fbpx

Technical Director – Characters [Splinter Cell]

Industry: Games
Job Type: Full Time
Job Location: Canada
Medium: Digital 3D
Technical director – characters [splinter cell]
Technical director – characters [splinter cell]

toronto.ubisoft.com

Job Description

We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what’s at the heart of the Splinter Cell experience.

On being a Technical Director for Characters at Ubisoft Toronto
As a Technical Director for Characters at UbiTO, you will oversee the quality and technical content of your team. You will optimize team productivity through the technical process (pipeline) to maximize the player’s experience. This is achieved by identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

What you’ll do

  • Determine your team’s technical needs to carry out the visions for the technical foundation for characters, and supporting character artistic direction, whilst challenging its interpretation to assess their technical feasibility;
  • Help choose the project engine to ensure that your trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice;
  • Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project;
  • Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process;
  • Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems;
  • Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your project’s developments with your peers (TDs on other projects or other trades);
  • Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.);
  • Follow up on the tasks of the assistant TDs to assess the progress of the deliverables;
  • Carry out all other related tasks.

Skills & Requirements

What it takes to make it

  • 5+ years of experience in character modeling and/or rigging, or programming (or other relevant experience) and 3+ years of leadership experience
  • A degree in 3D animation, computer science, or computer engineering (or related training)
  • Knowledge of modeling, texturing, anatomy, shaders, and other character-related developments
  • Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max, Maya) + understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
  • Strong communication, interpersonal, mentoring, time management, organizational and presentation skills
  • Innovative, collaborative, caring and solution-oriented mindset
  • Critical thinking, curiosity, resourcefulness, and high flexibility
  • Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce)
  • A passion for sharing knowledge: you are inclined to help others learn and grow

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above. 


What to send our way:

  • Your CV, highlighting your education, experience, and skills

How to Apply

Follow this link to apply: https://smrtr.io/btLmT

Remote work environment.

About the Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.


Texture Artist [FAR CRY Project](Opens in a new browser tab)

Modeler [FAR CRY Project](Opens in a new browser tab)

Lead VFX Artist [Far Cry Project](Opens in a new browser tab)

VFX Artist [FAR CRY Project](Opens in a new browser tab)

Technical Animator [Splinter Cell]

Share to friends ( open in new tab )