Hair grooming in the world of 3D character creation is notorious for its complexity and time-consuming nature. Whether you’re a beginner trying to understand the basics, a mid-level artist refining your skills, a top-level professional looking for efficiency, or even a 3D agency or animation studio aiming for high-quality production at scale—the challenges of creating realistic hair are universal. In this article, we will explore the reasons behind the slow process of hair grooming in 3D, the technical and artistic hurdles that artists face, and actionable strategies to accelerate the process without sacrificing quality. We will also discuss how using pre-made assets like PixelHair can provide a viable, efficient alternative to manual grooming while still allowing customization and creative flexibility.


The Complexity Behind 3D Hair Grooming

Creating realistic hair is a dual challenge of art and technology. Hair consists of thousands of individual strands, each interacting with light, gravity, and character movement. This complexity means that every strand must be carefully sculpted, styled, and simulated to achieve a natural look. Here are some of the factors that contribute to the time-consuming nature of hair grooming:

1. High Strand Count and Detail

  • Individual Strands: A typical human head contains tens of thousands of hair strands. Replicating this in 3D means modeling each strand or using a system that can simulate them. Every strand needs to be positioned accurately so that it interacts properly with the rest of the hair and the character’s head.
  • Fine Detail: Realistic hair isn’t just about quantity—it’s about the fine details like strand thickness, curl, bend, and how the light reflects off the hair. Achieving this level of detail often requires a high strand count and meticulous adjustments in particle systems or simulation tools.

2. The Technical Demands of 3D Software

  • Particle Systems: Most 3D applications use particle systems to simulate hair. In Blender, for example, the hair particle system demands careful tuning of settings like strand steps (which control the smoothness and bend of each hair) and children amount (which fills in volume around the parent strands). These settings must balance visual fidelity with system performance.
  • Simulation and Physics: To create hair that reacts naturally to movement and gravity, simulations must account for collision, wind, and other environmental factors. This can lead to long processing times, especially when hair is rendered in high resolution.

3. Artistic Skill and Manual Labor

  • Manual Grooming: Traditionally, hair grooming involves manually combing, cutting, and styling each strand. This painstaking process not only demands a high level of artistic skill but also significant time investment. Even experienced artists often spend days or weeks on a single hairstyle.
  • Consistency and Customization: For studios producing multiple characters, maintaining consistent quality across different hairstyles and characters can be a massive challenge. Each new model may require custom adjustments to the hair groom, further extending production timelines.

Why Does Hair Grooming Take So Long?

A. Labor-Intensive Processes

The traditional method of hair grooming is simply too detailed. Artists have to:

  • Shape Guide Strands: These are the foundation of the hairstyle. Each guide strand must be perfectly shaped to reflect the desired look.
  • Duplicate and Distribute Children Strands: Once the guides are set, additional strands (children hairs) are automatically generated to add volume. Managing this without causing performance issues is a delicate balance.
  • Manual Adjustments: After the hair system is set up, manual adjustments in Particle Edit mode or sculpting tools are often necessary to fine-tune the appearance, align with the character’s head, and correct any issues like clipping or unnatural intersections.

B. Performance Bottlenecks

  • High Poly-Count: Realistic hair systems generate millions of vertices and thousands of curves. This not only slows down viewport performance but also increases render times.
  • Software Limitations: Even the best 3D software, such as Blender or Maya, can struggle under the weight of high-detail hair systems. Artists often need to optimize settings repeatedly (like reducing strand steps or children amounts) to maintain a smooth workflow.

C. Technical Challenges in Different Platforms

  • Incompatibilities: Transferring hair between software (for example, from Blender to Unreal Engine) can introduce additional challenges. The hair might look great in Blender, but once exported via Alembic or another format, it may require further tweaks to work properly in the target engine.
  • Simulation Discrepancies: Hair simulation settings may behave differently depending on the rendering engine or simulation tools used. This can lead to additional rounds of testing and adjustment.

Strategies to Speed Up Hair Grooming

While the challenges are significant, there are multiple strategies and techniques that can help speed up the hair grooming process. Here are some effective approaches:

1. Optimize the Particle System Settings

Reducing Strand Steps

  • Balance is Key: Strand steps determine the smoothness of each hair strand. Reducing the number of strand steps slightly can improve performance without making the hair look too jagged. For example, if a hairstyle originally uses 10 strand steps, reducing it to 8 or 7 can significantly lower the poly-count.
  • Iterative Testing: Always make gradual adjustments and test the visual outcome. A slight reduction may not be noticeable in the final render but can greatly enhance the viewport performance.

Managing Children Amount

  • Display vs. Render Settings: Use lower children counts for viewport display while keeping higher counts for final renders. This keeps the working environment responsive without compromising the final quality.
  • Balanced Distribution: Halving the children amount temporarily can serve as a test. If the hair still reads as full and realistic, you’ve likely found a sweet spot between performance and detail.

Adjusting Hair Thickness

  • Volume Illusion: When reducing children strands, you might lose some perceived volume. Slightly increasing the diameter of hair strands (both at the root and the tip) can help maintain the full appearance without adding extra geometry.
  • Tiny Increments: Small changes (e.g., an increase of 0.01 units) can have a significant impact. Always adjust incrementally to avoid over-thickening the hair, which can lead to an unnatural look.

2. Use of Pre-Made Hair Assets: Introducing PixelHair

One of the most effective ways to bypass the time-consuming process of manual grooming is by using pre-made assets. PixelHair is a collection of realistic, ready-made 3D hair assets that have been developed specifically to address these challenges. Here’s why PixelHair can be a game-changer:

Time Savings

PixelHair allows artists to skip the painstaking process of creating hair from scratch. Instead of spending days grooming a single hairstyle, you can import a pre-made PixelHair asset into your scene within minutes. This is invaluable when deadlines are tight or when working on multiple characters simultaneously.

Professional Quality

PixelHair assets are crafted by experienced artists who understand the intricacies of hair physics, strand details, and overall aesthetic quality. The assets are optimized for both Blender and Unreal Engine, ensuring that the quality seen in the viewport matches the final render. This professional finish is often difficult to achieve manually, particularly for beginner and mid-level artists.

Customizability

Despite being pre-made, PixelHair is not a one-size-fits-all solution. Since the assets are built using Blender’s native hair particle system, you can still make adjustments. Whether it’s tweaking the strand thickness, adjusting the children count, or repositioning the hair cap, the level of customizability means that PixelHair can serve as a strong base for your artistic vision. This is ideal for studios and agencies that require both efficiency and unique styling for each project.

Cross-Platform Compatibility

PixelHair is designed with compatibility in mind. It works seamlessly in Blender and can be exported to Unreal Engine with minimal hassle. This ensures that your characters retain their realistic hair in both static renders and real-time applications, which is especially important for 3D agencies and animation studios who work across multiple platforms.

3. Advanced Techniques for Speed and Efficiency

Automated Tools and Scripts

Many modern 3D artists are incorporating scripts and automated tools into their workflow. These scripts can handle repetitive tasks such as:

  • Automated Shrinkwrapping: Quickly aligning hair caps to the head mesh.
  • Batch Optimization: Adjusting particle system settings across multiple hair assets simultaneously.
  • Custom Export Presets: Automating the export process for consistency, particularly when moving assets between Blender and Unreal Engine.

Using such tools not only speeds up the process but also minimizes the risk of human error during repetitive adjustments.

Modular Workflows

Modular workflows involve breaking down the hair grooming process into smaller, more manageable modules. For instance:

  • Base Grooming: Create a base hair asset using PixelHair or manual grooming.
  • Detailing Module: Apply fine details and customizations as a separate step.
  • Simulation and Testing: Run simulations and performance tests on the asset as an independent module before integrating it into the full character.

This compartmentalized approach allows artists to focus on one aspect at a time, streamlining troubleshooting and reducing overall production time.

Leveraging Proxy Models

In the early stages of character design, working with high-fidelity hair assets can bog down performance. Using proxy models—simplified versions of your hair asset—can enable faster iteration and layout adjustments. Once you’re satisfied with the overall look and placement, swap in the high-detail asset for the final render. This technique is particularly effective for large-scale productions where multiple characters and scenes are being developed simultaneously.


Practical Examples and Case Studies

To better illustrate these strategies, let’s look at a couple of practical examples from real-world scenarios.

Case Study 1: A Freelance 3D Artist’s Workflow

Imagine you’re a freelance artist juggling multiple projects. You have a tight deadline for a character animation and need realistic hair for your protagonist. The traditional grooming process would take days of meticulous work, potentially delaying the entire project. Instead, you opt to use PixelHair.

  • Initial Setup: You import a pre-groomed PixelHair asset into Blender. The asset comes with all the necessary particle settings optimized for realistic hair.
  • Custom Tweaks: Using Blender’s particle editing tools, you make minor adjustments—slightly reducing the strand steps to improve viewport performance while maintaining the hairstyle’s integrity.
  • Time Efficiency: Within a few hours, the character’s hair is finalized, allowing you to focus on other aspects like facial expressions and body animations.
  • Final Integration: The asset’s compatibility ensures that when you export the character to Unreal Engine for real-time simulation, the hair remains intact and responsive, providing a seamless transition from concept to production.

This case study underscores how pre-made assets like PixelHair can transform a time-consuming process into a manageable and efficient workflow.

Case Study 2: A 3D Animation Studio’s Pipeline

Large studios face the challenge of maintaining consistency across multiple characters while meeting high production standards. A studio might use a hybrid approach:

  • Baseline Asset Creation: The art department uses a master library of pre-made hair assets, including PixelHair, to serve as the baseline for all characters.
  • Customization for Uniqueness: Individual artists then apply subtle modifications to ensure that each character’s hair fits their unique design without having to start from scratch every time.
  • Streamlined Pipeline: By integrating automated scripts and proxy models, the studio ensures that even when dealing with high poly-count assets, the workflow remains efficient. The assets can be quickly adjusted, tested, and integrated into various scenes, reducing the overall production time while maintaining high quality.
  • Cross-Platform Deployment: With assets that work in both Blender and Unreal Engine, the studio can easily switch between high-quality renders for cinematics and real-time applications for interactive media.

This approach not only saves time but also ensures that the final output meets the studio’s high standards, making PixelHair an integral part of their pipeline.


Detailed Technical Breakdown: The Role of PixelHair in Speeding Up Grooming

To understand the benefits of PixelHair in speeding up hair grooming, let’s delve into the technical details:

A. Understanding the Blender Particle System

Blender’s hair particle system is robust but inherently resource-intensive. Key parameters include:

  • Strand Steps: Dictates how many segments a hair strand has. Higher steps mean smoother curves but increase the number of vertices.
  • Children Count: Fills in volume by generating additional strands around the parent guides. High counts create a realistic look but also lead to performance hits.
  • Viewport vs. Render Settings: The ability to separate these settings means that artists can work with simplified previews while maintaining high detail for final output.

PixelHair assets are designed with these considerations in mind. The hair is pre-groomed with optimized settings that strike a balance between visual quality and performance. Instead of manually adjusting each parameter for every project, artists can rely on PixelHair to provide a solid starting point.

B. Integration with Unreal Engine

Moving from Blender to Unreal Engine often introduces new challenges:

  • Exporting via Alembic: PixelHair assets are exported using Alembic files (.abc), which retain hair curve data while ensuring compatibility with Unreal’s Groom system.
  • Point Count Optimization: Unreal Engine has a limit on the number of points per hair strand (typically 255). PixelHair assets are designed to stay within these limits by capping strand steps appropriately.
  • Binding and Simulation: In Unreal, the hair must be bound to the character’s skeleton for proper movement and physics simulation. PixelHair provides clear documentation and presets that make this binding process straightforward, ensuring that the hair remains in place during character animations.

By incorporating these technical optimizations, PixelHair dramatically reduces the need for trial and error during the export and import processes, saving countless hours in production.

C. Workflow Efficiency Gains

When you use PixelHair, you benefit from:

  • Pre-Optimized Settings: There is no need to manually tweak each parameter. The asset comes ready for immediate use.
  • Reduced Learning Curve: Beginners can jump straight into using high-quality hair without having to master the complexities of hair particle systems.
  • Consistent Quality: For studios and agencies, having a consistent library of assets ensures that every character maintains the same level of realism, regardless of the artist’s individual skill level.
  • Flexible Customization: While the asset is ready-to-use, it is also fully customizable. Artists can still modify the hair to better fit their character’s unique style.

Overcoming Common Hair Grooming Challenges

Even with advanced techniques and tools, certain challenges remain common among 3D artists. Below we address some of these challenges and offer solutions:

1. Hair Clipping and Misalignment

  • Issue: Hair sometimes intersects with the character’s head or body, resulting in unrealistic clipping.
  • Solution: Ensure proper alignment by using the shrinkwrap modifier in Blender. This tool conforms the hair cap to the character’s head, reducing gaps and intersections. For PixelHair, detailed tutorials provide step-by-step guidance on how to adjust the cap for a perfect fit.
  • Tip: Always check the parenting of the hair asset to the character’s head bone, especially before exporting to a different engine.

2. Performance Lag During Editing

  • Issue: High-density hair systems can slow down viewport performance, making the editing process frustrating.
  • Solution: Use proxy models or lower-resolution preview settings while working in the viewport. Adjust strand steps and children count specifically for the display, then mirror those settings for final renders.
  • Tip: Rely on pre-optimized assets like PixelHair to avoid starting from a dense hair system. PixelHair assets are designed to be both high-quality and performance-friendly, allowing you to maintain a smooth workflow.

3. Exporting and Importing Errors

  • Issue: Transferring hair between Blender and Unreal Engine can result in errors, such as exceeding point count limits or misalignment.
  • Solution: Follow best practices for export settings—using Alembic files with controlled strand steps, ensuring “Show Emitter” is disabled, and applying all modifiers before export. PixelHair assets come with recommended settings that have been tested for both Blender and Unreal.
  • Tip: Document your export settings for consistency across projects. When using PixelHair, refer back to the preset guidelines provided in the asset documentation.

4. Customization Versus Consistency

  • Issue: Achieving a unique hairstyle while maintaining the quality of pre-made assets can be challenging.
  • Solution: Use the pre-made asset as a base, then employ Blender’s particle editing tools to add unique touches. Adjust the hair material, tweak the strand thickness, and refine the children distribution to fit your character’s design.
  • Tip: Remember that the beauty of using PixelHair is that it provides a reliable starting point. You can experiment with customizations without worrying about compromising the overall quality.

Future Trends in 3D Hair Grooming

The field of 3D hair grooming is evolving rapidly, driven by advances in both software and hardware. Here are some emerging trends that promise to further reduce the time and effort required:

1. AI-Driven Grooming Tools

Artificial intelligence is beginning to play a role in automating complex tasks. In the near future, AI-driven tools may be able to generate realistic hair styles based on a few user inputs, drastically cutting down on manual adjustments.

2. Improved Simulation Engines

New simulation engines and plugins are being developed to handle high-density hair systems more efficiently. This will enable artists to work with more realistic hair without facing the same performance bottlenecks.

3. Cloud-Based Rendering and Collaboration

Cloud-based rendering services and collaborative platforms allow studios to offload heavy simulations to powerful remote servers. This means that even if your local machine isn’t top-of-the-line, you can still produce high-quality hair renders quickly.

4. Enhanced Cross-Platform Integration

As 3D pipelines become more integrated, the process of moving assets between applications like Blender and Unreal Engine will become more seamless. Assets such as PixelHair, which are built for cross-platform compatibility, will be even more valuable.


Conclusion

Hair grooming in 3D is one of the most intricate and labor-intensive aspects of character creation. From the technical challenges of simulating thousands of strands to the artistic demands of achieving natural, dynamic hair, the process can be daunting for beginners, mid-level artists, and even seasoned professionals. However, by understanding the underlying challenges and employing a range of strategies—from optimizing particle system settings and using proxy models to incorporating automated tools and modular workflows—artists can significantly speed up the process.

Pre-made assets like PixelHair represent a major breakthrough in this area. PixelHair not only saves time by providing pre-groomed, high-quality hair assets but also allows for easy customization and cross-platform use. Whether you’re a freelance artist with tight deadlines or a studio aiming for consistent, high-quality production across multiple projects, PixelHair offers an efficient and reliable solution to many of the traditional challenges of hair grooming.

By leveraging the strengths of both manual optimization techniques and advanced digital assets, you can strike the perfect balance between artistic freedom and production efficiency. This not only enhances your workflow but also ensures that your final render meets the highest standards of realism and detail.

Ultimately, the goal is to empower you as a 3D artist to focus more on creativity and storytelling, rather than getting bogged down by technical limitations. With tools like PixelHair and a strategic approach to hair grooming, the lengthy process of crafting realistic hair can be transformed into a streamlined, manageable part of your creative pipeline.

Table of Contents

PixelHair

3D Hair Assets

PixelHair pre-made Nardo Wick Afro Fade Taper in Blender using Blender hair particle system
PixelHair ready-made dreads afro 3D hairstyle in Blender using hair particle system
PixelHair pre-made The weeknd Afro 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Halle Bailey Bun Dreads in Blender
PixelHair ready-made iconic J.cole dreads 3D hairstyle in Blender using hair particle system
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair ready-made Top short dreads fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Khalid Afro Fade  in Blender
PixelHair ready-made 3D hairstyle of Travis scott braids in Blender
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair ready-made iconic 21 savage dreads 3D hairstyle in Blender using hair particle system
PixelHair Realistic Dreads 4c hair in Blender using Blender hair particle system
PixelHair pre-made Curly Afro in Blender using Blender hair particle system
PixelHair ready-made 3D fade dreads in a bun Hairstyle  in Blender
PixelHair ready-made curly afro fade 3D hairstyle in Blender using hair particle system
PixelHair ready-made 3D hairstyle of Kendrick Lamar braids in Blender
PixelHair ready-made Big Sean braids 3D hairstyle in Blender using hair particle system
Bantu Knots 001
PixelHair ready-made Scarlxrd dreads hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Doja Cat Afro Curls in Blender
PixelHair ready-made full 3D beard in Blender using Blender hair particle system
PixelHair Realistic 3d character curly afro fade taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made chrome heart cross braids 3D hairstyle in Blender using hair particle system
PixelHair ready-made 3D Lil Pump dreads hairstyle in Blender using hair particle system
PixelHair ready-made iconic Juice Wrld dreads 3D hairstyle in Blender using hair particle system
Fade 009
PixelHair pre-made weeknd afro hairsty;e in Blender using Blender hair particle system
PixelHair ready-made Kobe Inspired Afro 3D hairstyle in Blender using Blender hair particle system
PixelHair Realistic 3d character bob mohawk Dreads taper 4c hair in Blender using Blender hair particle system
PixelHair pre-made Chris Brown inspired curly afro 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made top bun dreads fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Dreadlocks wrapped in scarf rendered in Blender
PixelHair ready-made Snoop Dogg braids hairstyle in Blender using Blender hair particle system
PixelHair ready-made top four hanging braids fade 3D hairstyle in Blender using hair particle system
PixelHair Realistic 3d character dreads fade taper in Blender using Blender hair particle system
PixelHair ready-made iconic Asap Rocky braids 3D hairstyle in Blender using hair particle system
PixelHair ready-made top woven dreads fade 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of lewis hamilton Braids in Blender
PixelHair pre-made female 3d character Curly  Mohawk Afro in Blender using Blender hair particle system
PixelHair ready-made 3D Jason Derulo braids fade hairstyle in Blender using hair particle system
PixelHair Realistic Killmonger from Black Panther Dreads fade 4c hair in Blender using Blender hair particle system
PixelHair pre-made Burna Boy Dreads Fade Taper in Blender using Blender hair particle system
PixelHair ready-made 3D Dreads curly pigtail bun Hairstyle in Blender
PixelHair ready-made female 3D Dreads hairstyle in Blender with blender particle system
PixelHair ready-made 3D hairstyle of Ski Mask the Slump god Mohawk dreads in Blender
PixelHair pre-made The weeknd Dreads 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made full  weeknd 3D moustache stubble beard in Blender using Blender hair particle system
PixelHair ready-made iconic xxxtentacion black and blonde dreads 3D hairstyle in Blender using hair particle system
PixelHair Realistic 3d character curly afro taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made 3D  curly mohawk afro  Hairstyle of Odell Beckham Jr in Blender
PixelHair pre-made Drake Double Braids Fade Taper in Blender using Blender hair particle system
PixelHair ready-made 3D Rihanna braids hairstyle in Blender using hair particle system
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
PixelHair pre-made Drake Braids Fade Taper in Blender using Blender hair particle system
PixelHair pre-made Drake Braids Fade Taper in Blender using Blender hair particle system
Dreads 010
PixelHair pre-made Tyler the Creator Chromatopia  Album 3d character Afro in Blender using Blender hair particle system
PixelHair ready-made iconic Lil Yatchy braids 3D hairstyle in Blender using hair particle system
PixelHair ready-made Drake full 3D beard in Blender using Blender hair particle system
PixelHair ready-made iconic 3D Drake braids hairstyle in Blender using hair particle system
PixelHair ready-made goatee in Blender using Blender hair particle system
PixelHair pre-made Odel beckham jr Curly Afro Fade Taper in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Big Sean Afro Fade in Blender
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair pre-made Afro Fade Taper in Blender using Blender hair particle system
PixelHair pre-made Lil Baby Dreads Fade Taper in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Nipsey Hussle Braids in Blender
PixelHair pre-made female 3d character Curly braided Afro in Blender using Blender hair particle system
PixelHair ready-made full 3D beard in Blender using Blender hair particle system
PixelHair Realistic r Dreads 4c hair in Blender using Blender hair particle system
PixelHair ready-made faded waves 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made Pop smoke braids 3D hairstyle in Blender using Blender hair particle system
PixelHair pre-made Omarion Braided Dreads Fade Taper in Blender using Blender hair particle system
PixelHair ready-made short 3D beard in Blender using Blender hair particle system
PixelHair pre-made Afro Fade Taper in Blender using Blender hair particle system
PixelHair pre-made dreads / finger curls hairsty;e in Blender using Blender hair particle system
PixelHair pre-made Ken Carson Fade Taper in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Nipsey Hussle Beard in Blender
PixelHair ready-made 3D hairstyle of Halle Bailey dreads knots in Blender with hair particle system
PixelHair ready-made 3D hairstyle of Big Sean  Spiral Braids in Blender with hair particle system
PixelHair ready-made 3D Dreads hairstyle in Blender
PixelHair ready-made 3D Beard of Khalid in Blender
PixelHair ready-made full Chris Brown 3D goatee in Blender using Blender hair particle system
PixelHair ready-made Neymar Mohawk style fade hairstyle in Blender using Blender hair particle system
PixelHair ready-made dreads pigtail hairstyle in Blender using Blender hair particle system
PixelHair ready-made full weeknd 3D moustache stubble beard in Blender using Blender hair particle system
PixelHair Realistic 3d character afro dreads fade taper 4c hair in Blender using Blender hair particle system
PixelHair ready-made Vintage Bob Afro 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made Long Dreads Bun 3D hairstyle in Blender using Blender hair particle system
PixelHair ready-made Polo G dreads 3D hairstyle in Blender using hair particle system
PixelHair ready-made Chadwick Boseman full 3D beard in Blender using Blender hair particle system
PixelHair ready-made 3D Dreads (Heart bun) hairstyle in Blender
PixelHair Realistic 3d character clean shaved patchy beard in Blender using Blender hair particle system
PixelHair ready-made Jcole dreads 3D hairstyle in Blender using hair particle system
PixelHair Realistic 3d character full beard in Blender using Blender hair particle system
PixelHair ready-made 3D hairstyle of Lil uzi vert dreads in Blender
PixelHair ready-made Afro fade 3D hairstyle in Blender using Blender hair particle system
Fade 013
PixelHair ready-made 3D KSI fade dreads hairstyle in Blender using hair particle system
PixelHair pre-made Chadwick Boseman Mohawk Afro Fade Taper in Blender using Blender hair particle system