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Lead Environment Artist – Competitive Project

Industry: Games
Job Type: Full Time
Medium: Digital 3D
Live motion capture operator senior body rigger 3d scan technical artist lead environment artist
Lead environment artist - competitive project

www.quanticdream.com

Lead Environment Artist Job Description

As part of our development plans, and for one of our very ambitious upcoming productions, QUANTIC DREAM wishes to recruit a Lead Environment Artist specializing in the production of 3D set design whose responsibility will be to lead and manage both internal and external artistic teams for creating 3D Environments as part of a new competitive project.

The Lead Environment Artist will be part of a dynamic and passionate team whilst having the opportunity to work on ambitious and innovative projects.

Under the responsibility of the project’s Artistic Director, and in close collaboration with the Production and Development/IT Programming teams, you will be in charge, in particular, of:

  • Guaranteeing visual quality and offering a high quality standard for this aspect of the game;
  • Delivering graphic assets whilst meeting deadlines and required quality standards;
  • Leading and supporting an internal team, and demonstrating the ability to communicate effectively both verbally and in writing;
  • Participating in the recruitment of new members of the team;
  • Providing the team with artistic support and technical solutions, as well as your vision of the game;
  • Producing top-quality 3D scenes in the artistic style defined for the project;
  • Considering the pipeline and improving workflows in order to achieve the technical and artistic aims of the project;
  • Working in cooperation with external outsourcers and being in a position to collaborate in order to maintain the game’s quality standards via reports, feedback and the production process;
  • Working in close collaboration with the design team to build consistent layouts;
  • Managing bug reports, priority-setting, allocation and correction;

The Lead Environment Artist should have very good communication skills and the ability to manage a team. These are essential for this position; You will be highly motivated, rigorous, and very adaptable.

Skills & Requirements

  • A minimum of 3 years’ experience as a manager of a 3D environment production team; You already have experience in at least one published AAA game;
  • High level of ability in understanding proprietary tools and technology and anticipating production problems;
  • Management skills are required, with excellent verbal and visual communication ability;
  • Excellent knowledge of Maya, Substance Painter/designer and Photoshop CS;
  • Ability to put together striking, readable scenes and the ability to stylize;
  • Ability to work with painted textures;
  • Ability to preserve a good balance between visual quality and the specific technical requirements associated with AAA real-time games;
  • Collaboration with the project’s Artistic Director in order to create and maintain an artistic style and atmosphere to match the visual design defined for the game;
  • A good standard of written and spoken English is an advantage.

As the Lead Environment Artist we offer you the opportunity to work with experienced and passionate people, in a creative and innovative environment. 

How to Apply

Please include a portfolio demonstrating your skills and style/artistic sensibility with your application.  

To apply for the Lead Environment Artist role visit: https://jobs.eu.lever.co/quanticdream/2abb574e-8e40-4200-8e29-4ae0e564c434?lever-origin=applied&lever

Remote work environment.

About the Company

QUANTIC DREAM was founded in 1997 by David Cage. Today co-managed by David Cage and Guillaume de Fondaumière, our studio has gained over the years international recognition for its contribution to interactive narration and its fresh thinking on emotion in games.

We are also considered to be one of the leading motion capture studios, especially for the creation of real-time 3D Virtual Actors performing with stunning realism.

Over the last twenty one years we have developed proprietary engines and technologies, including some very advanced tools and a unique approach to the production pipeline.

As a game development studio, we collaborated in the past with major publishers including Eidos, Vivendi Universal Games, Microsoft Games Studios, Atari and Sony Computer Entertainment. We created the games OMIKRON THE NOMAD SOUL featuring recording artist David Bowie and FAHRENHEIT INDIGO PROPHECY.

Since 2006, we have developed the three award-winning and multimillion selling Playstation titles HEAVY RAIN (PS3/PS4), BEYOND: TWO SOULS (PS3/PS4) and DETROIT: BECOME HUMAN (PS4).

Detroit: Become Human, which released on May 25th 2018 on PLAYSTATION 4, is Quantic Dream’s fastest selling title to date, having sold in excess of 1 million units in its first two weeks on shelves. Heavy Rain, which released in February 2010 and won three BAFTA and DICE awards, remains our bestselling title so far, with combined sales of over 5 million units worldwide on PS3 and PS4.

We are currently working on several unannounced titles.

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