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Lead Concept Artist

Lead concept artist
Lead concept artist

career.sharkmob.com

Job Description

The role

We are seeking a talented and ambitious lead concept artist to join our small creative concept team here in London. As a Lead Concept Artist, you will manage the concept team and be a positive creative force for the wider development team. You should bring a wealth of experience of creating art for the games industry with you, bringing fresh ideas to familiar concepts. Working closely with the Art Director, you will be responsible for ensuring the artistic vision is adhered to in innovative ways while collaborating and problem solving across multiple disciplines beyond the Art team.

Responsibilities

  • Lead and oversee a team of both internal and external concept artists, ensuring the quality and consistency meet the project’s style and quality standards as outlined by the Art Director
  • Collaborate closely with the Art Director to keep a consistent vision and evangelize the vision to the extended team.
  • Provide clear feedback and critique when needed and mentoring more junior team members.
  • Be a voice for concept art when dealing with both stakeholders and the wider development team.
  • Partner with the Art Director and relevant project teams to establish efficient art production pipelines to create high quality Concept Art to inspire the wider team and accomplish the goals of the project.
  • Partner with production to help build schedules and to help manage individual concept artists to keep their work on schedule.

Skills & Requirements

Requirements

  • Portfolio showing experience as a core part of a full development cycle of a game as a Lead or Senior Concept Artist, including ideation, iteration and development ready artwork.
  • Solid, proven understanding of artistic fundamentals and a killer eye for design principles in both characters and environment
  • Experience in and motivated by leading a team of creatively driven concept artists.
  • Comfortable taking ownership of decisions that can affect the entire studio with a clear and level head.
  • Proven ability to creatively address challenges in collaboration with the wider game team
  • Excellent organisation and project planning skills
  • Experienced and comfortable setting up and running outsourcing arrangements.
  • A passion for problem-solving and driving innovation.
  • A positive force, who is proactive and takes initiative.
  • Passion for creating and playing games.

Bonus points

  • Experience with creature design

How to Apply

Sounds good? Send in your CV and your portfolio. We are really looking forward to meet you! 

Remote work environment.

About the Company

Sharkmob is on an epic journey, and we want you to join us! Come explore new territory in the realm of AAA online gaming.

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt – a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement. All things said, we want a fun, professional experience & so we all must lead by example.

We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people – we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work, everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.

We embrace a system of “disagree and commit”. This means that we accept that we might not always get our way but we wholeheartedly support the decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science—but harder!

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