5 years of experience as a modeler or artist in the videogame industry
- Experience developing for consoles—at least two full production cycles
- Experience with software such as 3ds Max, Photoshop, or Substance Designer
- Scripting knowledge (C#, JavaScript, maxscript) is an asset
- You wear—and enjoy wearing—many hats, including artist, programmer, diplomat, teacher, communicator, leader, supporter, memory-budget manager, creator, innovator and “get-it-doner”. Among others.
How to Apply
Follow this link to apply: https://smrtr.io/cmwG2
Remote work environment.
About the Company
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
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