One important setting that affects what you see in with a 3D camera is the clipping distance. The clipping distances determine which objects appear in your render based on their distance from the camera. The “near clipping” value tells Blender how close objects can be before they stop being visible, while the “far clipping” value sets how far away objects can be before they disappear. In this article, we will learn what near and far clipping distances are, why they matter, and how to adjust them in Blender. We will explore step-by-step instructions, practical tips, and examples to show you how to control these settings for the best results.
What Are Clipping Distances?
Clipping distances in Blender control what is visible in your camera view. Think of them as the boundaries of what the camera can see.
- Near Clipping: This is the closest distance from the camera at which objects are visible. Anything closer than this value will be cut off or “clipped” out of the view.
- Far Clipping: This is the farthest distance from the camera at which objects are still visible. Objects beyond this distance will not appear in the final render.
Imagine you are looking through a window. The window frame is like the near clipping distance; if something is too close, you cannot see it properly because it is blocked by the frame. Similarly, the far clipping distance is like the edge of your view, beyond which you cannot see anything clearly. Adjusting these values is essential for creating images that are both accurate and visually pleasing.
Why Are Clipping Distances Important?
Clipping distances play a critical role in shaping your final render. Here are some reasons why you might need to adjust them:
- Avoiding Unwanted Cropping: When objects come too close to the camera, they can get cut off. Setting an appropriate near clipping value ensures that everything you want to see is visible.
- Improving Render Performance: By limiting the far clipping distance, you can reduce the number of objects that Blender needs to calculate, which can improve render speed.
- Controlling the Field of View: Adjusting the clipping distances can help you focus on a particular part of the scene, much like zooming in on an important detail in a photograph.
- Technical Accuracy: In architectural visualization and technical illustrations, accurate clipping ensures that measurements and proportions are maintained.
- Creative Effects: Filmmakers and game designers sometimes adjust clipping distances to create a specific mood. For example, reducing the far clipping distance in a dense scene can make it feel more intimate and focused.
How to Change Clipping Distances in Blender
Adjusting the near and far clipping distances in Blender is straightforward. Follow these simple steps:
Step 1: Open Your Blender Project
Start Blender and open the project you are working on. Make sure your scene is set up with the objects, lighting, and materials you want to render.
Step 2: Select Your Camera
Click on the camera in the Outliner or the 3D Viewport. If you do not have a camera, add one by pressing Shift + A and selecting Camera.
Step 3: Open the Camera Properties Panel
On the right side of Blender, you will see the Properties Editor. Click on the camera icon to open the Camera Properties panel. This panel displays all the settings for your selected camera.
Step 4: Locate the Clipping Settings
In the Camera Properties panel, scroll down to find the Clipping section. You will see two fields: “Clip Start” (for near clipping) and “Clip End” (for far clipping). These values are usually measured in meters.
Step 5: Adjust the Near Clipping Distance
Click on the “Clip Start” field and type a new value. A lower value allows objects to come closer to the camera before they are clipped out. For example, setting this value to 0.1 meters will show objects that are very close. Be careful: setting it too low might cause visual artifacts or z-fighting, where surfaces flicker because they are too close together.
Step 6: Adjust the Far Clipping Distance
Next, click on the “Clip End” field and enter a new value. A higher value lets you see objects that are farther away. For instance, setting the far clipping distance to 1000 meters will include distant mountains or buildings in your render. Make sure that the far clipping value is not set too low, or you may lose important details in your scene.
Step 7: Preview Your Changes
Press Numpad 0 to switch to the camera view in the 3D Viewport. Check your scene to see how the new clipping distances affect what is visible. You should now see a range of objects based on the values you set. If the view is not as desired, adjust the values again until you get the perfect balance.
Step 8: Save Your Project
Once you are satisfied with the changes, save your settings using The View Keeper so that your new clipping settings are stored. This will ensure that your clipping values, along with other camera configurations are saved and can be easily recalled for future renders.
Tips and Tricks for Clipping Distance Adjustments
Here are some helpful tips to get the most out of your clipping distance settings in Blender:
Use Appropriate Values for Your Scene
The right clipping values depend on your scene. For a small, detailed object, you might want a very low near clipping distance and a moderate far clipping distance. For large outdoor scenes, you may need a much higher far clipping value. Experiment with different numbers to see what works best for your project.
Check Your Camera’s Field of View
Sometimes, adjusting the clipping distances can change the way your scene looks. Make sure to view your scene through the camera (press Numpad 0) after each adjustment. This helps you understand how much of the scene is captured and if any important details are being clipped out.
Balance Clipping with Other Camera Settings
The sensor size and focal length also affect your camera’s view. When you adjust the clipping distances, consider how they work together with these other settings. A wide sensor with a high far clipping value might show too much of a distant background, which can be distracting in a close-up scene.
Use Clipping for Creative Effects
While technical accuracy is important, you can also use clipping creatively. For example, if you want to focus the viewer’s attention on a specific area, you might lower the far clipping distance to darken or remove the background. This technique is often used in graphic design and film to create a more dramatic effect.
Optimize Render Performance
Reducing the far clipping distance can sometimes help Blender render faster. By limiting the number of objects the camera has to process, you can save time on complex scenes. This is especially useful when you are working on high-resolution renders for animations.
Reference Real-World Examples
Look at how different fields use camera settings. In architectural visualization, for example, the near and far clipping values are set carefully to capture every detail of a building without distortion. In video games, these values are adjusted to create immersive environments that do not overwhelm the player with too much distant detail. Drawing inspiration from these areas can help you decide on the best settings for your own projects.
Enhancing Clipping Settings with The View Keeper
For those who want to maximize their workflow and maintain multiple configurations effortlessly, The View Keeper is a valuable tool. It allows you to store complete camera setups, including near and far clipping values as view records. This means that you can experiment with different clipping setups in the same blend file and switch between them instantly.
Imagine you’re working on an architectural visualization. One view might require a very low near clipping value to capture intricate interior details, while another view might need a higher far clipping value to show an expansive exterior. With The View Keeper, you can save both configurations as separate records on the same camera. Later, you can render them all at once or compare both shots. This capability not only speeds up your workflow but also gives you creative freedom to explore various perspectives without having to reconfigure your camera settings from scratch.

Real-World Inspirations and Applications
Many fields use precise camera settings to create engaging visuals. Here are some examples:
Architectural Visualization
In architectural renderings, clarity is crucial. Architects set near and far clipping distances to ensure that every part of a building is shown correctly. A well-chosen clipping setup will capture the interior of a room or the full exterior of a building without cutting off important details. This attention to detail helps clients understand the design and layout.
Video Game Cinematics
Video game designers use clipping values to create a sense of immersion. In games like Red Dead Redemption 2 or The Legend of Zelda: Breath of the Wild, camera settings are fine-tuned so that the player sees a perfect balance of foreground and background. This balance is essential for both storytelling and gameplay, making the world feel both vast and detailed.
Film and Photography
Filmmakers and photographers often adjust their camera settings to create a specific look. In many movies, the camera’s field of view is controlled by lens choice, which is closely related to sensor size and clipping distances. For instance, a documentary might use a close near clipping value to focus on the subject, while a nature film might set a high far clipping value to capture the full scope of a landscape. By understanding clipping in Blender, you can mimic these effects and add a professional touch to your work.
Virtual Reality Experiences
Virtual reality requires precise camera settings to create an immersive experience. In VR, the viewer’s perspective is critical. By adjusting the near and far clipping distances, you can control what the user sees and how they perceive depth. This can help in creating a VR tour of a museum, a city, or a natural landscape, where every detail is important.
Graphic Design and Technical Illustrations
In technical illustrations, clarity is key. Designers adjust clipping distances to ensure that every component of a product is visible and correctly scaled. This technique is also used in graphic design to create clean, precise visuals that communicate information effectively.
Troubleshooting Common Issues
While adjusting the clipping distances is usually simple, you may run into some issues. Here are some common problems and solutions:
- The Scene Looks Too Zoomed In or Out:
If your scene appears too narrow or too wide, check your near and far clipping values. A very low near clipping value may cause objects to seem too large, while a very high far clipping value might make distant objects appear too small. Adjust the values until the view looks natural. - Important Details Are Missing:
If parts of your scene are being cut off, it might be because the near clipping value is set too high or the far clipping value is too low. Lower the near clipping value or increase the far clipping value to include those details. - Visual Artifacts or Flickering:
Sometimes, very low near clipping values can cause z-fighting, where surfaces flicker because they are too close together. Increase the near clipping value slightly to reduce these artifacts without losing important detail. - Render Differences from the Viewport:
If the render does not match what you see in the 3D Viewport, double-check your camera settings. Make sure you are in Camera View (press Numpad 0) and that your render settings match your camera’s configuration. - Performance Issues:
In complex scenes, a very high far clipping value might slow down your render time. Try reducing the far clipping value if distant objects are not essential to your scene.
People Also Ask
- What are near and far clipping distances in Blender?
They are settings that determine how close or far objects can be from the camera and still appear in the render. - How do I change the near clipping distance?
In the Camera Properties panel, locate the “Clip Start” field and adjust the value to control how close objects can be before they are clipped. - How do I change the far clipping distance?
In the Camera Properties panel, locate the “Clip End” field and adjust the value to control how far away objects remain visible. - Why do objects disappear from my render?
Objects may disappear if they are outside the near or far clipping distances. Adjust these values to include all important parts of your scene. - What units are used for clipping distances in Blender?
Clipping distances are measured in meters. Adjust the values accordingly based on the scale of your scene. - How does clipping affect my render?
Clipping helps control which parts of the scene are visible, improving both the clarity of the image and render performance. - Can I use clipping distances to create creative effects?
Yes, by adjusting the near and far clipping values, you can focus attention on specific areas and create dramatic effects. - What is the best way to set clipping distances for architectural visualization?
Use lower near clipping values and higher far clipping values to capture the full detail of a building or room without distortion. - Will changing the sensor size affect clipping distances?
Sensor size and clipping distances are separate settings, but both affect the overall field of view. Adjust them together for the best results. - How do I troubleshoot clipping issues in Blender?
Check and adjust your “Clip Start” and “Clip End” values, ensure you are in Camera View, and refine your camera settings until the scene appears correctly.
Bringing It All Together
Changing the camera’s near and far clipping distances in Blender is a simple yet powerful way to control what is visible in your render. By adjusting these settings, you can fine-tune your camera’s view to capture every important detail in your scene. Whether you are creating cinematic animations, detailed architectural visualizations, or technical illustrations, proper clipping ensures that your images are both accurate and visually appealing.
The process is straightforward: select your camera, open the Camera Properties panel, and change the “Clip Start” and “Clip End” values. Preview the effect in Camera View and adjust as needed until you achieve the desired result. This technique allows you to control the boundaries of your scene, much like a photographer choosing the perfect lens for a shot.
Using the right clipping distances can improve render performance, focus the viewer’s attention, and even create creative effects. For instance, by lowering the far clipping value, you might remove distracting background elements, while a lower near clipping value ensures that objects close to the camera are fully visible. These adjustments are key to producing professional-quality renders.
Many creative fields use similar techniques. In film, the choice of lens and camera settings affects the final image. In video games, careful camera adjustments create immersive experiences. In architectural visualization, precise control over what is visible is crucial for accurate designs. By mastering clipping distances in Blender, you join a long line of artists and designers who use these techniques to tell better stories and create stunning visuals.
Remember to experiment with different values and see how they affect your work. Use reference images from films, video games, or architectural designs to guide your decisions. And using tools like The View Keeper, save your favorite camera settings for easy rendering.
Final Thoughts
Controlling the near and far clipping distances in Blender is an essential skill for any 3D artist. It allows you to define exactly what your camera sees, ensuring that your renders capture every important detail without unwanted distractions. Whether you are working on a cinematic sequence, an architectural tour, or a technical illustration, mastering these settings will help you produce clear, professional images.
By following the steps outlined in this article and using the practical tips provided, you can easily adjust the clipping distances to match your creative vision. Enjoy the process of refining your camera settings, and let the clarity of your renders speak for your attention to detail.
Thank you for reading this article on how to change the camera’s near and far clipping distances in Blender. We hope the step-by-step instructions, helpful tips, and real-world examples have given you the confidence to control your 3D scene precisely. Enjoy your creative journey in Blender, and may your renders always capture the perfect view!