Exciting opportunity for a Senior Environment Artist at Digital Extremes. Join now to work on high sci-fi settings and contribute to visual design!
Read MoreSenior Environment ArtistJoin the scrappy team at Digital Extremes as an Intermediate Environment Artist and bring the Warframe universe to life with your 3D modeling skills. Apply now!
Read MoreIntermediate Environment ArtistJoin Digital Extremes as a senior Level Artist! This position requires excellent concepting skills, game engine fundamentals, and a passion for video games. Apply now!
Read MoreLevel ArtistJoin our team in Vancouver as a highly creative and motivated Background Vista Artist. Create complex 3D elements and matte paintings to bring game worlds to life. Apply now!
Read MoreVista ArtistJoin Sharkmob as a Technical Artist and work on cutting-edge AAA visuals for online gaming. Collaborate with teams in London and Malmö to create inspiring features.
Read MoreTechnical ArtistApply for our game character artist job and create photorealistic 3D character models for in-game use. Collaborate with various departments and stay updated on industry trends.
Read MoreCharacter Artist (Hair/Grooming) [Far Cry Project]Join Ubisoft Toronto as a Team Lead Animator and drive AAA quality animation standards. Apply now for this exciting opportunity!
Read MoreTeam Lead Animator [FAR CRY Project]Join Ubisoft Toronto as a Gameplay Animator and bring immersive game animations to life. Apply now for a rewarding career in game design!
Read MoreGameplay Animator [FAR CRY Project]Join Ubisoft Toronto as the Technical Director (Art) and lead the vision of game development. Apply now for this exciting role!
Read MoreTechnical Director (Art) [FAR CRY Project]Become a Technical Artist at Ubisoft Toronto and bridge the worlds of art and programming in the video game industry. Join us and be at the forefront of AAA game development!
Read MoreTechnical Artist [FAR CRY Project]Become an Art Director at Ubisoft Toronto and lead the creative vision and artists in creating a captivating world for the Splinter Cell remake. Apply now!
Read MoreArt Director [Splinter Cell]Join our team at Ubisoft Toronto as a Senior Concept Artist for the Splinter Cell remake. Explore the next-generation visuals and stealth gameplay. Apply now!
Read MoreSenior Concept Artist – Characters [Splinter Cell]Join our team as a Team Lead Artist (Technical Art) and take on a leadership role in the world of graphics design. Apply now for a challenging and rewarding career opportunity.
Read MoreTeam Lead Artist (Technical Art) [Far Cry Project]Join Ubisoft Toronto as a Technical Lead for a FAR CRY Project. Lead a team of programmers to create high-quality code and innovate in the 3D field. Apply today!
Read MoreTechnical Lead – 3D/Rendering [FAR CRY Project]Join Ubisoft Toronto as a Level Artist for the Splinter Cell remake. Create captivating 3D environments in an immersive world. Permanent, full-time position available.
Read MoreLevel Artist [Splinter Cell]Join our team as a Technical Director to integrate UI assets into games, provide technical support, ensure optimal UI performance, and troubleshoot daily UI features. Apply now!
Read MoreTechnical Director (UI Programming) [Far Cry Project]Join Ubisoft Toronto as a full-time Graphic Designer and be part of a dynamic team creating visual assets for a treasured franchise. Apply now!
Read MoreGraphic Designer – Game Art [Splinter Cell]Join Ubisoft Toronto as a Gameplay Animator responsible for creating immersive game animations in a collaborative team environment. Apply now!
Read MoreGameplay Animator [Splinter Cell]Join our team as a Realization Designer in game development! Create 3D storyboards, communicate with directors, and develop efficient pipelines. Apply now!
Read MoreRealization Designer [Far Cry Project]Join Ubisoft Toronto as a Character Artist and create highly detailed 3D character models for next-generation games. Apply now to be a part of our team!
Read MoreCharacter Artist [Splinter Cell]Join our team as a Texture Artist at Ubisoft Toronto for the Splinter Cell remake. Use your skills in texture creation and design to bring the game's world to life with depth and dimension.
Read MoreTexture Artist [Splinter Cell]Join our team at Ubisoft Toronto as a 3D Modeler and work on the Splinter Cell remake using the latest technology. Apply now!
Read MoreModeler [Splinter Cell]Looking for a Technical Director to integrate UI assets, provide technical support for UI artists, and optimize UI performance. Apply now for this exciting opportunity in game development!
Read MoreTechnical Director (UI) [Far Cry Project]Join our team as a Team Lead Animator and drive AAA quality animation standards. Apply now for this exciting opportunity in the gaming industry!
Read MoreTeam Lead Animator (Gameplay) [Far Cry Project]Join our team as a model artist and work with the Art team to create high-quality 3d game assets. Apply now and showcase your skills in graphics designer jobs in the United States!
Read MoreModel Artist (Biomes) [Far Cry Project]Join Ubisoft Toronto as an Animation Programmer and work on creating dynamic, visually stunning games. Apply now for this full-time, permanent position in Toronto, Ontario!
Read MoreAnimation Programmer [FAR CRY Project]Join Ubisoft Toronto as an Animation Programmer and work on creating dynamic, visually stunning games. Apply now for this full-time, permanent position in Toronto, Ontario!
Read MoreAnimation Programmer [FAR CRY Project]Join our team as a Level Artist and bring your creative vision to life in immersive game environments. Apply now with your CV and portfolio!
Read MoreLevel Artist [Far Cry Project]Join Ubisoft Toronto as a UI Technical Artist and work on industry-leading tools to create advanced UI content for video games. Apply now!
Read MoreUI Integrator [FAR CRY Project]Join Ubisoft Toronto as a Concept Artist and bring your creative vision to life in a Splinter Cell remake. Work on next-gen visuals and modern stealth gameplay.
Read MoreConcept Artist [Splinter Cell]Join our team as a Team Lead Animator, overseeing AAA quality standards, animation style expectations, and collaborating with other project teams. Apply now!
Read MoreTeam Lead Animator [Splinter Cell]Join Ubisoft Toronto as a Team Lead Artist (Character) to collaborate with art leads, coordinate character modelers, provide mentorship, and stay up to date with industry trends. Apply now!
Read MoreTeam Lead Artist (Character) [Far Cry Project]Join our team as a Lead VFX Artist and be responsible for supervising high-quality visual effects development. Apply now with your CV and portfolio!
Read MoreLead VFX Artist [Far Cry Project]Join Ubisoft Toronto as a Team Lead Artist (Biomes) overseeing production and content creation, coaching team members, and ensuring quality Biome Assets. Apply now!
Read MoreTeam Lead Artist (Biomes) [FAR CRY Project]Join Ubisoft Toronto as a game asset creator and work with the Art team to create high-quality 3D game assets. Prior experience in game asset creation and proficiency in tools like 3ds Max, Zbrush, Substance Designer, Substance Painter, and Photoshop is required.
Read MoreModeler [FAR CRY Project]Become a Texture Artist at Ubisoft Toronto and bring an immersive world to life with depth and dimension. Collaborate with the art team, create textures, and make memorable game experiences.
Read MoreTexture Artist [FAR CRY Project]Become a Rigger at Ubisoft Toronto and bring characters and objects to life in our immersive worlds. Apply now for this full-time graphics designer job opportunity!
Read MoreRigger [Splinter Cell]Join Ubisoft Toronto as a VFX Artist! Deliver top-notch visual effects for projects while collaborating with key stakeholders. Apply now!
Read MoreVFX Artist [FAR CRY Project]Join Ubisoft Toronto as a Technical Animation Director to lead a team towards the success of game projects. Apply now for this exciting opportunity!
Read MoreTechnical Director – Animation [Splinter Cell]Join Ubisoft Toronto as a VFX Artist for the Splinter Cell remake, work on next-gen visuals and modernized gameplay. Apply now!
Read MoreSenior VFX Artist [Splinter Cell]