Now that your MetaHuman or custom character is set up in both Blender and Unreal, it’s time for the next step. Applying PixelHair in Blender before transferring it to Unreal.
Applying PixelHair in Blender
However, We’ve already covered the step-by-step process of applying PixelHair to a MetaHuman or custom character in a previous tutorial. To avoid repetition, I recommend checking out that section first.
Click here to view the PixelHair application tutorial.
Once you’ve gone through it, return to this tutorial and continue with the next steps. See you in the next section!