In the realm of 3D art and animation, 3D artists frequently need to switch between various camera angles, adjust render settings for different platforms. All while maintaining an organized workflow all while ensuring that their creative vision is shown accurately. Traditionally, this process involves duplicating cameras, manually adjusting settings, constantly switching between camera and dealing with a cluttered scene. All of which can be time-consuming and error-prone.
This is where The View Keeper comes in, a lightweight Blender plugin designed to simplify and enhance camera management. This article explores how The View Keeper streamlines the process of managing multiple camera settings, making it an indispensable tool for freelancers, animators, and 3D artists alike. We’ll cover its purpose, key features, installation process, workflow enhancements, and practical usage, along with a comprehensive questions to address common queries.
Introduction to The View Keeper
What is The View Keeper?
The View Keeper is a Blender plugin that allows users to save and manage multiple camera views and settings. It eliminates the need to duplicate cameras or manually adjust settings for each shot, reducing scene clutter and saving time. With The View Keeper, you can store multiple camera angles, setups and render configurations. This makes it easier to experiment with multiple shots, deliver renders tailored to various platforms, and maintain consistency across your project.
Why Use The View Keeper?
Managing cameras in Blender‘s default workflow often involves:
- Duplicating cameras for different angles, leading to a cluttered Outliner.
- Manually adjusting render settings for each shot, which is repetitive and prone to errors.
- Struggling to revert to previous camera setups after changes, especially under client feedback.
The View Keeper resolves these issues by:
- Saving different camera setups as records.
- Allowing quick switching between these records and settings.
- Enabling batch rendering of multiple views and cameras, even with different settings.
- Reducing scene clutter by storing multiple views within a single camera.
Whether you’re a freelancer responding to client feedback, an animator working on complex sequences, or a 3D artist producing content for various social media platforms, The View Keeper enhances your workflow, letting you focus on creativity rather than technical adjustments.

Key Features of The View Keeper
The View Keeper is built around two main tables: the Camera List Table and the View List Table. These tables work together to provide a comprehensive camera management system. Below, we explore the key features and functionalities of each.
Camera List Table
The Camera List Table is the backbone of The View Keeper, designed to manage all cameras in your scene. It allows you to:
- Add Cameras: Add existing cameras to the table or create new ones using the plugin’s settings.
- Remove Cameras: Remove camera records from the table, with the option to also delete the camera from the scene.
- Save Camera Records: Each camera record stores unique render settings, such as resolution, aspect ratio, output file format, save location etc.
- Refresh Records: Update camera records to capture new settings, ensuring flexibility for changes.
- Rename Records: Rename camera records for better organization.
- Track Camera Count: Monitor the number of cameras managed by The View Keeper for analytics and project management.
- Activate/Deactivate Updates: Enable this feature to automatically apply saved settings when selecting a camera record, making it easy to switch back and forth between camera setups.
This table is particularly useful for rendering the same scene in different resolutions or formats without manually adjusting settings each time. For example, you can save one camera record to be used for vertical Instagram Reels renders and another for a horizontal YouTube renders, then switch between them effortlessly.
View List Table
The View List Table manages views for each camera, allowing you to save multiple angles and settings within a single camera. Key features include:
- Add Views: Save the current camera position, rotation, and settings (like depth of field, focal length etc) as a view record.
- Remove Views: Delete specific view records, with confirmation prompts to prevent accidental deletions.
- Clear View List: Remove all view records from a camera at once, useful for starting fresh.
- Refresh Records: Update view records to capture new settings, ideal for fine-tuning angles or compositions.
- Rename Records: Rename view records for clarity
- Track View Count: Monitor the number of views saved per camera for organized workflows.
- Activate/Deactivate Updates: Enable this feature to automatically apply saved view settings when selecting a view record, updating the camera’s position and settings in Blender.
This table eliminates the need for multiple cameras in the scene, keeping it organized and making it easier to manage different shots. For instance, you can save a close-up view with depth of field enabled and a wide-angle view with different lens settings, all within the same camera.
Alternative Rendering
One of The View Keeper‘s standout features is Alternative Rendering, which allows you to render multiple views and cameras in one go, even if they have different render settings. This is a game-changer for:
- Multiple Platforms: Render different aspect ratios (e.g., square for ArtStation, vertical for TikTok, horizontal for YouTube) simultaneously.
- Varied File Formats: Save renders in different formats (e.g., PNG, JPEG, TIFF) to separate folders automatically.
- Efficient Workflow: Batch render all saved views and cameras, saving hours of manual rendering time.
For example, you can set up Camera Record 1 to render a square PNG image for Instagram, Camera Record 2 to render a TIFF landscape image for YouTube, and Camera Record 3 to render a vertical JPEG for TikTok. Alternative Rendering will process all these renders in sequence, updating Blender‘s settings as needed.
Preview Section
The View Keeper includes a preview section that displays the settings saved in each camera and view records. This ensures transparency and helps you verify:
- Camera Record Previews: Saved format and other settings saved in the camera record (e.g., resolution, file format, save location).
- View Record Previews: Saved camera transform (position, rotation, scale), lens settings (focal length, lens type), sensor settings, viewport display settings, depth of field and other camera settings.
This feature is crucial for confirming that your records are set up correctly before rendering, reducing errors and ensuring consistency.

System Requirements and Installation
System Requirements
The View Keeper is a lightweight plugin that relies on Blender‘s existing infrastructure. If your system can run Blender, it can run The View Keeper. However, specific requirements align with Blender‘s system needs:
- Blender Version: Requires Blender 4.2 or higher. Updates for future versions will be provided at no extra cost to ensure compatibility.
- Operating Systems: Compatible with Windows, macOS, and Linux, matching Blender‘s cross-platform support.
- Hardware:
- Minimum: 4-core CPU with SSE4.2 support, 8 GB RAM, 2 GB VRAM GPU (NVIDIA GeForce 400+, AMD GCN 1st gen+, Intel Broadwell+).
- Recommended: 8-core CPU, 32 GB RAM, 8 GB VRAM GPU.
Always ensure you have the latest graphics drivers installed for optimal performance.
Installation
Installing The View Keeper is straightforward:
- Download the Plugin:
- After purchase, you’ll receive a download link for the plugin file (ZIP format).
- Important: Do not unzip the file. On macOS, if Safari auto-unzips it, re-zip the file or adjust Safari settings.
- Open Blender:
- Launch Blender 4.2 or newer.
- Import the Plugin:
- Go to Edit > Preferences > Get Extensions.
- Click the down arrow at the top right and select Install from Disk.
- Choose the ZIP file and click Install from Disk.
- Verify Installation:
- Return to the Get Extensions section and search for “The View Keeper” to confirm it’s installed without errors.
- Alternatively, in the 3D viewport, press N to open the N-panel. The View Keeper should appear at the bottom of the available panels.
Once installed, you’re ready to start using The View Keeper from the N-panel in the 3D viewport.
How The View Keeper Enhances Workflow
The View Keeper offers several benefits that significantly enhance your Blender workflow. Below, we highlight how it addresses common pain points and improves efficiency.
Simplified Camera Management
By storing multiple views and settings in a single camera, The View Keeper reduces scene clutter and makes it easier to organize your project. Instead of duplicating cameras for different angles, you can:
- Save multiple views (angles and settings) within one camera.
- Use the Camera List Table to manage all cameras, keeping your Outliner clean and manageable.
This is particularly useful for large projects where scene organization is critical for efficiency and clarity.
Quick Switching
Switching between different camera views is as simple as clicking on a record in the View List Table. If “Activate/Deactivate Updates” is enabled, the camera automatically updates to the selected view. This is much faster than:
- Always going to the active camera settings to switch cameras or Manually selecting the camera.
- Navigating through a cluttered Outliner to find the right camera.
- Then going to the camera settings and making changes everytime
For example, during a client review, you can quickly switch to a saved potrait shot, right arm shot, or back shot without losing previous setups.

Consistent Render Settings
The plugin allows you to save unique render settings for each camera, ensuring consistency across different renders. This is especially useful for freelancers who need to deliver multiple versions of a render to clients. You can:
- Save different resolutions (e.g., 1080×1920 for vertical, 1920×1080 for horizontal).
- Save different file formats and output locations (e.g., PNG to Folder 1, TIFF to Folder 2).
- Render all of these at once.
This eliminates the need to manually adjust settings for each render, reducing errors and saving time.
Alternative Rendering for Efficiency
The View Keeper‘s Alternative Rendering feature enables you to render multiple views and cameras in one go, even if they have different render settings. This is ideal for:
- Batch Rendering: Render all saved views and cameras at once, saving hours of time spent readjusting settings for rendering.
- Multiple Platforms: Render different aspect ratios and formats simultaneously, perfect for social media or client deliverables.
- Organized Outputs: Save renders to separate folders automatically, keeping your project files neat.
For instance, in an animation project, you can render frames 1–4 as a square Instagram sequence, frames 5–8 as a YouTube landscape sequence, and frames 9–12 as a TikTok vertical sequence. This would be rendered all in one render session and can be saved to different folders at the same time.
Flexibility for Experimentation
The View Keeper allows you to experiment with different camera setups without losing previous configurations. For example:
- Test different focal lengths, depth of field settings, or clipping ranges.
- Switch back to previous setups instantly with a single click.
- Compare multiple versions side by side to evaluate the best framing before finalizing renders.
This flexibility is invaluable for creative exploration, especially in projects requiring iterative testing and client feedback.
Using The View Keeper: A Step-by-Step Guide
To get started with The View Keeper, follow these practical steps to manage cameras and views effectively.
Step 1: Add a Camera
If your scene doesn’t already have a camera, you can add one using The View Keeper:
- Go to the Settings section in the N-panel.
- Click Add New Camera. This creates a new camera and automatically adds it to the Camera List Table.
- Adjust render settings (e.g., resolution, output format etc) and click Refresh Record to save these changes.
- Rename the camera record for clarity (e.g., “YouTube Camera”, “Instagram Camera”).
Additional Options:
- Camera from View: Enable this switch to add a new camera positioned at your current viewport view.
- Camera to Selected: Enable this switch to add a new camera focused on the selected object.
Alternatively
- if you already have a camera in your scene, select it and click the “+” button in the Camera List Table to save its current settings as a record.
- Rename the camera record for clarity (e.g., “YouTube Camera”, “Instagram Camera”).
Each camera record can have unique render settings, allowing you to render the same scene in different formats without manual adjustments.

Step 2: Save View Records
- Position your camera to capture a specific view (e.g., close-up, wide-angle).
- Click Add View in the View List Table to save the camera’s position, rotation, and settings (e.g., focal length, depth of field) as a view record.
- Repeat for additional views, renaming them for clarity (e.g., “Front View”, “Side View”).
- If needed, adjust settings and click Refresh Record to update the view record.
This allows you to save multiple angles and settings within one camera, reducing clutter and improving organization.
Step 3: Switch Between Views and Cameras
- To switch between cameras or views, click on the desired record in the View List Table.
- If “Activate/Deactivate Updates” is enabled, the camera automatically updates to the selected record’s settings.
- Use the preview section to verify saved settings before switching.
This quick switching capability is ideal for reviewing different angles during client feedback or animation planning.
Step 4: Render Multiple Views and Cameras
- Use the Alternative Rendering feature to render all saved views and cameras in one go.
- Ensure each camera and view record has the desired settings saved (use “Refresh Record” if changes are made).
- Keyframe camera and view records in the timeline for animations, ensuring smooth transitions (see Animation/Multi-Rendering section in the documentation for details).
- Check the specified file destinations to access your renders, as Alternative Rendering processes in the background.
This feature is particularly useful for batch rendering different angles or formats, saving significant time in complex projects.
Common Questions About The View Keeper
1. What is The View Keeper?
The View Keeper is a Blender plugin that simplifies camera management by allowing users to save, manage, and switch between different camera views and settings. It eliminates the need to duplicate cameras or manually adjust settings for each shot, reducing scene clutter and saving time.
2. How does The View Keeper simplify camera management in Blender?
It simplifies camera management by:
- Storing multiple views and settings within a single camera, reducing the need for duplicates.
- Providing intuitive tables (Camera List and View List) for organized management.
- Enabling quick switching between saved views and cameras with a single click.
- Allowing batch rendering of multiple views and cameras with different settings, streamlining the render process.
3. Can I use The View Keeper with multiple cameras in my scene?
Yes, The View Keeper can manage multiple cameras, each with their own unique settings and views. The Camera List Table tracks all cameras in your scene, allowing you to:
- Add, remove, and refresh camera records.
- Save unique render settings for each camera (e.g., different resolutions, file formats).
- Switch between cameras instantly by selecting their records.
4. How do I add a new camera using The View Keeper?
You can add a new camera in two ways:
- Manually Add: If your scene already has a camera, select it and click the “+” button in the Camera List Table to save its settings as a record.
- Automatically Add: Go to the Settings section, click Add New Camera. This creates a new camera, selects it, and generates a record. Additional options include:
- Camera from View: Adds a camera positioned at your current viewport view.
- Camera to Selected: Adds a camera focused on the selected object.
5. What settings are saved when I create a camera record?
When you create a camera record, The View Keeper saves:
- Format Settings: Resolution, aspect ratio, crop settings (e.g., 1080×1920 for vertical, 1920×1080 for horizontal).
- Output Settings: File format (e.g., PNG, JPEG, TIFF) and save location (e.g., Folder 1, Folder 2) and more. These settings allow each camera to have unique render configurations, perfect for rendering different formats without manual adjustments.
6. Can I render multiple views at once with The View Keeper?
Yes, using the Alternative Rendering feature, you can render multiple views and cameras in one go, even if they have different settings. This is ideal for:
- Rendering different aspect ratios (e.g., square for ArtStation, vertical for TikTok, horizontal for YouTube).
- Saving renders in different formats and locations (e.g., PNG to Folder 1, TIFF to Folder 2).
- Batch rendering animations with keyframed camera and view records, ensuring smooth transitions.
7. How do I switch between different camera views?
To switch between camera views:
- Select the desired view record in the View List Table.
- If “Activate/Deactivate Updates” is enabled, the camera automatically updates to the selected view’s settings (position, rotation, focal length, depth of field, etc.).
- Use the preview section to verify saved settings before switching. This quick switching capability is perfect for reviewing different angles during client feedback or animation planning.
8. Is The View Keeper compatible with other Blender add-ons?
Yes, The View Keeper is designed to work seamlessly with other Blender add-ons, as it does not alter Blender‘s core functionality. For example, it is compatible with Camera Shakify for adding camera shake effects. Its dedicated panel in the N-panel ensures it integrates well with your existing workflow.
9. Can I use The View Keeper for animation projects?
Absolutely. The View Keeper is ideal for animation projects, as it allows you to:
- Save and switch between different camera angles and settings easily.
- Keyframe camera and view records in the timeline for smooth transitions (see Animation/Multi-Rendering section in the documentation for details).
- Render multiple camera angles and settings in one go using Alternative Rendering, saving time in complex sequences.
10. What are the system requirements for The View Keeper?
The View Keeper requires:
- Blender Version: 4.2 or higher. Updates for future versions will be provided at no extra cost to ensure compatibility.
- Operating Systems: Compatible with Windows, macOS, and Linux, matching Blender‘s cross-platform support.
- Hardware:
- Minimum: 4-core CPU with SSE4.2 support, 8 GB RAM, 2 GB VRAM GPU (NVIDIA GeForce 400+, AMD GCN 1st gen+, Intel Broadwell+).
- Recommended: 8-core CPU, 32 GB RAM, 8 GB VRAM GPU. If your system can run Blender, it can run The View Keeper.

Conclusion
The View Keeper is a game-changer for Blender users who need to manage multiple camera settings efficiently. By simplifying the process of saving, switching, and rendering different camera views, it allows artists to focus on creativity rather than technical adjustments. Its intuitive interface, powerful features like Alternative Rendering, and organized tables (Camera List and View List) make it an indispensable tool for freelancers catering to client demands, animators working on complex sequences, and 3D artists producing content for various platforms.
Whether you’re struggling with scene clutter, repetitive adjustments, or time-consuming renders, The View Keeper streamlines your workflow, ensuring consistency, flexibility, and efficiency. With its ability to store multiple views and settings within a single camera, quick switching capabilities, and batch rendering options, it’s a must-have plugin for anyone serious about 3D art in Blender.
So, why wait? Add The View Keeper to your workflow, speed up your camera management, and elevate your creative renders to new heights.