Once you open the PixelHair blend file, your Blender window should look something like this

Identifying the Hair Mesh in the PixelHair Blend File #
In the PixelHair blend file, you’ll find only one mesh (except in instances when there is a hair asset attached like beads for example ) this is the base mesh where the hair grows from.
Why is this important?
- This mesh is what you’ll append to your project.
- Knowing its exact name helps you find and import it correctly.
How to Find the Mesh Name: #
- Look at the top-right corner of your Blender window.
- Find the Outliner panel—this lists everything in your scene.
- Since there’s only one object, it’s easy to spot.
- Check the name (e.g., mine is “dread top bun .001”).
- Make a note of this name—you’ll need it for the next steps!
