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Material and Texture Artist

Material and Texture Artist
Material and texture artist

stardock.com

Job Description

This job might no longer be available.

We are currently seeking an experienced full- time, Material and Texture Artist, to collaborate with our existing team on assets for an upcoming game title. The ideal candidate will be skillful in creating a variety of types of textures, including semi stylized, and have a strong artistic eye. Furthermore, the artist should be comfortable with a technical pipeline involving different tools. Overall, this candidate must be passionate about contributing to the creation of video game experiences beyond simply creating assets . This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

Primary Responsibilities Include:

  • Produce high quality detailed tile-able and unique textures , including substance materials to be used by the rest of the art team .
  • Create a variety of semi stylized tile – able terrain textures and decals for multiple types of environme n tal biomes .
  • Create textures usin g, Substance Painter , and Substance Designer .
  • Create consistent, semi – stylized artwork from concept to fina lized asset .
  • Coordinate with games team and art director to ensure project visual and technical standards.
  • Collaborate cross discipline to continually ensure project visuals and technical requirements are met.

Education and/or Experience Desired :

  • 3+ Years professional experience making assets for games as displayed in a visual portfolio .
  • Proficient with standard ind ustry tools such as: Maya, Z-Brush, Substance Painte r , an d Substance Designe r .
  • Strong grasp of material properties, color, form, composition .
  • Experience working in a PBR asset creation pipeline .
  • Experience working with game engine s .
  • Well-developed communication, teamwor k and collaboration skills .

Bonuses:

  • Degree or certification in 3D art, digital art, or related discipline .
  • High level experience creating substance materials .
  • Experience creating 3 D assets , and vfx .
  • Experience working with remote team members .
  • Experie nce working on a 1 st person PC/Consol e game.

How to Apply

Apply via: https://stardock.bamboohr.com/careers/76

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