Job Description
This job might no longer be available.
Department: Creative
Employment Type: Permanent – Full Time
Location: London, UK
Reporting To: Ugis Brekis
We are now a 400 person mobile games studio, headquartered in London, with offices in Warsaw, Barcelona, Minsk, Jakarta and Melbourne.
- The Financial Times awarded Tripledot the Fastest Growing Business in Europe in 2022
- Tripledot won Tech Growth Business of the Year 2021 and 2023
- PocketGamer just awarded us Best Mobile Developer 2023
We are a record breaking, chart-topping mobile games studio that is currently leading in the Casual mobile gaming space.
Our guiding principle as a team is that when people love what they do, what they do will be loved by others.
This position requires a strong technical background, collaboration across various departments, and team mentoring to ensure optimal game performance and excellent visuals.
- Technical:
- Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase
- Construct new game features within Unity, including Unity UI, following internal technical workflow
- Write custom C# components for complex visual elements
- Optimise new and existing features
- Create animations, particle effects, and custom shaders
- Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase
- Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase
- Construct new game features within Unity, including Unity UI, following internal technical workflow
- Write custom C# components for complex visual elements
- Optimise new and existing features
- Create animations, particle effects, and custom shaders
- Managerial:
- Lead and mentor a team of 3 experienced Technical Artists
- Take a proactive role in product development according to company goals
- Communicate and collaborate effectively with cross-functional teams
- Contribute to task planning and estimation with other Leads
- Lead and mentor a team of 3 experienced Technical Artists
- Lead and mentor a team of 3 experienced Technical Artists
- Take a proactive role in product development according to company goals
- Communicate and collaborate effectively with cross-functional teams
- Contribute to task planning and estimation with other Leads
- Design and implement the ‘Unity layer’ linking art and animation with the programmers’ codebase
- Construct new game features within Unity, including Unity UI, following internal technical workflow
- Write custom C# components for complex visual elements
- Optimise new and existing features
- Create animations, particle effects, and custom shaders
- Lead and mentor a team of 3 experienced Technical Artists
- Take a proactive role in product development according to company goals
- Communicate and collaborate effectively with cross-functional teams
- Contribute to task planning and estimation with other Leads
- Technical:
- Expertise in the Unity engine, especially Unity UI
- Experience with different architectural approaches to game development
- Ability to write clean, performant C# code
- Experience working with Git and knowledge of its best practices
- Ability to create animations, particle effects and custom shaders
- Experience optimising games for smooth performance on various devices
- Expertise in the Unity engine, especially Unity UI
- Expertise in the Unity engine, especially Unity UI
- Experience with different architectural approaches to game development
- Ability to write clean, performant C# code
- Experience working with Git and knowledge of its best practices
- Ability to create animations, particle effects and custom shaders
- Experience optimising games for smooth performance on various devices
- Managerial:
- Proven experience in leading a team, with the ability to mentor and guide team members
- Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives
- Drive to proactively optimise technical art workflows to enhance team efficiency and performance
- Proven experience in leading a team, with the ability to mentor and guide team members
- Proven experience in leading a team, with the ability to mentor and guide team members
- Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives
- Drive to proactively optimise technical art workflows to enhance team efficiency and performance
- Expertise in the Unity engine, especially Unity UI
- Experience with different architectural approaches to game development
- Ability to write clean, performant C# code
- Experience working with Git and knowledge of its best practices
- Ability to create animations, particle effects and custom shaders
- Experience optimising games for smooth performance on various devices
- Proven experience in leading a team, with the ability to mentor and guide team members
- Experience in strategic planning and accurate tasks estimation, aligning with project timelines and company objectives
- Drive to proactively optimise technical art workflows to enhance team efficiency and performance
- 25 days holiday in addition to bank holidays
- Hybrid Working: we work in the office 3 days a week, Tuesdays and Wednesdays, and a third day of your choice.
- 20 days fully remote working
- Regular company events and rewards (recent highlights: Thames River Cruise, London Dungeon and Summer Parties in Regents Park)
- Continuous Professional Development
- Private Medical Cover
- Life Assurance & Critical Illness Cover
- Health Cash Plan
- Dental Cover
- Family Forming Support
- Employee Assistance Program
- Cycle to Work Scheme
- Pension Plan
How to Apply
Apply via: https://tripledotstudios.pinpointhq.com/jobs/198606