fbpx

Texture Artist [FAR CRY Project]

Texture artist [far cry project]
Texture artist [far cry project]

toronto.ubisoft.com

Job Description

On being a Texture Artist at Ubisoft Toronto

As a Texture Artist at UbiTO, you will make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments. You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.

The daily life of a Texture Artist at Ubisoft Toronto:

  • Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
  • Study concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Create textures from scratch, references, or scans & build and organize your texture library.
  • Partner with modellers to suggest textures and help with 3D mapping.
  • Find balance between artistic aspects and technical constraints.
  • Polish textures and apply them to 3D models.
  • Document and share your knowledge and best practices.
  • Modify your work based on feedback received from interdependent teams (debug and optimize).

Skills & Requirements

What you’ll bring:

  • Minimum 3 years’ experience in game asset creation or equivalent;
  • Experience in 3ds Max, Zbrush, Substance Designer, Substance Painter, Photoshop, and Unreal or equivalent;
  • Solid understanding of PBR rendering, texture, material, its relationship with lighting, and UV unwrapping and layout;
  • Strong artistic sense with an eye for detail, composition, and value/color theory;
  • Ability to accept feedback and adapt to change;
  • Must be proactive, team player, and constant learner.

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above. 

Nice to have:

  • Experience shipping AAA titles is an asset.

How to Apply

Follow this link to apply: https://smrtr.io/cRGYy

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.


Senior Character Artist [Star Wars Project](Opens in a new browser tab)

Technical Director – Characters [Splinter Cell](Opens in a new browser tab)

Technical Director – Animation [Splinter Cell](Opens in a new browser tab)

Texture Artist [FAR CRY Project](Opens in a new browser tab)

Senior 3D Stylized Texture Artist

Share to friends ( open in new tab )