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Technical Artist

Industry: Games
Job Type: Full Time
Job Location: United States
Medium: Real time
Technical artist
Technical artist

www.stardock.com

Technical Artist Job Description

Stardock is currently seeking an experienced Technical Artist to work closely with our internal Art team on an unannounced game title. The ideal candidate will be skillful in creating technical pipelines utilizing Unreal Engine and will also have an artistic eye. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

 Primary Technical Artist Responsibilities Include:

  • Evaluate artists’ needs, identify issues, and create Blueprints, tools, and scripts to support the art creation process.
  • Support art team with tool setup and deployment, troubleshooting, and ensuring tools and pipelines are operational.
  • Help design, manage, and implement technical aspects of art within the creative and technical specifications of the game.
  • Exhibit a high degree of technical knowledge about current industry content workflows, tools, and pipelines.
  • Champion best practices and actively maintain comprehensive documentation.

Skills & Requirements

Education and/or Experience Desired:

  • 3+ Years professional experience in game development as a Technical Artist.
  • 3+ Years professional experience working with Unreal Engine and Blueprints.
  • Degree or certification in related field.
  • Effective communication, teamwork and collaboration skills with different audiences: artists, engineers, managers, designers, etc.
  • Experience with standard industry tools such as Maya is preferred.
  • Experience scripting/programming in Python, C++, C# is preferred.
  • Experience with Houdini and Niagara is a bonus but is not required.

How to Apply

If you’re enthusiastic about the position and would like to tell us about it, please click here to apply.

Remote work environment.

About the Company

Stardock is a software development company that was founded in 1991 and incorporated in 1993 as Stardock Systems. We initially developed for the OS/2 platform, but were forced to switch to Windows® due to the collapse of the OS/2 software market between 1997 and 1998. We’re best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as Galactic Civilizations®, Sins of a Solar Empire®, Fallen Enchantress and more! 

We Develop…
Our internal Stardock Entertainment division develops games for the Windows PC including Star Control®: Origins™ , Fallen Enchantress, The Political Machine™ series, and the award-winning Galactic Civilizations series.

We Also Publish…
Stardock Entertainment also works with 3rd party developers to publish Windows PC games like Ironclad Games™ Sins of a Solar Empire RTS franchise, Mohawk Games Off-World Trading Company™, Oxide Games Ashes of the Singularity®, and Gas Powered Games® action/strategy hybrid, Demigod™.

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