How to Animate in Blender: The Ultimate Step-by-Step Guide to Bringing Your 3D Scenes to Life

How to Animate in Blender: The Ultimate Step-by-Step Guide

  1. Set Up Blender: Download Blender, choose the Animation workspace, and familiarize yourself with tools like the Timeline, Dope Sheet, Graph Editor, and keyframe shortcuts.
  2. Create or Import Your 3D Model: Start by modeling your character or scene. If working with existing models, import them into Blender and ensure the rig is correctly set up for animation.
  3. Basic Animation Setup: Use keyframes to animate properties (location, rotation, scale) of objects, characters, or cameras. Insert keyframes with the “I” key and adjust them in the Timeline, Dope Sheet, and Graph Editor.
  4. Character Rigging: For character animation, rig your model with bones using an Armature. Apply inverse kinematics (IK) for natural movement. Use Blender’s Rigify or other tools for quicker rigging setups.
  5. Facial Animation: Use shape keys (morph targets) to animate facial expressions. Adjust the rig or use the MetaHuman DNA tool for advanced facial rigging.
  6. Hair Animation: Use Blender’s particle system or Geometry Nodes for hair. Tools like PixelHair offer pre-made grooms, which can be easily imported and adjusted.
  7. Camera Animation: Animate camera movements using keyframes. Use tools like the View Keeper add-on for easy management of multiple cameras.
  8. Advanced Techniques: Use the Graph Editor to fine-tune animation curves, apply F-curve modifiers for noise, and add constraints to automate movements.
  9. Lip Sync and Audio: Use external tools like AutoLipSync or manually keyframe phonemes for lip syncing. Sync your animation to audio using the Video Sequence Editor (VSE) or Timeline.
  10. Troubleshooting and Optimization: Test animations frequently, refine curves for smoothness, and optimize performance by reducing polycounts and simplifying animations when necessary.

Introduction: The Power of Animation in Blender

Animation in Blender transforms static 3D scenes into dynamic worlds, animating nearly any project element, including objects, characters, hair, camera motions, and materials. This is crucial for both character performances and product visualizations. Blender accommodates all skill levels, from simple keyframe animations for beginners to complex cinematic sequences for advanced users, allowing artists to animate still characters into impressive animations. This guide provides step-by-step tutorials and techniques for Blender animation, covering setup, the Timeline, Dope Sheet, and Graph Editor, a bouncing ball animation, character rigging, hair animation, and camera choreography, aiming to provide a clear workflow for animating 3D scenes.

Getting Started: Setting Up Blender for Animation

To begin animating in Blender, first download and install the latest version from the official website, as updates occur frequently (approximately every three months). Upon opening Blender, customize the interface by using predefined Workspaces like the “Animation” workspace, or create a custom layout by splitting viewports and opening necessary editors such as the Dope Sheet or Timeline.

Familiarize yourself with essential tools and shortcuts: the Timeline for animation playback (Spacebar), frame navigation (arrow keys, Shift+arrow keys), keyframe insertion (I), keyframe removal (Alt+I), and Auto Keyframe (red record button) for automatic keyframe insertion. Utilize general transform shortcuts (G, R, S) in conjunction with auto-keying for efficient posing. Configuring a comfortable workspace and mastering these basics prepares you to begin animation creation.

Yelzkizi how to make stylized anime hair flow naturally in blender
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

Understanding Blender’s Animation Interface

Understanding Blender’s core animation editors is essential before animating. The Timeline, Dope Sheet, and Graph Editor each offer unique views of animation data and keyframes.

  • Timeline: Shows frames and keyframes of selected objects, used for playback and quick timing edits. Keyframes appear as diamonds, which can be moved to retime actions.
  • Dope Sheet: Provides an overview of all scene keyframes in a spreadsheet format, displaying animated objects and properties. It allows for managing multiple keyframes simultaneously, useful for coordinating complex animations.
  • Graph Editor: Shows how values change between keyframes using F-Curves, allowing fine control over motion interpolation. Keyframes appear as points on curves, and handles adjust easing and acceleration.

Keyframes mark property values at specific frames, with Blender interpolating between them. Default Bézier interpolation creates smooth transitions, but other modes like linear or constant can be used.

Organizing complex animations involves:

  • Clearly naming objects and bones.
  • Using collections to group objects.
  • Employing the Action Editor and NLA Editor for character animation (advanced).
  • Using markers on the Timeline to label important frames.

These editors, Timeline for quick edits, Dope Sheet for overview, and Graph Editor for detailed tweaking, form a complete animation toolkit.

Blender camera animation smooth camera animation
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

Creating Your First 3D Object Animation: A Beginner’s Tutorial

  • Step 1: Setting Up the Scene
    In Blender, delete the default cube and add a UV Sphere as the bouncing ball. Add a plane as the floor and position it at Z = 0.
  • Step 2: Inserting the First Keyframe
    Place the ball in the air (e.g., Z = 5) at frame 1 and insert a Location keyframe (Press K) to mark its starting height.
  • Step 3: Creating the Impact Keyframe
    Move the ball down to Z = 0 at frame 20 and insert another Location keyframe to mark the impact.
  • Step 4: Adding Rebound Keyframes
    Move the ball up to a lower height (e.g., Z = 3) at frame 30, keyframe it, then add smaller bounces at frames 40, 48, and 55 to create a natural bounce effect.
  • Step 5: Refining Timing
    Adjust keyframe spacing to match real-world gravity—faster falls, slower rises. Move keyframes in the Timeline or Dope Sheet for better pacing.
  • Step 6: Smoothing Motion with the Graph Editor
    Open the Graph Editor, adjust the Z location curve to form smooth arcs, and make impacts sharp using Vector handles (V key). Try Blender’s Bounce interpolation mode for automatic bounce effects.
  • Step 7 (Optional): Adding Squash & Stretch
    To enhance realism, add scale keyframes at impact points—flattening on the ground and stretching when moving fast—to create cartoony squash and stretch effects.
  • Final Adjustments & Tips
    Use Auto Clamped handles to prevent overshoot and adjust keyframe spacing for natural motion. Congratulations! This bouncing ball animation teaches timing, spacing, and motion refinement, the foundation of all animation.

Advanced Animation Techniques in Blender

Now that you’re comfortable with basic keyframing, let’s explore some advanced techniques that intermediate and pro animators use in Blender. We’ll look at character animation (which introduces rigging and more complex motion), specialized challenges like animating hair, and other advanced tricks.

Animating 3D Characters

  • Rigging Basics
    Character animation requires a rig (skeleton) for movement. In Blender, an Armature object with bones controls the character. The mesh is parented to the armature using automatic weights or manual weight painting. Tools like Rigify can generate humanoid rigs for easier setup.
  • Pose-to-Pose Animation
    Animators create key poses first (e.g., a walk cycle’s contact and passing poses), then add breakdown poses while Blender interpolates the motion. The Dope Sheet and Graph Editor help refine timing and arcs. Different actions (walk, jump, idle) can be combined in the NLA Editor.
  • IK vs. FK
    Forward Kinematics (FK) requires rotating each bone manually, while Inverse Kinematics (IK) allows positioning an end-effector (e.g., a hand or foot), with Blender solving the limb’s rotation automatically. IK is useful for keeping feet planted or grabbing objects.
  • Secondary Motion
    Additional movements like clothes swaying or antennae bouncing add realism. These can be done manually or with bone constraints and shape keys for facial animation and muscle effects.
  • Tips for Beginners
    Start with a simple rig (e.g., a stick figure) and focus on clear poses, motion arcs, anticipation, and follow-through. Use Motion Paths to refine movements and watch the animation in real-time.
Yelzkizi blender 3d: how to make a character from scratch – the ultimate step-by-step guide
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

Animating Hair for 3D Characters

  • Hair Cards for Real-Time Performance
    Hair cards are flat polygon strips with hair textures, commonly used in games for performance optimization. They are rigged with bones or physics simulations like Soft Body or Cloth to sway naturally. While lightweight and fast, achieving realistic motion manually can be time-consuming.
  • Particle Hair & Hair Dynamics for Realism
    Blender’s particle hair (Blender 2.7/2.8) or geometry nodes hair (Blender 3.x) generates actual strands that react to physics. Hair Dynamics allows strands to move naturally with stiffness, bending, and damping controls, but requires collision objects and baked simulations for realistic motion.
  • Grooming vs. Simulation
    Some animators prefer hand-keyed hair motion for artistic control, combining rigged bones and physics using the Hook modifier or Curve Deform. This hybrid approach balances realism and stylization.
  • PixelHair – A Faster Alternative
    PixelHair provides pre-made, realistic hair assets built on Blender’s native hair system. It allows users to skip grooming and focus on animation, integrating easily with hair dynamics or simple rigging. This is ideal for small studios or solo artists needing realism without excessive setup time.
  • Choosing the Right Method
    For real-time applications, hair cards with bones or simple physics work best. For high-detail close-ups, strand hair with dynamics or PixelHair provides the most realism. Regardless of the method, secondary motion principles (overlap, drag, follow-through) are key to natural hair animation.

Animating Cameras and Scene Transitions

  • Basic Camera Animation
    Cameras in Blender can be animated with keyframes for location, rotation, and focal length to create smooth pans, zooms, and dolly shots. A Follow Path constraint can animate a camera along a curve, while a Track To constraint keeps a subject centered in the frame.
  • Cinematic Tips
    Use ease-in/ease-out for natural motion. Simulate handheld shakes with a noise modifier in the Graph Editor. Adjust focal length to influence scene depth—wide angles exaggerate movement, telephoto compresses it.
  • Switching Cameras (Scene Transitions)
    Multiple cameras can be managed with Timeline markers (M key) and Ctrl+B to bind a camera to a specific frame, switching views at set points.
  • Using The View Keeper Add-on
    View Keeper simplifies camera management by allowing users to store, switch, and recall camera setups and render settings without manually placing markers. This add-on helps streamline complex multi-camera animations.
  • Animating Transitions
    Camera switches in Blender are typically instant cuts. Crossfades and transitions are done in post-processing using the Video Sequencer.
  • Continuous Moves vs. Camera Cuts
    Both continuous camera motion and cuts are valid cinematic techniques. Moving shots maintain immersion, while cuts change perspective or skip time.

Blender’s keyframes, constraints, and add-ons like View Keeper provide full control over camera motion, making animations more dynamic and cinematic.

The view keeper blender how the view keeper simplifies multi-camera animations in blender how to automate blender camera switching with the view keeper
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

Enhancing Your Animation with Graph Editor and Modifiers

  • Fine-Tuning Motion in the Graph Editor
    The Graph Editor is essential for refining motion. Adjust Bézier handles to control ease-in/out, fix overshoots with Auto Clamped handles, and use Ghost Curves to manage complex animations. Precise values can be entered manually for exact keyframe control.
  • F-Curve Modifiers for Automated Motion
    • Noise Modifier: Adds randomness, great for camera shake or organic motion.
    • Cycles Modifier: Repeats animations, useful for looping walk cycles or rotating objects.
    • Envelope & Generator Modifiers: Adjust curve shapes dynamically for smooth, controlled animation trends.
  • Using Constraints to Simplify Animation
    Constraints automate motion, reducing manual keyframing:
    • Track To / Damped Track: Keeps an object (like a camera or eyes) locked on a target.
    • Inverse Kinematics (IK): Allows natural limb movement by pinning an end-effector.
    • Copy Location/Rotation/Scale: Makes objects mimic another’s transformations (e.g., spinning wheels, synchronized movements).
    • Child Of: Used for dynamic parenting, such as a character picking up an object.
    • Limit Constraints: Restrict movement to prevent unrealistic motion (e.g., feet staying on the ground).
  • Blending Constraints & Manual Animation
    Constraints can be layered in the Constraint Stack, allowing multiple behaviors (e.g., Copy Location + Track To for aiming while following a path). They automate repetitive tasks, making animation more efficient.

By combining Graph Editor adjustments, F-Curve modifiers, and constraints, animators can streamline workflows, reduce manual keyframing, and focus on storytelling and creative timing.

Integrating Audio and Lip Sync Techniques

  • Adding Audio to Your Scene
    Import WAV/MP3 files into Blender’s Video Sequence Editor (VSE) or Timeline. Enable AV-sync and Audio Scrubbing to sync animations with sound. Use markers to time keyframes with dialogue or effects.
  • Manual Lip Syncing
    Lip syncing involves animating mouth shapes (phonemes) to match speech. Common phonemes include closed lips (M/B/P), open mouth (Aah), and teeth together (S). Animators keyframe main visemes and let interpolation handle in-betweens, refining with jaw movement and expressions for realism.
  • Automated Lip Sync Tools
    Blender lacks built-in auto lip sync but supports add-ons like Rhubarb Lip Sync, Papagayo-NG, and AutoLipSync, which analyze audio and generate mouth shape keyframes. These tools speed up workflow but often require manual refinement for natural motion.
  • Facial Animation & Emotion
    Lip sync alone isn’t enough—eye movement, eyebrows, and head tilts should match the dialogue’s tone. Animators must keyframe expressions manually to enhance emotional depth.
  • Syncing Sound Effects
    Match non-speech sounds (e.g., footsteps, impacts) by aligning keyframes with the audio peaks. Adjust timing so actions land at the right moment.
  • Workflow Tips
    Use lower frame rate previews for smoother lip sync editing. Scrub audio slowly, set key poses first, then refine. Adjust mouth shape timing in the Dope Sheet or Action Editor for better sync.

By combining manual techniques and automated tools, animators can achieve natural, expressive lip sync and precise audio synchronization, bringing characters to life.

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Yelzkizi blender 3d vs cinema 4d: the ultimate 2025 comparison guide for 3d artists

Troubleshooting and Optimizing Your Animations

  1. Keyframe Issues
    Ensure keyframes are set on the correct object and property. Check the NLA Editor, drivers, or constraints that might be overriding animation. If updates aren’t visible, try scrubbing the timeline or switching Evaluate mode.
  2. Fixing Jittery or Unsmooth Animation
    Check Graph Editor curves for gimbal lock or interpolation errors. Use Quaternion rotation for bones to prevent flipping. Add in-between keyframes for smoother motion. Ensure foot placement is consistent in world space to avoid sliding.
  3. Missing Keyframes in Timeline
    Enable Dope Sheet Summary to see all keyframes at once. Check filters to reveal hidden animation data, such as shape keys or constraints.
  4. Improving Viewport Playback Speed
    • Use Simplify to reduce subdivision levels.
    • Hide unnecessary objects or modifiers.
    • Use proxy objects for animation previews.
    • Disable motion blur and overlays for better performance.
    • Enable Frame Dropping mode to maintain playback sync.
  5. Common Rig Issues
    • IK popping: Adjust pole targets and add a slight bend in the rest pose.
    • Inherited rotation issues: Disable inheritance or use local constraints.
    • Sliding feet: Ensure root motion matches stride length.
  6. Graph Editor Cleanup
    Use Normalize to make F-curves more readable and Pin key channels for easier multi-object editing. Group related animation channels in the Dope Sheet for better organization.
  7. Looping Animation Problems
    Ensure the first and last keyframes match or use the Cycles F-curve modifier. Blend transitions in physics simulations to avoid noticeable jumps.
  8. Lag or Delayed Constraints & Drivers
    Reorder the Constraint Stack for better evaluation. Avoid keyframing constraint influence on the exact transition frame—blend it slightly before.

Optimizing for Rendering

  1. Render as an Image Sequence
    Always render PNG/OpenEXR sequences instead of direct video to prevent loss from crashes and allow easy re-rendering of specific frames.
  2. Speed Up Rendering
    • Use GPU rendering (set in Preferences > System).
    • Enable denoising to reduce sample count.
    • Disable visibility for objects not seen by the camera.
    • Use motion blur only when necessary or apply it in post-processing.
    • Cache physics simulations to prevent slow recalculations.
  3. Parallel Rendering & Memory Management
    Split frame rendering across multiple machines. Optimize textures and use instancing to reduce RAM/VRAM usage.
  4. Preview with Playblasts
    Before final rendering, use Viewport Render Animation for quick previews to catch errors early.
  5. Fixing Common Render Issues
    • Motion blur artifacts: Disable blur on problematic objects.
    • Hair or particle glitches: Ensure caches are baked correctly.
    • Animated textures not updating: Force frame updates by keyframing a dummy property.

Backup frequently before making destructive changes. Over time, develop a troubleshooting checklist to identify and fix common issues efficiently. By following these best practices, you’ll spend less time on technical problems and more time refining your animation.

Yelzkizi blender 3d: how to make a character from scratch – the ultimate step-by-step guide
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

Case Studies: Real-World Examples of Popular Blender Animations

This text examines real-world Blender animation projects, highlighting successful techniques and workflows from Blender Open Movies and independent creators.

Blender Open Movies:

  • Blender Studio’s Open Movies (e.g., Elephants Dream, Big Buck Bunny, Sintel, Coffee Run) share production files and techniques.
  • Big Buck Bunny: Demonstrated cartoon physics, humor, exaggerated motions, and feather/fur animation. Emphasized comedic timing and creative frame rate mixing.
  • Sintel: Showcased realistic character acting, fight choreography, and emotional facial animation. Highlighted the challenges of animating long hair and the importance of refining character rigs.
  • Coffee Run: Displayed stylized animation, vibrant colors, abstract cityscape, and seamless transitions in a continuous shot. Tested Blender’s Eevee engine.
  • Recurring lessons: Iteration, teamwork, and library linking.

Independent Animations:

  • Alike (2015): Award-winning short by Daniel Martínez Lara, demonstrating high-quality storytelling with stylized character designs and strong posing.
  • Darrel (2016): Comedic short showcasing Blender’s capabilities for cartoon eye bulges and facial rigs.
  • Next Gen (2018): Netflix feature film, proving Blender’s viability in a studio pipeline and emphasizing the importance of a stable pipeline.

Learnings and Expert Tips:

  • Plan Shots: Use storyboards and animatics.
  • Use References: Lean on real-world cues and reference animations.
  • Optimize & Render Smart: Profile scenes, find bottlenecks, and optimize.
  • Experiment and Innovate: Embrace new Blender features.
  • Iteration and Teamwork: Multiple passes, and a division of labor are often used.
  • Push Poses: Don’t be afraid to push poses beyond what the rig allows.
  • Reduce Rendering Times: Optimize scenes to reduce rendering times.

Key Takeaways:

  • Blender is a capable tool for various animation styles.
  • The community’s sharing of resources is invaluable.
  • Projects demonstrate the application of animation fundamentals.
  • Technical and artistic challenges are overcome with Blender’s tools and creativity.
  • Studying these projects provides both technical and artistic lessons.
Yelzkizi blender 3d: how to make a character from scratch – the ultimate step-by-step guide
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

Frequently Asked Questions (FAQs)

  1. How do I add a keyframe in Blender?
    Select the object, set its position/value, and press I to insert a keyframe. Use Alt+I to remove it. Auto Keyframe (red button) automates keyframe creation during object manipulation.
  2. What is the difference between the Timeline and the Dope Sheet?
    The Timeline is for simple, single-object keyframe edits and playback. The Dope Sheet is for a full animation overview and multi-object timing adjustments.
  3. How can I make my animation smoother?
    For smoother animation: use Bézier interpolation, adjust Graph Editor handles, add breakdown keyframes, use Auto Clamped handles, increase frame rate or motion blur, smooth Graph Editor curves, and use the Smooth Keys tool sparingly.
  4. My character’s foot slides on the ground – how do I fix that?
    Foot sliding happens when foot placement and character movement don’t align. Fix by: keeping foot bone location constant during contact, adjusting root motion, using NLA for in-place cycles, using linear interpolation, and verifying root bone distance. Onion-skinning helps visualize.
  5. How do I animate a camera switch or multiple cameras in one scene?
    Use Timeline markers (M, Ctrl+B) to switch cameras in Blender. Markers bind cameras to specific frames. For visual editing, use the Video Sequencer (post-process). Add-ons like The View Keeper simplify multi-camera management. Camera switches are visible during playback/render, not scrubbing. Ensure each camera has correct settings.
  6. Can Blender do automatic lip syncing?
    Blender uses add-ons (like AutoLipSync) for auto lip-sync; it doesn’t have it built-in. Create phoneme shapes, use the add-on to analyze audio, and it creates keyframes. Manual lip-sync is also possible. Automated results need refinement. Add-on installation is required. Quality depends on audio and shape keys, and human tweaking is needed.
  7. My animation playback is too slow or choppy in viewport – how do I speed it up?
    To speed up slow viewport playback: use Simplify settings, hide objects, use simpler shading, disable overlays, use proxy rigs, enable Frame Dropping/AV-sync, monitor FPS, use single viewport, or create playblasts. If needed, use a proxy mesh.
  8. How do I create a looping animation (seamless loop)?
    To loop an animation: manually copy the first frame to the end, use F-Curve Cycles, use NLA repeat, ensure smooth interpolation at the loop point, preview with loop enabled, or blend physics simulations.
  9. What are some good resources to learn more about Blender animation?
    Blender animation resources include: official manuals, Blender Cloud courses, community forums, video tutorials (CG Cookie, etc.), books, classic animation guides, YouTube tutorials, and Blender open movie files.
  10. How do I render my animation and what format is best?
    Render animations as image sequences (PNG, OpenEXR) for stability, then compile into video. Avoid direct video rendering. Use PNG for most cases, OpenEXR for high dynamic range. Verify settings with test frames.

Conclusion: Elevate Your 3D Projects with Blender Animation

This guide covers the complete Blender animation workflow, from setup to advanced techniques, emphasizing practical tips for polishing, syncing audio, troubleshooting, and optimizing. It encourages beginners, intermediate, and advanced users to practice and seek feedback, highlighting the importance of continuous learning and iteration.

The guide recaps key techniques, including workspace setup, keyframing, Graph Editor and Dope Sheet navigation, bouncing ball animation, character rigging and hair animation, camera movement and cuts, Graph Editor fine-tuning, audio integration, lip syncing, troubleshooting, and rendering optimization. It also references real-world examples from Blender films to inspire users. The guide emphasizes the importance of the 12 Principles of Animation and encourages experimentation and fun, asserting that the skills gained provide a strong foundation for creating engaging 3D animations.

Yelzkizi improving blender rendering: how the view keeper makes rendering a fun experience render settings
How to animate in blender: the ultimate step-by-step guide to bringing your 3d scenes to life

References & Additional Resources

  • Blender Manual – Animation & Rigging: The official Blender documentation covers editors like Timeline, Dope Sheet, Graph Editor, as well as features like Constraints, Drivers, NLA, etc. It’s a great reference for specific functionalities​blender.orgdocs.blender.org. (docs.blender.org/manual/en/latest/animation)
  • Spring, Charge, etc., are available for study​studio.blender.org. (studio.blender.org)
  • PixelHair by YelzKizi: Resource for pre-made hair grooms for Blender. Useful for learning realistic hair setup and speeding up hair animation​blendermarket.com. (yelzkizi.org – PixelHair)
  • The View Keeper – Camera Management Add-on: Tool to simplify multi-camera animations in Blender (save/recall camera views)​yelzkizi.org. (Available via YelzKizi or Blender Market)

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PixelHair ready-made 3D hairstyle of Lil uzi vert dreads in Blender
PixelHair ready-made Long Dreads Bun 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Khalid Afro Fade  in Blender
PixelHair ready-made Braids pigtail double bun 3D hairstyle in Blender using Blender hair particle system
PixelHair Realistic 3d character dreads fade taper in Blender using Blender hair particle system
PixelHair pre-made Odel beckham jr Curly Afro Fade Taper in Blender using Blender hair particle system
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair ready-made faded waves 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made full  weeknd 3D moustache stubble beard in Blender using Blender hair particle system
PixelHair ready-made 3D KSI fade dreads hairstyle in Blender using hair particle system
PixelHair ready-made Drake full 3D beard in Blender using Blender hair particle system
PixelHair pre-made weeknd afro hairsty;e in Blender using Blender hair particle system
PixelHair pre-made Afro Fade Taper in Blender using Blender hair particle system
PixelHair Realistic 3d character clean shaved patchy beard in Blender using Blender hair particle system
PixelHair Realistic 3d character bob afro  taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made Top short dreads fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made Omarion dreads Knots 3D hairstyle in Blender using hair particle system
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PixelHair pre-made Chadwick Boseman Mohawk Afro Fade Taper in Blender using Blender hair particle system
PixelHair ready-made curly afro fade 3D hairstyle in Blender using hair particle system
PixelHair ready-made 3D Beard of Khalid in Blender
PixelHair Realistic Dreads 4c hair in Blender using Blender hair particle system
PixelHair Realistic r Dreads 4c hair in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Nipsey Hussle Braids in Blender
PixelHair ready-made 3D hairstyle of Travis scott braids in Blender
PixelHair pre-made dreads / finger curls hairsty;e in Blender using Blender hair particle system
PixelHair ready-made iconic J.cole dreads 3D hairstyle in Blender using hair particle system
PixelHair ready-made 3D hairstyle of Kendrick Lamar braids in Blender
PixelHair ready-made 3D hairstyle of Dreadlocks wrapped in scarf rendered in Blender
PixelHair ready-made top four hanging braids fade 3D hairstyle in Blender using hair particle system