Pokémon Champions is a battle-focused title built around familiar Pokémon battle systems types, Abilities, and moves with Ranked, Casual, and Private Battles available in both Single and Double formats.
A key point for competitive players is that many Mega Evolutions first introduced in Pokémon Legends: Z-A did not have Abilities in that RPG’s battle ruleset, but they do have Abilities when they appear in Pokémon Champions including several entirely new Abilities created specifically for these Mega forms.
Pokémon Legends: Z-A Mega Evolution abilities in Pokémon Champions
The Legends: Z‑A Mega roster in Pokémon Champions matters for two practical reasons: (1) Mega Evolution is explicitly allowed under the first Ranked ruleset, and (2) Champions has been positioned as the official software for top-level VGC play starting in 2026, which increases the competitive relevance of Mega Ability interactions and counterplay.
A Legends: Z‑A Mega’s “Ability in Champions” should be read as its battle Ability the same category of mechanic as classic effects like Magic Bounce, Levitate, or Multiscale now assigned to these Mega forms in a battle simulator environment.
How Mega Evolution abilities work in Pokémon Champions
Mega Evolution in Pokémon Champions is tied to a new wearable battle tool called the Omni Ring, which is described as necessary for Mega Evolution and conceptually similar to Mega Rings in the broader video game series.
In Ranked Battles (and the broader Champions battle ecosystem), players earn Victory Points (VP) through play, and VP is used for recruiting and training Pokémon relevant because the game explicitly supports adjusting a Pokémon’s moves and Abilities through training.
Mechanically, Mega Evolution still follows the classic “Trainer catalyst + Mega Stone” philosophy: Mega Evolution requires a bonding trigger (historically a Key Stone) and a species-specific Mega Stone. While Pokémon Champions brands the catalyst as the Omni Ring, the one-per-battle constraint remains central to Mega design in the franchise, and prominent competitive guides for Champions also describe Mega Evolution as a single, match-defining swing decision.

Pokémon Champions Mega Evolution ability changes from Legends: Z-A
The headline change is simple: Legends-era Mega forms that originated in Pokémon Legends: Z-A are given formal Abilities once they appear in Pokémon Champions. Game8 frames this directly as an “Abilities in Champions” layer added because Legends: Z‑A did not feature the Ability mechanic for Pokémon in the same way.
This is not merely a cosmetic change; it is a structural competitive recontextualisation. Champions is designed around battle mechanics “conducive to rich and varied strategies,” and it explicitly supports later rule changes through “Seasons and Regulations” that can alter eligible Pokémon and parameters meaning Ability-based threats, answers, and team cores can shift as the competitive rules evolve.
New abilities for Pokémon Legends: Z-A Mega Evolutions explained
Most Legends: Z‑A Mega forms in Champions receive existing Abilities (for example, Multiscale, Magic Bounce, Levitate, and Protean), which are well understood in competitive play and have established counterplay patterns.
However, Champions also introduces a small set of truly new Abilities that did not previously exist in the franchise’s standard Ability list. Across multiple databases and guides, the core set of new Abilities tied to Legends: Z‑A Megas is consistently identified as:
- Mega Sol
- Dragonize
- Piercing Drill
- Spicy Spray
These new Abilities are best understood by the battle problems they were built to solve:
- Mega Sol: creates “personal harsh sunlight” behaviour for the user’s moves (without necessarily setting field weather).
- Dragonize: an Aerilate/Pixilate-style conversion effect, but for Dragon, with a 20% power rider.
- Piercing Drill: partially breaks Protect-style safety by letting contact moves deal reduced damage through protection (while preserving most other triggers).
- Spicy Spray: punishes physical contact or any damaging hit by automatically burning the attacker (even if the defender faints, per Bulbapedia’s current description).
Every new Mega Evolution ability revealed for Pokémon Champions
Across Champions-focused databases and reference sites, four new Abilities are repeatedly documented as debuting in Pokémon Champions via Legends: Z‑A Mega Evolutions.
Mega Sol is documented as a Generation IX Ability introduced in Champions and described with in-game-style flavour text: even without harsh sunlight, the Pokémon can use its moves as if the weather were harsh sunlight.
Dragonize is documented as converting Normal-type moves into Dragon-type moves and applying a 20% power boost.
Piercing Drill is documented as allowing contact moves to hit targets through protective moves for one-quarter damage, while other effects still trigger making it a “pressure valve” against Protect-heavy play patterns rather than a total invalidation of defensive play.
Spicy Spray is documented as burning the attacker when the Pokémon takes damage from a move which is essentially a guaranteed status punishment for hitting into the user (a major constraint on physical attackers and contact-centric lines).

Which Pokémon Legends: Z-A Megas got brand-new abilities
Four Legends: Z‑A Mega Evolutions are consistently identified as the carriers of brand-new Abilities (rather than receiving pre-existing Abilities):
- Mega Meganium — Mega Sol (signature Ability)
- Mega Feraligatr — Dragonize (signature Ability)
- Mega Excadrill — Piercing Drill (signature Ability)
- Mega Scovillain — Spicy Spray (signature Ability)
All other Legends: Z‑A Mega Evolutions listed for Champions receive Abilities that already existed (e.g., Magic Bounce, Levitate, Protean, Multiscale), even if those Abilities are new to that Pokémon line or are being used in a novel role on a Mega form.
Full list of Pokémon Legends: Z-A Mega Evolution abilities
The following list consolidates Legends: Z‑A Mega Evolutions and their Abilities as documented in Champions-focused guides and databases.
| Mega Evolution | Type in Champions | Ability in Champions |
|---|---|---|
| Mega Clefable | Fairy/Flying | Magic Bounce |
| Mega Victreebel | Grass/Poison | Innards Out |
| Mega Starmie | Water/Psychic | Huge Power |
| Mega Dragonite | Dragon/Flying | Multiscale |
| Mega Meganium | Grass/Fairy | Mega Sol |
| Mega Feraligatr | Water/Dragon | Dragonize |
| Mega Skarmory | Steel/Flying | Stalwart |
| Mega Chimecho | Psychic/Steel | Levitate |
| Mega Froslass | Ice/Ghost | Snow Warning |
| Mega Emboar | Fire/Fighting | Mold Breaker |
| Mega Excadrill | Ground/Steel | Piercing Drill |
| Mega Chandelure | Ghost/Fire | Infiltrator |
| Mega Golurk | Ground/Ghost | Unseen Fist |
| Mega Chesnaught | Grass/Fighting | Bulletproof |
| Mega Delphox | Fire/Psychic | Levitate |
| Mega Greninja | Water/Dark | Protean |
| Mega Floette | Fairy | Fairy Aura |
| Mega Meowstic (Male) | Psychic | Trace |
| Mega Meowstic (Female) | Psychic | Trace |
| Mega Hawlucha | Fighting/Flying | No Guard |
| Mega Crabominable | Fighting/Ice | Iron Fist |
| Mega Drampa | Normal/Dragon | Berserk |
| Mega Scovillain | Grass/Fire | Spicy Spray |
| Mega Glimmora | Rock/Poison | Adaptability |

Mega Meganium ability in Pokémon Champions
Mega Meganium’s signature Ability is Mega Sol, with consistent in-game-style flavour text stating that even when sunlight has not turned harsh, it can use its moves as if the weather were harsh sunlight.
Competitive meaning: Mega Sol is fundamentally different from field-setting weather Abilities (like Drought) because it is described as changing how the user’s moves behave as though harsh sunlight were active, rather than necessarily creating a universal, shared weather condition on the field.
Current community documentation (Bulbapedia) lists several concrete move interactions (for example, one-turn Solar Beam / Solar Blade behaviour and Fire-type Weather Ball at 100 base power), while also flagging that some edge cases are still being researched. For strict competitive preparation, the safest approach is to treat the core effect as confirmed (moves behave as if harsh sunlight), and treat secondary claims as provisional until mirrored by in-game patch notes or replicated testing.
Mega Feraligatr ability in Pokémon Champions
Mega Feraligatr’s signature Ability is Dragonize, described as turning the user’s Normal-type moves into Dragon-type moves and boosting their power by 20%.
Bulbapedia’s Dragonize page goes further by listing an explicit set of Normal type moves affected for Mega Feraligatr (e.g., Body Slam, Double Edge, Hyper Beam and others), reinforcing that Dragonize is intended to reshape its learnset’s Normal coverage into Dragon coverage with a built-in damage rider.
From a competitive design standpoint, the most important implication is that Dragonize converts a traditionally “neutral coverage” move category (Normal) into an offensive typing (Dragon) that can gain STAB under the right typing conditions dramatically changing damage math and defensive answers compared with the non Dragonize version of that Pokémon.
Mega Emboar ability in Pokémon Champions
Mega Emboar’s Ability in Champions is Mold Breaker, a standard Ability described as making the Pokémon’s moves unaffected by the target’s Ability (with certain exceptions).
The competitive relevance is that Mold Breaker acts as a “rules override” tool in matchups where opposing Abilities would normally negate, redirect, or heavily distort damage and utility. In a Mega-heavy format, that can be especially relevant because Mega Evolution is often used to access high-leverage Abilities; Mold Breaker partially “taxes” that value by ignoring it.

Mega Dragonite ability in Pokémon Champions
Mega Dragonite’s Ability in Champions is Multiscale, described as halving damage taken while its HP is full.
This is one of the most straightforward “tempo” Abilities in competitive Pokémon: it effectively buys a safer first turn (or first hit) for setup, positioning, or high-value trades, so long as full HP is preserved making chip damage control and hazard/field management indirectly more important in any format where Mega Dragonite is common.
Best Pokémon Legends: Z-A Mega Evolution abilities in Champions
“Best” depends on format (Singles vs Doubles), ruleset, and roster availability, but the strongest Legends: Z‑A Mega Abilities in Champions tend to share at least one of these traits: (1) they deny entire move classes (Magic Bounce), (2) they reshape damage rules (Mega Sol / Dragonize), or (3) they invalidate common positioning tools (Stalwart) and defensive rhythms (Piercing Drill).
From documented effects alone, the following Abilities stand out as consistently high-impact in competitive environments:
- Magic Bounce (Mega Clefable): reflecting status moves can nullify common control lines built on status, screens, and other non-damaging disruption.
- Mega Sol (Mega Meganium): “as if harsh sunlight” move behaviour can compress roles (speeding up charge moves, altering weather-dependent moves) without requiring dedicated field weather support.
- Protean (Mega Greninja): type-changing on attack selection creates extreme flexibility for pressure and coverage, albeit with defensive risk if mis-sequenced.
- Stalwart (Mega Skarmory): ignoring redirection effects is especially valuable in Doubles formats where Follow Me / Rage Powder style tactics can dominate targeting.
- Multiscale (Mega Dragonite): the full-HP damage cut is a consistent setup enabler and “first hit insurance” tool.
Strongest new Mega abilities in Pokémon Champions
Among the strictly new Abilities introduced with Legends: Z‑A Mega Evolutions, the competitive ceiling is highest when the Ability either (a) changes a foundational core mechanic (weather or typing) or (b) undermines a universal defensive staple (protection).
On that basis, the strongest new Abilities are generally:
- Mega Sol: weather behaviour without necessarily granting the opponent reciprocal weather benefits is inherently high leverage, and Bulbapedia’s current documentation also suggests it can bypass some normal “field weather” countermeasures because it does not set weather itself.
- Dragonize: conversion + damage rider is historically proven as a top-tier concept (via older conversion abilities), and Dragonize’s explicit 20% boost makes even “utility Normal” moves meaningfully threatening.
- Piercing Drill: even 25% damage through Protect-style moves can break planning assumptions in Doubles and can force earlier defensive commitments (switching, immunities, or non-Protect mitigation).
- Spicy Spray: guaranteed burn punishment on damaging contact creates a strong deterrent field presence, reshaping how physical attackers and priority-based damage lines can be piloted.

Competitive impact of Pokémon Legends: Z-A Mega abilities in Champions
Because Pokémon Champions supports both Singles and Doubles formats and has been identified as the software used for the Pokémon World Championships circuit starting in 2026, the competitive impact of Legends: Z‑A Mega Abilities is likely to show up quickly in high-level ladder play, qualifiers, and early-format tournament innovation.
The clearest metagame pressures created by the Legends: Z‑A Mega Ability set are:
- Weather and weather-counter compression: Mega Sol introduces a “move-level harsh sunlight” paradigm that can change how teams think about sun matchups, especially when contrasted with traditional harsh sunlight effects like enabling instant Solar Beam and modifying weather dependent damage calculations.
- Typing conversion threats without item cost: Dragonize gives teams access to conversion damage without spending a move slot on a field setter, and its affected-move list indicates it touches a wide set of common Normal attacks (including high base power options).
- Protect structure distortion: Piercing Drill and Unseen Fist exist side-by-side in the Legends: Z‑A Mega pool, and guides explicitly warn they do not work identically suggesting the format has been deliberately tuned around different degrees of “anti-protect” behaviour, rather than a single universal rule break.
- Status and redirection value shifts: Magic Bounce and Stalwart, both present in this Mega pool, naturally increase the planning cost of status-centric disruption and redirection-centric targeting control two archetypes that often anchor Doubles play.
Pokémon Champions strategies for Legends: Z-A Mega Evolutions
Because Mega Evolution is widely treated as a once-per-match “swing” choice in Champions-focused guides, a consistent strategic principle is to treat the Mega slot as the team’s central win-condition or central stabiliser then build the rest of the six around enabling that Mega to spend its turns efficiently.
Practical strategy patterns that follow directly from the documented Abilities include:
- Plan around Ability-first value, not just raw stats: Mega Sol and Dragonize can fundamentally change what a turn accomplishes; the team should be built to maximise those unique turns rather than replicating generic damage lines.
- Treat “anti-control” Megas as permission to play greedier: Magic Bounce (anti-status/control) and Stalwart (anti-redirection) can justify more aggressive positioning because they reduce the opponent’s ability to “steer” the fight with standard control tools.
- Respect partial Protect-breaking as a tempo tax: Piercing Drill does not fully invalidate protection; it merely changes the calculus, because chip damage and triggered side effects can still occur. Teams should map out whether Protect is intended as a full turn denial or as a damage-mitigation tool and choose accordingly.
- Use roster management as a competitive tool: Champions supports recruiting, training, and Ability/move changes via VP, and also supports importing compatible Pokémon from Pokémon HOME as “visiting” Pokémon. This matters because Legends: Z‑A Mega cores are often flexible and can be tuned for Singles or Doubles by altering speed control, coverage, and defensive pivots.
Frequently Asked Questions (FAQs)
- What are “Mega Evolution abilities” in Pokémon Champions?
They are the formal battle Abilities assigned to Mega-Evolved Pokémon in Pokémon Champions, including both classic Abilities (e.g., Levitate) and new Abilities created for certain Legends: Z‑A Mega forms. - Does Pokémon Champions have Single and Double Battles?
Yes. Champions supports Single and Double formats across Ranked, Casual, and Private Battles. - What item is required to Mega Evolve in Pokémon Champions?
Champions describes a device called the Omni Ring as necessary for Mega Evolution. - Which Legends: Z-A Mega has the Ability Mega Sol?
Mega Sol is documented as the signature Ability of Mega Meganium. - What does Dragonize do in Pokémon Champions?
Dragonize converts the user’s Normal-type moves into Dragon-type moves and boosts their power by 20%. - Which Legends: Z-A Mega has Dragonize?
Dragonize is documented as the signature Ability of Mega Feraligatr. - What does Piercing Drill do?
Piercing Drill lets contact moves deal one-quarter damage through protective moves, while other effects still trigger. - What does Spicy Spray do?
Spicy Spray burns the attacker when the user takes damage from a move. - Which Legends: Z-A Mega has Multiscale in Champions?
Mega Dragonite is documented as having Multiscale in Champions. - Is Pokémon Champions intended for official competitive play in 2026?
Champions’ official gameplay page states it will be used as the VGC software for Worlds 2026 and for Championship Series events leading up to Worlds, with a note that Scarlet/Violet may be used in certain regions.

conclusion
Pokémon Champions assigns formal battle Abilities to Mega Evolutions that debuted in Pokémon Legends: Z‑A, creating a complete “Legends Z‑A Mega Ability” layer that did not exist in the Legends RPG’s Ability-absent ruleset.
The most strategically transformative developments are the four new Abilities tied to specific Legends Z‑A Mega forms Mega Sol, Dragonize, Piercing Drill, and Spicy Spray because each one directly reshapes a foundational competitive convention (weather, typing, protection moves, and burn/damage punishment).
sources and citation
- Pokémon Champions official site — overview
- Pokémon Champions official site — Gameplay
- Pokémon Champions official site — Pokémon / HOME connectivity
- Game8 — List of All Mega Abilities | Pokemon Champions
- Beebom — All Pokemon Champions Mega Evolution Abilities
- Bulbapedia — Mega Sol (Ability)
- https://bulbapedia.bulbagarden.net/wiki/Mega_Sol_(Ability)
- Bulbapedia — Dragonize (Ability)
- Bulbapedia — Piercing Drill (Ability)
- Bulbapedia — Spicy Spray (Ability)
- Bulbapedia — Multiscale
- Bulbapedia — Harsh sunlight
- Bulbapedia — Solar Beam
- Bulbapedia — Weather Ball
- Official Mega Evolution explainer — Discover the Power of Mega Evolution!
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