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Technical Artist – Tools and Pipelines

Industry: Games
Job Type: Full Time
Job Location: United States
Medium: Digital 3D
Technical Artist - Tools and Pipelines

ea.com

Job Description

This job might no longer be available.

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN…FUNNER.

We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.

We are looking for an experienced Technical Artist to join the Skate team. You will report to the Technical Art Director for Tools and Pipelines.

Responsibilities:

  • Research potential solutions for Content Creation Problems as specified by the Technical Art Director for Tools and Pipelines and create proof-of-concept work in pre-production.
  • Work with Technical Artists, Tools Engineers & Rendering Engineers to convert prototype solutions into production-ready content generation workflows and tools.
  • Work with content creators to identify technical requirements for pipelines, workflows, and tools to serve game team product goals.
  • Support content creation teams with tool setup and deployment, troubleshooting, and ensuring tools and pipelines are operational.
  • Partner on inclusion of new pipelines, tools & workflows in tech roadmaps, including engine roadmaps, product tech art roadmaps, internal and external content team workflow roadmaps.
  • Exhibit a high degree of technical knowledge about current state-of-the-industry content workflows, tools and pipelines.

Qualifications:

  • You have 3+ Years Experience as a Technical Artist working on Tools and Pipelines.
  • You have developed tools and pipelines on at least 1-2 shipped console/PC titles.
  • You understand architecture for complex tools and pipelines with a focus on content creator (artist/designer) friendly workflows and scalability.
  • You love collaborating with different audiences to partner in technology and tool development: Content Creators, Technical Artists, Tools and Rendering SEs
  • You have with at least one of the following pipelines: Character, Rigging, Animation, or Asset Management
  • You understand real-time game content and the requirements for these to be efficient and high quality (i.e. make sure the output of tools is usable for games).
  • You are proficient in at least one of the following languages: Python, C#, C++
  • You have acquired expert knowledge in a few 2D and 3D Art packages and workflows: i.e. Maya, Photoshop, Substance, or Houdini.

How to Apply

Apply via: https://ea.gr8people.com/jobs/183567/technical-artist-tools-and-pipelines-skatehybridremote

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