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Director, Technical Art

Director, Technical Art
Director, technical art

activision.com

Job Description

Elsewhere Entertainment is looking for a Director, Technical Art to join the development of a new IP .

You will act as a champion for the team’s efforts on look development, pipeline setup, performance optimization, and rigging. Additionally, you will build a tech art department which fosters a strong culture of empowerment and self-accountability where creativity and self-direction flourish.

As a leader on the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

You’ll help us by…

  • Partnering with Art and Technical (Code) Directors to realize the project’s creative vision.
  • Own art content pipelines and graphics performance throughout the game.
  • Drive budgets and performance across all platforms working with the technical director.
  • Accountable for driving continuous asset build stability.
  • Build efficient internal pipelines and continuously identify art workflow problems during production, and work with TAs, engineers, and artists to solve them.
  • Evaluate, drive adoption, and mentor team on new technologies and processes.
  • Define the technical roadmaps and long-term vision for the tech art team as well as strategically plans against the needs of the various disciplines that are being assisted by tech art.
  • Accountable and responsible for integrating and reviewing technology (internal and external) in art workflows with an eye to developing the most efficient and cost-effective solutions.

You’re awesome because you have…

  • At least 10 years of professional game development experience, with a minimum of 3 years in a lead or director position.
  • Comprehensive knowledge of several CG fundamentals such as modeling, texturing/shading/surfacing, rigging, animation, lighting, and rendering.
  • Functional knowledge of all CG fundamentals.
  • Strong understanding of Python, C#, C++ or similar languages.
  • Familiar with majority of modern art software packages and expert understanding of at least one (Maya, 3ds Max, Houdini, Substance, ZBrush, etc.)
  • Need to have a creative eye and aesthetic judgement to help drive visual quality.
  • Strong understanding of good asset management and sharing practices.
  • Ability to think creatively to resolve technical challenges and limitations associated with lighting, performance, tools and pipelines.
  • Excellent communication skills, with the ability to provide a bridge between artists and software engineers.
  • Bachelor’s degree in computer science, engineering, graphic art or a related field or equivalent experience.
  • Have shipped a AAA product in a tech art leadership role.

Bonus points for…

  • Experience developing features for game engines such as Unreal, Unity, or proprietary engines.
  • Strong history of creative collaboration with teams during pre-production and R&D phases.
  • Solid understanding of 3D math and related concepts.

Not sure you meet all qualifications ? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Ready to Activate Your Future?

#elsewhere

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/ .

How to Apply

Apply via: https://careers.activision.com/job/ACPUUSR022836EXTERNAL/Director-Technical-Art

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