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Technical Artist – Lighting / Rendering (Remote)

Industry: Games
Job Type: Full Time
Job Location: United States
Medium: Real time
Software: Unreal Engine
Technical Artist – Lighting / Rendering (Remote)

midnightsociety.com

Job Description

This job might no longer be available.

In this role you will: (Responsibilities)

  • Marry creative methodologies with technical expertise to create, maintain, and polish lighting and rendering configurations that hit performance targets, maintain visual goals, and meet gameplay objectives.
  • Participate in art reviews to help identify technical lighting concerns and risks.
  • Help develop and maintain visual consistency throughout the game experience.
  • Educate team members in the effective use of lighting and rendering systems.

The ideal candidate will possess: (Requirements/Experience )

  • 3+ yrs of experience as a Lighting Artist, or Technical Lighting Artist having worked through at least one full AAA production cycle.
  • Familiarity with Unreal Engine lighting and rendering systems.
  • Lighting performant spaces while developing platform scalable setups.
  • Understanding of physically based rendering, lighting, and shading techniques.
  • Working knowledge of processes and procedures used in the development of realtime art.

Plusses

  • Profiling experience in Pix, RenderDoc, or Unreal native tools
  • Demonstrable knowledge of color theory, composition in the round, and telling a story with light.
  • Familiarity working with HDR, Tonemapping, and Wide Color Gamuts.
  • Developing shaders in both node networks and code such as HLSL
  • Fine art background
  • Scripting experience in Python or similar.

How to Apply

Apply via: https://vsmstudio.freshteam.com/jobs/Iy4ZCNN_HQIc/technical-artist-lighting-rendering-remote

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