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In this tutorial, I’ll walk you through the step-by-step process of applying any PixelHair hairstyle to a MetaHuman or Custom Character in Unreal Engine. Whether you’re working on a game, cinematic, or real-time project, this guide will help you seamlessly integrate high-quality hair into your workflow.
The Basics
Before we dive in, let’s go over some basics. This tutorial is designed for Unreal Engine 5.3.2 and Blender 4.0.1. If you’re using older versions, some steps may look different, but both software are free and can be upgraded if needed.
Since we’re focusing on transferring PixelHair (or any hair) from Blender to Unreal, I’m assuming you have a basic understanding of both software. This will help you get the most out of the tutorial.
While I won’t be covering every single detail of Blender and Unreal to keep things concise, I’ll guide you through everything necessary to ensure a smooth hair transfer. Thereby, helping you avoid common issues along the way.
If you’re ready, let’s get started!
Setting Up Your Scene
From my understanding, everyone taking this tutorial falls into one of two categories:
- You’ve purchased PixelHair for a MetaHuman.
- You have a custom character in Blender with a PixelHair hairstyle that you want to transfer to Unreal.
Both scenarios share the same goal, getting a character and a PixelHair Hairstyle into Unreal Engine.