Welcome!

Last Updated: February 14, 2025

PixelHair Documentation PixelHair is your go-to digital asset for instantly upgrading your 3D characters with stunning, realistic hair. Whether you’re working in Blender or bringing Metahumans to life in Unreal Engine, PixelHair streamlines your workflow by providing pre-groomed hair that fits right in with your 3D characters. Skip through the hassle of spending days working on hair when you can attach one to your character in less than 5 minutes. This documentation would show you how. This documentation covers everything from installation to advanced customization, helping you get the most out of PixelHair quickly and effortlessly. Dive in, explore the tips and tricks, and let your creative process shine. PixelHair is designed to make your workflow easy and stress-free. Whether you’re a beginner or an advanced artist, PixelHair saves you hours, days, and sometimes even weeks of work without the hassle of creating it yourself. PixelHair lets you skip the tedious grooming work and jump straight into creativity. Why PixelHair? Ready to Dive In?Explore the documentation for detailed steps and check out more hairstyles in our collection. Let PixelHair empower your creative process and bring your 3D characters to life faster than ever. Content

System Requirements

Last Updated: February 14, 2025

“Can PixelHair run on my computer?” PixelHair is a digital asset designed to work seamlessly with Blender and export flawlessly to Unreal Engine’s MetaHuman. Built using Blender’s particle system, PixelHair performs reliably on any system that can run Blender and its particle system. However, it is important to note that rendering high-detail hair in Blender consumes significant memory. While this typically isn’t an issue for most computers, users with low-spec PCs should be aware that different hairstyles have varying memory requirements. In this documentation, we will explore methods to optimize hair so that it can be used effectively on both lower-end and higher-end systems. Since PixelHair leverages Blender’s robust capabilities, the following system requirements (as recommended by the Blender development team) apply: Windows Minimum Requirements Minimum Recommended OS Windows 8.1 (64-bit) Windows 10 or Windows 11 CPU 4 cores with SSE4.2 support 8 cores RAM 8 GB 32 GB GPU 2 GB VRAM with OpenGL 4.3 (see below) 8 GB VRAM NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers. AMD: GCN 1st gen and newer. Intel: Broadwell architecture and newer. Always make sure to install the latest drivers from the graphics card manufacturer website. macOS Minimum Recommended OS macOS 11.2 (Big Sur) macOS 14 (Sonoma) CPU Apple Silicon or Intel Apple Silicon RAM 8 GB 32 GB GPU GPU with Metal 2.2 (see below) AMD, Apple Silicon, or Intel (Skylake and newer). Linux Minimum Recommended OS Distribution with glibc 2.28 or newer (64-bit) CPU 4 cores with SSE4.2 support 8 cores RAM 8 GB 32 GB GPU 2 GB VRAM with OpenGL 4.3 (see below) 8 GB VRAM NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers. AMD: GCN 1st gen and newer. Intel: Broadwell architecture and newer. Always make sure to install the latest drivers from the graphics card manufacturer website.