Locking the camera to the view in Blender lets you move around the 3D viewport while automatically positioning your camera for the perfect shot. It’s a huge time-saver, especially if you’re trying to frame up a complex scene.
1. Access the Sidebar
Press N in the 3D View to open the Sidebar. Once it’s visible, go to the View tab.
2. Enable “Lock Camera to View”
In the View tab, look for “Lock Camera to View.” Check the box next to it.
- Navigate Normally: Orbit, pan, or zoom in the viewport, and the camera’s position and rotation will follow.
- Disable When Done: Uncheck it once you’ve found your perfect framing to prevent accidentally moving the camera again.
Pro Tip: This works best when your camera is already set as the active camera. To make a specific camera active, select it and press Ctrl + 0 on the numpad.
Why This Feature Is So Helpful
Locking the camera to view allows you to visualize your final shot from the get-go. Instead of moving the camera object manually, you can freely navigate as if you’re just in the viewport. Once you uncheck “Lock Camera to View,” your shot is fixed right where you left it.
Common Questions
Can I still move the camera normally after locking it to view?
Yes. Once you uncheck “Lock Camera to View,” the camera returns to standard transform controls (G, R, etc.).
Do I need a numpad for camera view?
If your keyboard lacks a numpad, go to Edit → Preferences → Input and enable “Emulate Numpad,” or use the menu options under View in the 3D viewport.
Is this setting permanent?
No, it’s session-based. Each time you open Blender or create a new file, you can decide whether to enable or disable “Lock Camera to View” based on your workflow needs.
Conclusion
Locking your camera to the view transforms how you frame scenes. It’s faster, more intuitive, and ensures your final renders match the exact perspective you see in the viewport. Combine this technique with powerful add-ons like The View Keeper for a seamless Blender workflow that keeps your focus on creativity.