Elden Ring Walkthrough: Complete Main Story Order, Boss Guide, Maps, and 100% Progression Checklist (Base Game + Shadow of the Erdtree)

Yelzkizi Elden Ring Walkthrough: Complete Main Story Order, Boss Guide, Maps, and 100% Progression Checklist (Base Game + Shadow of the Erdtree)

This guide is built as a full progression route for the base game and Shadow of the Erdtree, not just the shortest critical path. The base game’s official structure is an open, grace-guided adventure across the Lands Between, while the DLC sends you into the Land of Shadow to follow Miquella’s trail through a separate, vertically layered map. The route below reflects the live game after official updates through version 1.16.1, including the DLC support added in version 1.12, the Scadutree Blessing recalibration in version 1.12.2, and the version 1.14 balance changes to the DLC final boss. 

Elden Ring Walkthrough (complete Main Story Route)

For a smooth, all-content playthrough, the most efficient order is Limgrave and Weeping Peninsula, Stormveil Castle, Liurnia of the Lakes, Raya Lucaria Academy, Caelid and Redmane Castle, the underground route through Siofra and Nokron, Altus Plateau, Mt. Gelmir and Volcano Manor, Leyndell, Mountaintops of the Giants, Crumbling Farum Azula, optional Haligtree cleanup, then Leyndell, Ashen Capital for the ending. That is not the game’s bare-minimum route, because only two Great Runes are strictly required to complete the story, but it is the cleanest order for levels, map unlocks, boss pacing, and side-content efficiency. 

Treat the DLC as late-game content even though the access gate is separate. Official support pages and major guide hubs agree that you must defeat Mohg and Radahn before entering the Land of Shadow, and broad pre-launch and launch-era guidance placed a comfortable entry point around character level 120 to 150, with the big caveat that Scadutree Blessings matter enormously once you are inside. 

For map coverage, make “grab the fragment first” your default habit. The base game has 19 map fragments and the DLC has 5, with most fragments found beside roadside monuments or steles. If you unlock maps as you enter each region, route-reading becomes dramatically easier and your cleanup pass for dungeons, NPCs, and bosses is far more efficient. 

Elden Ring Starting Guide (limgrave Walkthrough and First Bosses)

Your opening hours should focus on West Limgrave fundamentals instead of rushing the castle. The best early sequence is Church of Elleh, Gatefront Ruins for the first Limgrave map fragment, a few Sites of Grace to meet Melina, then a return trip to Church of Elleh for the Spirit Calling Bell. GameSpot’s early-route guide also recommends prioritizing the church as a base, grabbing the first map quickly, and securing basic early tools before you commit to Margit. 

The easiest way to make the opening game click is to treat Weeping Peninsula as part of Limgrave rather than as a later detour. Current progression hubs group Limgrave and Weeping Peninsula together in the same early level band, which makes the peninsula the best place to earn flask upgrades, smithing materials, and easy runes before your first real wall. Before you challenge Margit, a +3 or better main weapon is a practical benchmark, and the Limgrave Tunnels are one of the intended early places to gather the smithing stones needed to get there. 

Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)

Elden Ring Stormveil Castle Walkthrough (godrick Boss Route)

Stormveil Castle is the first legacy dungeon and the first place where the game really teaches vertical routing, shortcuts, and recovery runs. You reach it by following grace through Stormhill, defeating Margit, and then entering the castle approach, where Gatekeeper Gostoc offers the safer side path instead of the front gate. From there, the dungeon route spirals through ramparts, towers, rooftops, and inner courtyards before the final approach to the shardbearer arena. 

At the back of the castle, Godrick shifts from wind-heavy attacks in phase one to fire attacks in phase two. Beating him rewards Godrick’s Great Rune and the Remembrance of the Grafted, which can later be exchanged for the Axe of Godrick or Grafted Dragon. If you are doing a 100% style route, restore the Great Rune immediately at the Divine Tower of Limgrave before leaving the region. 

Elden Ring Liurnia of the Lakes Walkthrough (academy and Key Locations)

Liurnia is the first truly sprawling midgame zone, and the smartest way to handle it is in layers. Start at Lake-Facing Cliffs and the Church of Irith, where Thops explains that you need a Glintstone Key for Raya Lucaria. Then work outward through Liurnia Lake Shore, Academy Gate Town, the eastern and northern lakes, Bellum Highway, and western Liurnia, while collecting the East, North, and West Liurnia map fragments as you go. 

Liurnia is also where your route branches in meaningful ways. West Liurnia contains Caria Manor and the Village of the Albinaurics, both of which are crucial for later optional content, while East Liurnia leads toward the Grand Lift of Dectus and the next major landmass. GameSpot’s Liurnia story overview also frames the region as the place that opens the way toward Leyndell and Mt. Gelmir, which is exactly why a full-run walkthrough should clear its academy-facing content before pushing into Altus. 

Raya Lucaria Academy Walkthrough (rennala Boss and Rewards)

Raya Lucaria is best entered after you secure the Academy Glintstone Key from the area west of the academy. Game8’s dungeon route specifically notes that you can sneak past the dragon guarding the key rather than fighting it early, which is the right call for a clean progression route. Inside the academy, the critical path runs through the Church of the Cuckoo, the graveyard and lift sequence, the Red Wolf of Radagon fight, the rolling-boulder staircase, the Carian Knight duel, and then the elevator to the Grand Library. 

Rennala is one of the most important midgame bosses because she unlocks rebirth and gives you the Great Rune of the Unborn. Current boss guides consistently recommend avoiding spell-heavy plans here, because she resists magic strongly; melee or bow pressure is more effective, especially once phase two begins. The academy also rewards a Memory Stone from the Red Wolf of Radagon, making the dungeon even more valuable for spellcasters. 

Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)

Elden Ring Caelid Walkthrough (radahn Festival and Redmane Castle)

Caelid should be approached as a midgame detour, not an early beeline. The conventional route enters from the Smoldering Church side, then works through Rotview Balcony and the highway grace chain toward Redmane Castle. Redmane itself changes depending on whether the Radahn Festival has been triggered, and current walkthroughs cross-check two common triggers: resting at any Site of Grace in Altus Plateau or progressing far enough in Ranni and Blaidd’s questline to reach Siofra River. 

Once the festival is active, the castle becomes mostly a staging ground. You talk to the announcer, descend toward the shore, take the portal to Wailing Dunes, and fight Radahn. Modern boss guides still recommend leaning on the army of NPC summons and using ranged pressure whenever possible, because the fight is built around repeated re-summons and battlefield control. Defeating Radahn grants the Remembrance of the Starscourge, opens Nokron through the falling-star event, and marks a major turning point for the underground route and DLC access requirements. 

Elden Ring Underground Areas Walkthrough (siofra River Ainsel River Nokron Nokstella)

The underground path is not one single dungeon; it is a chain of regions that open in stages. Siofra River can be entered very early through the Siofra River Well in Mistwood, and Game8’s map guides note that the underground map is effectively split across separate regions rather than a single unified floor. That matters because early Siofra exploration is fine before Caelid, while Nokron, Nokstella, Lake of Rot, and Deeproot make much more sense later. 

Nokron is the major breakpoint. You only gain access after defeating Radahn, and its own walkthrough explicitly ties entry to that victory. From there, the Siofra-side underground route expands into Nokron and the Siofra Aqueduct, while the Gargoyle coffin path leads onward to Deeproot Depths. If you are doing a completionist run, this is the point where underground exploration stops being optional flavor and starts feeding directly into major questlines, map access, and remembrance cleanup. 

Ainsel River and Nokstella are better treated as late-midgame content. Ainsel can be entered through its well or later via other coffin routes, but Nokstella is the critical destination because it leads into Lake of Rot and the Astel side of Ranni’s route. Game8’s Ainsel and Nokstella pages also flag Nokstella as the bridge toward Lake of Rot and several high-value upgrade and spirit-ash pickups, which is why this entire chain is best saved until after Liurnia and Caelid are stable. 

Elden Ring Altus Plateau Walkthrough (grand Lift of Dectus and Routes)

Altus Plateau is the first major geographic gate after Liurnia, and you have more than one way in. The most obvious route is the Grand Lift of Dectus, which requires the left half of the medallion from Fort Haight in Limgrave and the right half from Fort Faroth in Caelid. Game8’s broader region guide also notes that Altus can be reached by ascending the Ruin-Strewn Precipice instead, which is useful if you want access without hunting both medallion halves first. 

Once you arrive, Altus becomes the game’s great branching plate. The main road leads east toward Leyndell, while the western route and Mt. Gelmir rise toward Volcano Manor. For a 100% run, this is the ideal moment to reveal the Altus map fragment, clear side tunnels and hero’s graves, and decide whether you want to finish Volcano Manor before the capital or save Rykard for just after Morgott. The game supports either order, but quest-sensitive content makes “before late endgame” the safer choice. 

Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)

Leyndell Royal Capital Walkthrough (morgott Boss and Main Path)

Leyndell is where the game shifts from open-region wandering back into concentrated, legacy-dungeon progression. You must defeat the Draconic Tree Sentinel at the northeastern gate to enter, and current dungeon routes then move you through the capital approach, the Avenue Balcony, the petrified dragon wing, the overgrown inner keep, the Erdtree Sanctuary area, and the giant roots that lead to the throne approach. 

At the top of that climb waits Morgott. Modern boss guides still recommend heavy Ashes of War and poise breaks here, and note that his sword strings are parryable even if his wider holy and spectral toolkit is not. Defeating him gives you Morgott’s Great Rune and Remembrance of the Omen King, opens the wall-of-thorns sequence, and triggers Melina’s handoff of the Rold Medallion that sends you into Mountaintops of the Giants. 

Mt Gelmir and Volcano Manor Walkthrough (rykard and Quest Route)

Volcano Manor is one of the most important “do this before you lock yourself out” branches in the game. You can reach it conventionally through the Bridge of Iniquity and Mt. Gelmir, through Rya’s invitation route, or via the Abductor Virgin trap inside Raya Lucaria. Once inside, the manor supports two parallel progressions: Tanith’s contract questline and the hidden legacy-dungeon route through the manor itself. 

The biggest route rule is simple: finish manor business before killing Rykard. Game8’s quest guide states plainly that Tanith can teleport you to Rykard after the third contract kill, and that once Rykard dies, manor NPCs leave and certain questlines stop advancing. When you do fight him, use the Serpent-Hunter. Both the questline guide and the boss guide stress that the weapon is the intended answer, thanks to its special long-range serpent-killing properties in the arena. 

Rykard’s remembrance is another major account-defining reward because it can be exchanged for the Blasphemous Blade, one of the game’s most broadly useful weapons. That is why a full walkthrough should never treat Volcano Manor as throwaway optional content, even though the base game’s shortest ending route does not require it. 

Mountaintops of the Giants Walkthrough (fire Giant and Forge of the Giants)

Mountaintops of the Giants opens through the Forbidden Lands and the Grand Lift of Rold after Morgott. The primary route runs through Zamor Ruins, the bridge-and-golem sequence, Freezing Lake, Giants’ Gravepost, and finally the Foot of the Forge. Current progression guides are very consistent on this: the area is still a long approach map whose real story purpose is to funnel you toward the Fire Giant and the forge. 

The Fire Giant remains one of the biggest build checks in the base game, but current advice is straightforward. Use Torrent to manage distance, stay alert for the big roll that always follows the broken ankle brace, and move quickly once phase two begins changing the geometry of safe space. After the fight, circle to the Forge of the Giants Site of Grace and speak to Melina to trigger the transition into Farum Azula. 

Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)

Crumbling Farum Azula Walkthrough (maliketh Boss and Endgame Steps)

Crumbling Farum Azula is the final major legacy dungeon of the base game, and it is laid out like a collapsing gauntlet. The critical path passes through the Dragon Temple, the Godskin Duo arena, Dragon Temple Rooftop, the lift to Beside the Great Bridge, and then the outer bridge run to the Beast Clergyman encounter. Game8’s progression guide is especially clear here, because it marks the exact order of grace points and the mandatory Godskin-to-bridge segment that most players get lost on during their first run. 

At the summit, Maliketh is the base game’s last hard gate before the true finale. Current boss writeups still emphasize using the arena pillars to manage line of sight and avoiding overcommitment because his second phase punishes greed extremely hard. Defeating him is mandatory and opens the final story area, after which the run resolves in Leyndell, Ashen Capital with the end-of-game remembrance and ending choice structure. 

Elden Ring Haligtree Walkthrough (malenia Boss Guide)

Miquella’s Haligtree is optional, but it is the single most important optional legacy dungeon in a full-clear playthrough. Access requires the Haligtree Secret Medallion halves from Castle Sol and the Village of the Albinaurics, the alternate operation of the Grand Lift of Rold, the Hidden Path to the Haligtree, and the Ordina puzzle that unlocks the teleporter into the canopy. 

Once inside, the dungeon breaks into two distinct parts: the outer branch-and-rooftop traversal that ends at Loretta, and the Elphael section that begins after the lift beyond that boss. The late route then narrows through Prayer Room, beams, branches, scarlet rot swamps, and final lift access to the boss corridor. Game8’s legacy-dungeon walkthrough pins the exact handoff from Loretta to Elphael and from Elphael to the final door. 

At the end waits Malenia, still one of the hardest fights in the game. Current guidance continues to flag Waterfowl Dance as the signature threat, and Game8’s boss page specifically documents a Bloodhound’s Step dodge sequence for surviving it more consistently. The same source also sets level 130-plus as a sensible preparation point for the dungeon, and the remembrance rewards remain Hand of Malenia or Scarlet Aeonia. 

To begin the DLC, you need the base game plus two defeated bosses: Mohg and Radahn. Official support and current guide hubs agree that once Mohg is dead and the DLC is installed, interacting with Miquella’s cocoon or withered hand in Mohgwyn Palace transports you into the Land of Shadow. There is no official character-level gate, but major recommendations clustered around level 120 to 150 for entry, while emphasizing that collecting Scadutree Fragments matters more than conventional rune leveling once the DLC starts. 

The cleanest main-route order is Gravesite Plain first, then early Miquella’s Crosses and the starting map fragment, optional Belurat, Castle Ensis, Scadu Altus, Shadow Keep, Rauh, the Church of the Bud, the Sealing Tree, Enir-Ilim, and finally the DLC ending boss. For early prep, GameSpot explicitly recommends visiting Miquella’s Crosses because each gives you a Scadutree Fragment, while Game8’s DLC walkthrough recommends facing Rellana at Scadutree Blessing level 3 and then heading north from Ensis into Shadow Keep. Be aware that simply reaching Shadow Keep breaks the charm on Miquella’s followers and shifts NPC quest states, while burning the Sealing Tree after Romina is the DLC’s point of no return. 

The DLC’s major regions are broader than the critical path suggests. GameSpot’s full world-map guide identifies Gravesite Plain, Scadu Altus, Cerulean Coast, Charo’s Hidden Grave, Rauh Base, Ancient Ruins of Rauh, Finger Ruins, Jagged Peak, Shadow Keep, Scaduview and Hinterlands, and Abyssal Woods as the standout regions, with verticality as the defining difference from the base game. Game8’s Shadow Keep guide also notes the alternate Church District entrance for side-content priority and the hidden coffin route that opens lower zones such as Ruins of Unte and the path toward Abyssal Woods. 

Boss pacing is equally important. Optional remembrance wins like Divine Beast Dancing Lion and Rellana are worth doing because they front-load strong rewards and smoother upgrade tempo, while Messmer is mandatory for Messmer’s Kindling and the final progression unlock. The final boss remains in Enir-Ilim, and official patch notes confirm that version 1.14 changed that fight’s opening behavior, reduced damage and stamina pressure on some attacks, shortened some attack ranges, and improved visibility. In practical terms, that means current post-patch guidance is more forgiving than week-one launch impressions. 

Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)

The most useful way to read recommended levels in Elden Ring is as a flow map, not a hard law. Current progression hubs place Limgrave and Weeping Peninsula in the 1 to 50 range, Stormveil at 50 to 55, Liurnia and Raya Lucaria at 55 to 70, Caelid and Redmane at 70 to 85, Altus at roughly 85 to 90, Leyndell and Volcano Manor at 90 to 100, Mountaintops at 100 to 110, Farum Azula at 110 to 120, Ashen Capital at 120 to 130, and Haligtree or Mohgwyn cleanup at 130 to 145. 

For the DLC, Game8’s clean numbers place Castle Ensis and Rellana around 150 to 160 and Shadow Keep and Messmer around 160 to 170, while its broader DLC boss pages keep many remembrance and late-region challenges in the 160-plus band. At the same time, other prelaunch and launch guides cautioned that there is no official level requirement and that players around 120 to 150 can still succeed if they aggressively collect Scadutree Fragments and keep their Blessing level climbing. That is the key distinction: in the Land of Shadow, Blessing progression is often more important than squeezing out a few extra rune levels. 

Use the following mental progression map if you want to avoid feeling underleveled or overleveled: clear all of Limgrave and Weeping before Margit, clear Liurnia fully before Altus unless you are deliberately rushing, finish Redmane and the early underground before the capital, finish Volcano Manor before the very late game if you care about manor questlines, and treat the DLC as a post-Mountaintops or post-Farum Azula campaign rather than a midgame vacation. 

Frequently Asked Questions (FAQs)

  1. What is the best area order for a first full playthrough?
    The safest all-content order is Limgrave and Weeping Peninsula, Stormveil, Liurnia, Raya Lucaria, Caelid and Redmane, Nokron and the underground follow-up, Altus Plateau, Volcano Manor, Leyndell, Mountaintops, Farum Azula, optional Haligtree, Ashen Capital, then the DLC. That route is more complete than the game’s minimum ending route, which only requires two Great Runes. 
  2. Do I need to beat Rennala to finish the base game?
    No. The shortest completion route only needs two Great Runes, not every shardbearer. However, beating Rennala is still strongly recommended because Raya Lucaria fits naturally into the level curve, unlocks rebirth, and gives you the Great Rune of the Unborn plus a remembrance reward. 
  3. Do I need to beat Radahn for the base game or only for the DLC?
    Radahn is not strictly required for the shortest base-game ending route, but he is required for DLC access and for opening Nokron through the falling-star event. That makes him effectively mandatory for a full-content walkthrough even if the credits can roll without him. 
  4. What should I do before fighting Margit?
    Explore West Limgrave, unlock the first map fragment, get the Spirit Calling Bell, clear part or all of Weeping Peninsula, and upgrade your main weapon to around +3 or better. That prep makes the first castle wall much more manageable than rushing him straight from The First Step. 
  5. Can I skip Stormveil Castle?
    Yes. There is a hidden cliffside passage that leads from Stormhill into Liurnia, allowing you to bypass Margit and Stormveil temporarily. It is useful if you feel underpowered, though a full walkthrough should still return and clear the castle soon after. 
  6. When should I do Volcano Manor?
    Do it after reaching Altus but before very late endgame, and finish the manor contracts before killing Rykard if you care about quest completion. Current quest guides are explicit that Rykard’s death clears out manor NPCs and stops several lines from progressing normally. 
  7. When should I enter shadow of the erdtree?
    Enter after Mohg and Radahn are dead, ideally with a late-game character and a willingness to prioritize Scadutree Fragments immediately. Major guides converged on roughly level 120 to 150 as a comfortable starting window, but the DLC’s own blessing system is the bigger power lever once you arrive. 
  8. Do Scadutree Fragments matter more than normal leveling in the DLC?
    In practice, yes. Game8’s DLC hub says ordinary rune leveling often is not enough on its own, and the official 1.12.2 recalibration specifically revised Scadutree Blessing attack and damage-negation scaling so early blessing levels give more help than they did at launch. 
  9. What are the biggest missable progression mistakes in a 100% run?
    The two clearest ones are killing Rykard before finishing Volcano Manor quest content, and pushing the DLC too aggressively without accounting for quest breakpoints at Shadow Keep and the Sealing Tree. Reaching Shadow Keep breaks the charm on Miquella’s followers and shifts NPC quests, while burning the Sealing Tree is a point of no return. 
  10. What is the fastest way to make the map readable?
    Grab map fragments as soon as you enter a new region. The base game has 19 fragments and the DLC has 5, and most are placed beside roadside monuments or steles. In practice, that means Gatefront for early Limgrave, Laskyar Ruins and Academy Gate Town for Liurnia, and the road by Scorched Ruins for the first DLC fragment. 
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)
Yelzkizi elden ring walkthrough: complete main story order, boss guide, maps, and 100% progression checklist (base game + shadow of the erdtree)

Conclusion

The cleanest way to finish Elden Ring without sequence confusion is to separate the game into three loops: early-world foundation in Limgrave and Liurnia, midgame branching through Caelid, the underground, Altus, and Volcano Manor, and late-game resolution through Leyndell, Mountaintops, Farum Azula, Haligtree, and the DLC. If you follow the level bands, reveal maps early, handle Rykard before manor lockouts, and respect DLC quest breakpoints, the game’s famously open structure becomes far easier to read and far less punishing to complete thoroughly. 

Use this final 100% progression checklist as your paste-ready route map:

  • Reveal West Limgrave, secure Church of Elleh tools, meet Melina, get the Spirit Calling Bell, and clear Weeping Peninsula before treating Stormhill as your main road. 
  • Beat Margit, clear Stormveil through the side route, defeat Godrick, and restore Godrick’s Great Rune at the Divine Tower of Limgrave. 
  • Enter Liurnia, visit Church of Irith, collect East, North, and West Liurnia map fragments, and stabilize Academy Gate Town and Bellum access. 
  • Steal the Academy Glintstone Key from west of Raya Lucaria, clear the academy, beat Rennala, and unlock rebirth. 
  • Push into Caelid, trigger the Radahn Festival, clear Redmane, and defeat Radahn to open Nokron. 
  • Clear early underground content in Siofra, then move into Nokron, Deeproot, Ainsel, and Nokstella as those routes unlock through Radahn and Ranni-related progression. 
  • Enter Altus Plateau through Dectus or Ruin-Strewn Precipice, reveal the map, and decide your Leyndell-versus-Volcano branch order. 
  • Join Volcano Manor, finish contract progress, then kill Rykard only after manor quest cleanup is done. 
  • Defeat the Draconic Tree Sentinel, clear Leyndell, beat Morgott, and collect the Rold Medallion. 
  • Start Mountaintops of the Giants, route to the Foot of the Forge, beat the Fire Giant, and speak to Melina at the forge. 
  • Clear Crumbling Farum Azula, beat Godskin Duo, defeat Maliketh, and open the final story area. 
  • Use the Haligtree Secret Medallion route to access Consecrated Snowfield and Miquella’s Haligtree, then beat Malenia for a true full-clear base game. 
  • Defeat Mohg if you have not already, then interact with Miquella’s cocoon or hand to begin the DLC after Radahn is also dead. 
  • In the DLC, collect the Gravesite Plain map fragment and early Miquella’s Cross fragments first, then clear Castle Ensis and enter Scadu Altus. 
  • Reach Shadow Keep, beat Messmer for Messmer’s Kindling, clear Rauh and the Church of the Bud, beat Romina, burn the Sealing Tree, and finish Enir-Ilim. 
  • Return to Leyndell, Ashen Capital for the final base-game remembrance and your chosen ending whenever you are ready to close the run. 

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yelzkizi PixelHair Realistic male 3d character curly fade with middle parting 3d hair in Blender using Blender hair particle system
PixelHair pre-made Tyler the Creator Chromatopia  Album 3d character Afro in Blender using Blender hair particle system
PixelHair ready-made pigtail female 3D Dreads hairstyle in Blender with blender hair particle system
Dreads 010
PixelHair ready-made Top short dreads fade 3D hairstyle in Blender using Blender hair particle system
yelzkizi PixelHair Realistic male 3d character Chris Brown Curly High-Top Fade 3d hair in Blender using Blender hair particle system
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female Blunt Bob 3d hair in Blender using Blender hair particle system
PixelHair ready-made 3D Lil Pump dreads hairstyle in Blender using hair particle system
PixelHair ready-made Rhino from loveliveserve style Mohawk fade / Taper 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of lewis hamilton Braids in Blender
yelzkizi PixelHair Realistic female 3d character curly afro 4c big bun hair with 2 curly strands in Blender using Blender hair particle system
PixelHair ready-made 3D Jason Derulo braids fade hairstyle in Blender using hair particle system
yelzkizi PixelHair Realistic female 3d character curly dreads 4c hair in Blender using Blender hair particle system
PixelHair ready-made Polo G dreads 3D hairstyle in Blender using hair particle system
PixelHair Realistic female 3d charactermohawk knots 4c hair in Blender using Blender hair particle system
PixelHair ready-made 3D full big beard stubble with moustache in Blender using Blender hair particle system
yelzkizi PixelHair Realistic male 3d character Afro Sponge Twists Dreads 3d hair in Blender using Blender hair particle system
Fade 009
PixelHair ready-made iconic 3D Drake braids hairstyle in Blender using hair particle system
PixelHair ready-made full 3D goatee beard in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Doja Cat Afro Curls in Blender
PixelHair Realistic 3d character curly afro fade taper 4c hair in Blender using Blender hair particle system
yelzkizi PixelHair Realistic female 3d character 4 twist braids 4c afro bun hair with hair clip in Blender using Blender hair particle system
PixelHair ready-made Omarion full 3D beard in Blender using Blender hair particle system
PixelHair ready-made chrome heart cross braids 3D hairstyle in Blender using hair particle system
PixelHair Realistic female 3d character curly afro 4c big bun hair in Blender using Blender hair particle system
PixelHair ready-made full 3D beard in Blender using Blender hair particle system
PixelHair pre-made weeknd afro hairsty;e in Blender using Blender hair particle system
PixelHair pre-made Drake Double Braids Fade Taper in Blender using Blender hair particle system
yelzkizi PixelHair Realistic Yeat-Style Van Dyke Beard 3D in Blender using Blender hair particle system
PixelHair pre-made The weeknd Afro 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made Snoop Dogg braids hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Kendrick Lamar braids in Blender
yelzkizi PixelHair Realistic Korean Two-Block Male 3d hair in Blender using Blender hair particle system
PixelHair pre-made female 3d character Curly braided Afro in Blender using Blender hair particle system
PixelHair pre-made The weeknd Dreads 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D Dreads (Heart bun) hairstyle in Blender
PixelHair ready-made 3D hairstyle of Halle Bailey dreads knots in Blender with hair particle system
yelzkizi PixelHair Realistic male 3d character 3D Buzz Cut 3d hair in Blender using Blender hair particle system
PixelHair pre-made Nardo Wick Afro Fade Taper in Blender using Blender hair particle system
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Lil uzi vert dreads in Blender
PixelHair ready-made 3D KSI fade dreads hairstyle in Blender using hair particle system
PixelHair ready-made 3D hairstyle of Dreadlocks wrapped in scarf rendered in Blender
PixelHair pre-made Drake Braids Fade Taper in Blender using Blender hair particle system
PixelHair pre-made Ken Carson Fade Taper in Blender using Blender hair particle system
yelzkizi PixelHair Realistic male 3d character fade 3d hair in Blender using Blender hair particle system
PixelHair ready-made full weeknd 3D moustache stubble beard in Blender using Blender hair particle system
PixelHair ready-made faded waves 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made goatee in Blender using Blender hair particle system