Nordic Game Spring 2026 has officially confirmed Christofer Sundberg as a speaker, adding the Liquid Swords CEO and Samson creator to a programme that is still expanding ahead of late-May in Malmö, Sweden. With Nordic Game promoted as both an on-site and online event at Slagthuset, the announcement positions Sundberg’s session as a headline-style industry talk focused on development realities, leadership, creative risk, and business pressures.
Christofer Sundberg Nordic Game 2026 speaker confirmation
Nordic Game has confirmed Christofer Sundberg as part of the Nordic Game Spring 2026 speaker roster, with the organiser’s official speaker update describing his upcoming appearance and framing it as a candid, direct-format talk. The Nordic Game programme listing also includes his session in the published speaker programme (with the broader schedule still being finalised).
From an editorial and SEO perspective, the confirmation is significant for two reasons: it connects a long-time open-world franchise veteran to a major Nordic industry stage, and it coincides with Samson’s emergence as Liquid Swords’ flagship title in 2026—creating a timely link between studio leadership, new IP, and conference programming.
Christofer Sundberg “No Safe Answers” talk at Nordic Game 2026
Nordic Game’s official announcement states that Sundberg will deliver a talk titled “No Safe Answers: Christofer Sundberg on the Games Industry”. The programme listing describes the session as blunt and wide-ranging, explicitly covering development, leadership, creativity, and business realities, while also reflecting on Samson and professional risk.
The organiser’s speaker update further emphasises the tone and framing: a “no-holds-barred” discussion designed for directness, including an interactive element where audience participation is positioned as essential rather than optional.

What to expect from Christofer Sundberg’s Nordic Game 2026 session
Based on the organiser’s session framing and the official programme description, the session’s content is expected to sit at the intersection of studio leadership and “how the work really gets done”—with a specific emphasis on creative conviction versus commercial constraint.
Three content pillars are strongly signposted in the official materials:
First, leadership and studio-building under pressure—a theme Nordic Game highlights directly in its summary of the talk. Second, risk and trade-offs in development and business realities, which the programme listing explicitly connects to reflections on Samson. Third, a participatory format, suggesting that the session may include question-driven discussion or audience-led challenge rather than a strictly scripted keynote.
Nordic Game 2026 dates and location in Malmö Sweden
Nordic Game Spring 2026 is scheduled for 26–29 May 2026 at Slagthuset in Malmö, Sweden, with the event presented as accessible and “community-driven” while targeting both Nordic and international attendees. The organiser describes NG26 Spring as an event designed to be “affordable and accessible,” highlighting Malmö’s travel convenience and an expected attendance of more than 3,000 participants.
Nordic Game’s Dates & Venue page also frames NG26 as the 22nd edition of the conference, while reiterating the Malmö location and Slagthuset venue context.
Nordic Game Spring 2026 venue Slagthuset Malmö details
Slagthuset is positioned by Nordic Game as a central, highly accessible venue near Malmö Central Station (Malmö C), with direct train accessibility from Copenhagen Airport and Copenhagen Central Station.
For practical venue navigation, Nordic Game publishes multiple address references, reflecting different access points:
- Pedestrian access is listed as Carlsgatan 12e, 211 20 Malmö, Sweden.
- The venue address is also shown as Jörgen Kocksgatan 7, 211 20 Malmö, Sweden in the venue section.
Nordic Game’s programme schedule published on the Dates & Venue page indicates that activities span the conference days with venue opening times, expo/showcase access, and a sequence of official events and social programming (with times listed in CEST).

Nordic Game 2026 speaker lineup updates and announcements
Nordic Game’s official communications indicate that the call for speakers is closed and the full programme is still taking shape, with additional announcements planned. The conference also signals ongoing updates via its official news feed and speaker communications, including periodic “speaker spotlight” features.
Importantly for accuracy and planning, Nordic Game’s programme page includes a notice that the full programme schedule for NG26 will be released on 26 April. This suggests that session times and finalised scheduling may change between initial session publishing and the complete release.
Nordic Game 2026 program themes: design, tech, business, and AI talks
Nordic Game structures NG26 Spring programming across several major formats—Summits, Conference, Show Floor, and Events—explicitly balancing leadership discussions, technical and creative talks, exhibitor/demo floor activity, and networking/social gatherings.
Within the speaker programme interface, Nordic Game highlights multiple topic lenses, including Business, Development, and Production, indicating an editorial mix that spans leadership strategy, hands-on craft, and operational execution.
Two theme areas are additionally emphasised through dedicated tracks and news features:
The AI Track is positioned as an “inaugural” track for NG26 and is described as curated by ImmerSynth Inc., with the “first sessions revealed” announcement naming specific AI-focused panels and talks. The Audio Track is also confirmed to return for NG26 Spring, with the organiser stating it will kick off on Tuesday 26 May and highlighting a headline conversation session featuring Jesper Kyd and Mat Ombler.
Best sessions to watch at Nordic Game 2026 for game leadership and studio culture
The most directly relevant session for leadership and studio culture themes is Sundberg’s “No Safe Answers,” which Nordic Game frames as an unfiltered discussion about leadership, creativity, and business realities, with explicit reflection on risk and outcomes.
Beyond that headline, Nordic Game’s published programme includes several sessions whose abstracts explicitly foreground culture and studio sustainability:
“The High Cost of Silence: Communication, Culture, and the Gap in Between” is described as a session focused on the damage caused by disengagement and “quiet quitting,” framed as a culture and communication problem with innovation impact. A panel listed as “BUILDING NICHE GAMES – From Unusual Idea to Sustainable Studio” is directly relevant for leaders and producers interested in turning distinct creative direction into a viable organisational model.
For leadership through product strategy, “Designing for Lifetime, Not Launch Week” is presented as a business-focused session theme, signalling attention to long-term lifecycle thinking rather than short-term release metrics.

How to network at Nordic Game 2026 events in Malmö
Nordic Game’s published schedule positions networking as a core part of NG26 Spring, with multiple dedicated windows and event formats across the week, including networking events (TBA), “Meet & Mingle” (TBA), happy hours, and a Nordic Game Party, alongside invite-based gatherings such as a Speaker Reception and a Summits Mingle.
Beyond social events, networking is operationalised through business tooling and physical spaces. Nordic Game states that the NG Biz Lounge and online meeting scheduling open during the conference days, and the schedule features business/lounge access aligned with venue hours. The organiser also highlights a Business Pass structure that includes access to an “exclusive meeting lounge,” positioning business meetings as a primary value driver for participants focused on partnerships, publishing, investment, and services.
Nordic Game further reports that it is deploying an updated version of the Games Industry Network (GIN) platform for NG26 as a matchmaking and relationship-management tool intended to keep connections persistent beyond the event itself.
Who is Christofer Sundberg founder of Liquid Swords
Christofer Sundberg is presented by both Nordic Game and Liquid Swords as an industry veteran best known for founding Avalanche Studios and contributing to the Just Cause franchise. In terms of verified professional milestones, Avalanche Studios states it was founded in 2003 by Sundberg and Linus Blomberg and identifies itself as the original creator of the Just Cause franchise.
Game Developer (industry press) reports that Sundberg served in a senior creative leadership capacity at Avalanche Studios and announced his departure after 16 years, with the publisher noting he co-founded the studio in March 2003. The same outlet reports that he established Liquid Swords as a Stockholm-based studio with the stated intent to prioritise creativity and fun over operational bureaucracy.
Avalanche Studios co-founder Christofer Sundberg career background
Avalanche Studios’ own corporate history page states that the studio was founded in 2003 by Christofer Sundberg and Linus Blomberg, and that it created the Just Cause franchise.
In contemporaneous trade reporting, Game Developer states that Sundberg co-founded Avalanche Studios in 2003, served as chief creative officer, and announced he would step down after 16 years. The outlet also reports his departure from Avalanche in 2019 and positions Liquid Swords as a subsequent studio venture intended to build open-world action experiences across modern platforms.

Liquid Swords studio overview and what they are building
Liquid Swords’ official “About” page states the studio was founded in 2020 and frames its mission around a creativity-led structure designed to remove unnecessary distractions and focus on “developing the very best games.” The same page states the studio aims for an “optimal” size of around 40 people for its “zero-nonsense” development approach and situates the office in Sickla, Stockholm.
Epic Games’ Unreal Engine team similarly describes Liquid Swords as founded in 2020 in Stockholm and frames the studio’s philosophy as “no fluff” and “no-nonsense,” linking that philosophy directly to its debut project Samson and the decision to build in Unreal Engine 5.
Samson game by Liquid Swords and what we know so far
The Samson listing on the Steam store identifies Liquid Swords as both developer and publisher and shows a release date of 8 April 2026, alongside an official story premise set in the city of Tyndalston where the protagonist must navigate escalating pressure tied to debt and family leverage.
In a detailed Unreal Engine developer interview, Liquid Swords’ leadership describes Samson as a grounded, character-driven action adventure set in Tyndalston, starring “Samson McCray,” and frames the design philosophy as tightly focused and pressure-driven rather than checklist-style open-world progression. The same source links the project’s production strategy and studio identity to a “zero-nonsense” approach and explains the rationale for choosing Unreal Engine 5 in service of that vision.
Nordic Game 2026 pass prices and early bird deadline
Nordic Game advertises multiple pass categories for NG26 Spring—Content, Business, and Student—each including the conference programme and core event access, with additional business-meetings functionality associated with the Business Pass.
As presented on the Nordic Game 2026 homepage, the listed ex-VAT prices are:
- Content Pass: €499 (ex VAT)
- Business Pass: €549 (ex VAT)
- Student Pass: €199 (ex VAT)
Nordic Game also highlights a time-bound savings message—“Save €100 on passes before 30 April”—which functions as the primary pricing deadline messaging for late April. The organiser’s April speaker update reinforces that 30 April is described as the final price increase date, urging pass purchase before that deadline.
For checkout accuracy, Nordic Game’s registration interface notes that prices shown in the purchase flow include Swedish VAT and provides VAT-inclusive examples (for instance, the Content Pass appears as 623.75 EUR including Swedish VAT in the registration step display).
Nordic Game also publishes “from 1 May” pricing indicators on the registration page, listing higher ex-VAT prices from 1 May for Business, Content, and Student passes.

How to attend Nordic Game 2026 online vs in person
Nordic Game promotes NG26 Spring as taking place online and at Slagthuset in Malmö, indicating a hybrid access model rather than a purely onsite conference.
In practice, the organiser’s published pass feature lists and registration descriptions indicate that standard passes include online benefits such as access to a live stream and the Nordic Game Discord community environment, alongside onsite participation in the expo/showcase and events.
For attendees whose primary goal is meetings and deal-making, the Business Pass is positioned as the pathway to the “meeting system” and dedicated meeting areas/lounges at the venue, in addition to the programme and online access elements.
10 Frequently Askerd Questions (FAQs)
- Is Christofer Sundberg officially confirmed as a Nordic Game 2026 speaker?
Yes. Nordic Game’s official speaker update confirms him as a speaker and describes his upcoming session, and the Nordic Game programme listing includes his session in the 2026 speaker programme. - What is the title of Christofer Sundberg’s talk at Nordic Game 2026?
The announced title is “No Safe Answers: Christofer Sundberg on the Games Industry.” - When and where is Nordic Game Spring 2026 happening?
NG26 Spring is scheduled for 26–29 May 2026 at Slagthuset in Malmö, Sweden. - What venue addresses should attendees use for Slagthuset?
Nordic Game publishes multiple access references, including Carlsgatan 12e (pedestrian access) and Jörgen Kocksgatan 7 (venue listing). - Does Nordic Game 2026 include structured networking events?
Yes. The published schedule includes networking programming such as meet-and-mingle sessions, happy hours, and a Nordic Game Party, alongside invite-based receptions. - What should attendees expect from Sundberg’s session format and tone?
Nordic Game describes the talk as direct and “no-holds-barred,” covering leadership and business realities, and indicates that audience participation is required. - Who is Liquid Swords, and what is the studio’s stated development approach?
Liquid Swords describes itself as a creativity-led studio designed to remove distractions, with an “optimal” team size around 40 for a “zero-nonsense” approach; Unreal Engine’s developer interview similarly frames the philosophy as “no fluff” and “no-nonsense.” - What is Samson, and what is known about it from official sources?
Steam lists Samson as a Liquid Swords-developed and published title released on 8 April 2026, set in Tyndalston with a debt-and-pressure narrative premise; a Unreal Engine interview adds character and design details and frames it as a focused, pressure-driven experience built in Unreal Engine 5. - What are the key programme themes and tracks highlighted so far for NG26?
Nordic Game structures NG26 around summits, conference talks, a show floor, and events, with topic groupings such as Business, Development, and Production; it also highlights a dedicated AI Track and a returning Audio Track. - What is the key pricing deadline messaging for Nordic Game 2026 passes?
Nordic Game’s homepage promotes saving €100 before 30 April, and an April organiser update describes 30 April as the final price increase date.

Conclusion
Christofer Sundberg’s confirmed appearance at Nordic Game Spring 2026 anchors a speaker update cycle that is still unfolding ahead of the full programme schedule release later in April. With NG26 promoted as a hybrid event in Malmö at Slagthuset, the “No Safe Answers” session is positioned as a direct leadership-and-reality check talk tied to Sundberg’s studio trajectory and Samson—aligning personal industry history, new studio culture, and current development pressures into a single headline programme moment.
Sources and citation
- Nordic Game official homepage – NG26 Spring dates, venue, pass types, pricing highlights, and discount messaging
https://nordicgame.com/ - Nordic Game – “Speaker Update NG26: Samson Creator Christofer Sundberg Leads New Wave of Speakers in Malmö”
https://nordicgame.com/speaker-update-ng26-samson-creator-christofer-sundberg-leads-new-wave-of-speakers-in-malmo/ - Nordic Game official programme page
https://nordicgame.com/program/ - Nordic Game – Dates & Venue
https://nordicgame.com/dates-and-venue/ - Nordic Game – Registration
https://nordicgame.com/registration/ - Nordic Game – “Business Meetings at NG26: Affordable and accessible!”
https://nordicgame.com/business-meetings-at-ng26-affordable-and-accessible/ - Nordic Game – “Games Industry Network (GIN) Returns to Nordic Game”
https://nordicgame.com/games-industry-network-gin-returns-to-nordic-game/ - Nordic Game – “AI track at NG26: First Sessions Revealed”
https://nordicgame.com/ai-track-at-ng26-first-sessions-revealed/ - Nordic Game – “AI Pioneer Revealed as First Speaker for NG26 AI Track”
https://nordicgame.com/ai-pioneer-revealed-as-first-speaker-for-ng26-ai-track/ - Nordic Game – “Audio Track Returns to NG26 – Jesper Kyd Headlines Day One!”
https://nordicgame.com/audio-track-returns-to-ng26-jesper-kyd-headlines-day-one/ - Liquid Swords – About
https://www.liquidswords.com/about - Unreal Engine – “Taking a zero-nonsense approach to game development: why Liquid Swords chose UE5 for Samson”
https://www.unrealengine.com/en-US/developer-interviews/taking-a-zero-nonsense-approach-to-game-development-why-liquid-swords-chose-ue5-for-samson - Steam – Samson
https://store.steampowered.com/app/3634520/Samson/ - Avalanche Studios – About / studio history
https://avalanchestudios.com/about - Avalanche Studios – “20 Years Beyond Limits”
https://avalanchestudios.com/stories/20-years-beyond-limits - Avalanche Studios – Just Cause
https://avalanchestudios.com/games/just-cause - Game Developer – “Avalanche founder Christofer Sundberg forms new studio Liquid Swords”
https://www.gamedeveloper.com/business/avalanche-founder-christofer-sundberg-forms-new-studio-liquid-swords
Recommended
- How to Create Hair Cards in Blender for Game-Ready Characters: Complete Workflow Guide
- How to Add Texture to a 3D Model in Blender: A Step-by-Step Guide to Creating Stunning Materials
- Blender 3D: How to Make a Character from Scratch – The Ultimate Step-by-Step Guide
- Daredevil: Born Again Season 2 Review – A Darker, Grittier Marvel Comeback That Surpasses Season 1
- Blender 3D vs Cinema 4D: The Ultimate 2025 Comparison Guide for 3D Artists
- What Is a Foley Artist? A Complete Guide to the Art of Sound Design
- Helldivers 2: Comprehensive Guide to Gameplay, Features, Factions, and Strategies
- Unreal Engine for Beginners: A Step-by-Step Guide to Getting Started
- The Animal Crossing Where Villagers Bully You Is Now (Unofficially) Available On PC: How It Works, Download Guide, and What’s Different
- Valve Has Received Two More Lawsuits: Steam Loot Boxes Gambling Claims and PRS Music Rights Dispute










