Once you open the PixelHair blend file, your Blender window should look something like this

Identifying the Hair Mesh in the PixelHair Blend File
In the PixelHair blend file, you’ll find only one mesh (except in instances when there is a hair asset attached like beads for example ) this is the base mesh where the hair grows from.
Why is this important?
- This mesh is what you’ll append to your project.
- Knowing its exact name helps you find and import it correctly.
How to Find the Mesh Name:
- Look at the top-right corner of your Blender window.
- Find the Outliner panel—this lists everything in your scene.
- Since there’s only one object, it’s easy to spot.
- Check the name (e.g., mine is “dread top bun .001”).
- Make a note of this name—you’ll need it for the next steps!
