A tracking shot, also known as a dolly shot, is a cinematographic technique where the camera smoothly follows a subject as it moves through a scene. This technique is commonly used in films, animations, and architectural visualizations to create dynamic and immersive shots. In Blender, setting up a tracking shot can be achieved using different methods, including constraints, keyframing, and paths. This guide will walk you through the process step by step.
Why Use a Tracking Shot?
A tracking shot enhances storytelling by adding fluid motion to the scene, making it feel more immersive. Some key reasons to use a tracking shot include:
- Guiding the Viewer’s Attention – Keeps focus on the subject while smoothly revealing details in the environment.
- Creating a Cinematic Look – Adds depth and realism by simulating real-world camera movement.
- Improving Scene Composition – Enhances framing by dynamically adjusting the shot perspective.

Understanding Tracking Shots
A tracking shot involves a moving camera that follows a subject in a controlled and smooth manner. Depending on the desired effect, tracking shots can be:
- Dolly-In/Dolly-Out – Moving towards or away from the subject.
- Side Tracking – Moving parallel to the subject.
- Overhead Tracking – Following the subject from above.
- 360° Tracking – Circling around the subject.
Adding Camera Motion
A successful tracking shot relies on smooth camera motion. The key methods for adding motion to a tracking shot in Blender include:
- Using Constraints – Automates camera tracking based on a target.
- Following a Path – Uses curves to guide the camera smoothly.
- Manual Keyframing – Provides full control over movement.
Method 1: Using the Track To Constraint
The Track To constraint is a simple way to make a camera follow a moving subject.
Steps:
- Add a Camera
- Press Shift + A > Camera and position it in the scene.
- Select the Camera and Apply a Constraint
- Go to the Object Constraint Properties tab.
- Click Add Object Constraint and select Track To.
- Assign the Target
- Set the Target to the object or character you want to track.
- Set To Axis to -Z and Up Axis to Y for correct alignment.
- Animate the Target
- Move the target along a path or keyframe its movement to create dynamic tracking.

Method 2: Using a Follow Path for Smooth Tracking
A Follow Path constraint enables precise camera movement along a predetermined trajectory, ideal for smooth tracking shots.
Steps:
- Create a Path
- Press Shift + A > Curve > Path to create a motion path.
- Adjust the shape of the path in Edit Mode to match the desired camera motion.
- Attach the Camera to the Path
- Select the camera and go to the Object Constraint Properties.
- Click Add Object Constraint and choose Follow Path.
- Set the Target to the created path.
- Enable Follow Curve and Animate the Movement
- Enable Follow Curve to ensure the camera’s rotation follows the path.
- Use Keyframes or the Path Animation settings to control camera speed.
Method 3: Keyframing Camera Motion for Custom Tracking
For complete control over the tracking shot, manual keyframing is a flexible approach.
Steps:
- Select the Camera and Set Up Your First Keyframe
- Move the camera to the starting position.
- Press I in the 3D viewport and select Location & Rotation to insert a keyframe.
- Move the Timeline and Adjust the Camera
- Advance the timeline and reposition the camera to the next tracking position.
- Press I again to insert another keyframe.
- Refine the Motion in the Graph Editor
- Open the Graph Editor and use Bezier Interpolation for smoother transitions.
Refining the Shot
Once the tracking shot is set up, refining the motion ensures a polished, cinematic look:
- Use Motion Blur – Adds realism to fast-moving shots.
- Enable Depth of Field (DoF) – Enhances focus and blurs backgrounds for a more professional look.
- Fine-Tune Graph Editor Curves – Adjust animation curves for smoother transitions.
Enhancing Tracking Shots with The View Keeper
For projects that require multiple tracking shots or seamless transitions between different camera movements, The View Keeper simplifies the process by allowing users to:
- Store multiple tracking camera setups and switch between them easily.
- Keyframe different stored views to automate camera transitions.
- Batch render multiple tracking shots efficiently.
This method eliminates repetitive adjustments and improves workflow efficiency, making it ideal for animations and complex projects.
Common Questions and Issues
Why is my camera not tracking the object properly?
- Ensure the Track To constraint has the correct To Axis (-Z) and Up Axis (Y) settings.
- If using Follow Path, check that the camera is properly parented to the curve.
Why is my camera not pointing at the target?
- If using Track To, confirm that the camera’s axes are properly configured.
- For Follow Path, check that the Follow Curve setting is enabled.
How do I make my tracking shot feel more cinematic?
- Use the Graph Editor to add ease-in and ease-out for smoother motion.
- Apply Depth of Field (DoF) in the Camera Properties to blur the background and focus on the subject.
Can I combine tracking with manual adjustments?
- Yes! You can keyframe additional camera motion on top of tracking constraints for a hybrid approach.
A well-executed tracking shot enhances the cinematic quality of animations and visualizations. Whether you use constraints, paths, or keyframes, Blender provides multiple tools to create smooth and dynamic camera movements. The View Keeper further streamlines workflow by allowing seamless transitions and batch rendering of multiple tracking shots. Experiment with different tracking techniques and fine-tune motion settings to achieve the best results for your scene.